Always scroll to the top of the queue list when the current song
changes.
This way, the user can see future items rather than past items.
In an ideal world, I would try to go to the center of the queue, but
it seems like the "average" scroll tends to settle at the top no
matter what I do, so whatever. There's also a slight in-accuracy
in what the app considers the "Top" of the queue, but that's considered
minimally detrimental given how much a QoL improvement this is.
Resolves#210.
When resolving the names of several artists or genres, use a localized
separator instead of a comma.
This makes list values more correct in other languages, if properly
translated.
Split off Dates and Date Ranges off into their own file.
The Music file was getting too big for it's own good, and the addition
of Date ranges makes splitting it off much easier.
Add support for albums to have a range of dates.
Often compilation albums will have Songs released in different months
or years, so it makes some sense to show a date range rather than just
the ealiest date.
The only point at which the earliest date is still shown is in the home
view's popup, as maxiumum dates in a date range are not sorted by, and
so showing it doesn't make sense.
Formalize how whitespace tags are handled.
The checks for blank tags and removal of trailing whitespace from tags
are now the same function, carefully used to prevent blank tags from
setting through.
More testing will need to be done in order to fully ensure this system
will work as intended.
Fix an issue where genres consisting only of whitespace crash the genre
parser, and thus the music loader.
Band-aid this by moving the trimming code out of splitEscaped and into
maybeParseSeparators. In a future version I'll need to figure out how I
want to handle these weird edge cases.
Move the music cache to the app storage.
This is actually long-term data, so it makes more sense to do app
storage where it's less likely to get mangled.
Drop item selections when navigating to another view.
This resolves issues that might occur if one were to navigate fast
enough to another view after selecting something. If I were to use a
unified toolbar, this wouldn't be needed, but that is a very far-flung
addition.
Strengthen Auxio-style UIDs.
These UIDs now leverage SHA-256 hashes with null values now writing
themselves as 0 in order to avoid possible message collissions from
other value arrangements.
* Translated using Weblate (Czech)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Italian)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/it/
* Translated using Weblate (Croatian)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/hr/
* Translated using Weblate (Russian)
Currently translated at 100.0% (241 of 241 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Co-authored-by: Eric <hamburger1024@duck.com>
Co-authored-by: Vaclovas lntas <vaclovas1999@gmail.com>
Co-authored-by: Translator-3000 <weblate.m1d0h@8shield.net>
Co-authored-by: Milo Ivir <mail@milotype.de>
Co-authored-by: Evgeniy Khramov <thejenjagamertjg@gmail.com>
Co-authored-by: Alexander Capehart <oxycblt@abstractr.net>
Redocument the music module.
Much of it's documentation has drifted from reality as changes were
made, this commit completely redoes the documentation in order to
fix that.
Redocument the detail, home, image, and list modules.
Much of this project's documentation has drifted from actual
functionality, and newer code is pretty sparely documented.
This commit seeks to rectify that by redocumenting every source
file in this project.
Implement actions for selections in the home view.
Play selected and shuffle selected have been removed for now until the
queue can be properly reworked
* Translated using Weblate (Croatian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/hr/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Portuguese (Brazil))
Currently translated at 93.2% (222 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pt_BR/
* Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.0% (24 of 25 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/pt_BR/
* Translated using Weblate (Russian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Czech)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Russian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (German)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Croatian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/hr/
Co-authored-by: Milo Ivir <mail@milotype.de>
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Co-authored-by: Edmundo Nocchi <edmundonocchii@gmail.com>
Co-authored-by: Evgeniy Khramov <thejenjagamertjg@gmail.com>
Co-authored-by: Eric <hamburger1024@duck.com>
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Vaclovas lntas <vaclovas1999@gmail.com>
Add support for MP4 ReplayGain tags. These are usually under a `----`
atom with an iTunes domain and ReplayGain description. These are
mapped to an ID3v2 internal frame within ExoPlayer, which is why
Auxio did not support them, as it only expected Vorbis comments and
ID3v2 TXXX frames.
Resolves#292.
Remove childish wording/diatribes from the codebase that were added
when I was younger.
I'm an adult now. I have to make this repository at least somewhat
professional.
More miscellanious tweaks I can't categorize since I have no time.
It's mostly attempts at improving animation visuals an failing. Really
want to switch to material animations once I can finally get the things
working.
Animate the check mark and background change when a item is selected.
This produces a nicer UX overall. If possible, I'm planning to also
port this to the other indicators in ImageGroup, albeit doing that is
signifigantly harder.
Redefine the meaning of activation across the app to align with the SDK
documentation.
According to the documentation:
- Activation -> A permanent kind of selection initiated by the user.
This means playback states, item selection, etc.
- Selection -> A transient kind of selection that can be added or
removed without user input. This includes things such as playing
indicators.
Redefine usages of selection and activation across the app to align
with this.
* Translated using Weblate (Czech)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Added translation using Weblate (Malayalam)
* Translated using Weblate (Czech)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Korean)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ko/
* Translated using Weblate (Portuguese (Portugal))
Currently translated at 85.7% (204 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pt_PT/
* Translated using Weblate (Russian)
Currently translated at 97.0% (231 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Russian)
Currently translated at 97.0% (231 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Italian)
Currently translated at 100.0% (238 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/it/
* Translated using Weblate (Russian)
Currently translated at 99.5% (237 of 238 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Co-authored-by: Eric <hamburger1024@mailbox.org>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Sabrina <hello@cherryband.space>
Co-authored-by: ssantos <ssantos@web.de>
Co-authored-by: Is that matters? <werentyou@proton.me>
Co-authored-by: Yegor Kazantsev <wwwadmin@bk.ru>
Co-authored-by: Vaclovas lntas <vaclovas1999@gmail.com>
Co-authored-by: Translator-3000 <weblate.m1d0h@8shield.net>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Remove the about screen's reliance on the home data.
The home view's data can no longer be trusted now due to the "hide
collaborators" setting, so now the about screen uses statistics
derived from MusicStore itself. This also avoids constantly
resumming the duration when the UI is initially created.
Backport the code for full "Month + Year" dates to older versions with
the legacy Date API.
For the same of not missing bugs on newer devices, this is now what
will be used in Auxio.
Rework the music picker system to be a reactive, viewmodel-based system
instead of a janky UI system.
This should make it much easier to maintain and extend in the future.
Fix crashes occuring from -1 positions causing Slider to error out.
This is just fixed by band-aiding the UI, since I seemingly cannot
control these from the backend.
Handle errors from databases.
Either way, a crash from a database or a silent error will be equally
nightmarish to debug. May as well keep going if they fail.
Try to move multi-artist playback/navigation into a single function.
This function is really bad and is tacked onto the most convienent
location without much thought. I really wish to move this into the
ViewModel flow eventually, but I have no idea how to architecture
that. Oh well.
Show a list of artists that contain songs from a particular genre in
the genre UI.
This used to be in really early Auxio versions, but was intertwined
with some really stupid genre functionality that would include songs
from an entire artist for some reason. Since now albums can be shown
in several artist entires, it makes no sense now what artists can't
be given the same treatment.
* Translated using Weblate (Romanian)
Currently translated at 32.1% (75 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ro/
* Translated using Weblate (German)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Romanian)
Currently translated at 47.6% (111 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ro/
* Translated using Weblate (Romanian)
Currently translated at 100.0% (24 of 24 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/ro/
* Translated using Weblate (Czech)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Italian)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/it/
* Translated using Weblate (Korean)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ko/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Russian)
Currently translated at 95.2% (222 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Czech)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Russian)
Currently translated at 96.5% (225 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
Co-authored-by: alex <hdhdhfhfbbffhhfhfjfjf@gmail.com>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: Enrico D'Ortenzio <enrico2588@gmail.com>
Co-authored-by: Hoseok Seo <ddinghoya@gmail.com>
Co-authored-by: Eric <hamburger1024@mailbox.org>
Co-authored-by: Vaclovas lntas <vaclovas1999@gmail.com>
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Co-authored-by: Yegor Kazantsev <wwwadmin@bk.ru>
Make artist images sort by count instead of by name.
I've recently added a few singles in my library that have been
cluttering the previous artist image algorithm with non-ideal
covers. Instead of sorting by name (Which was really an artifact
of the old MediaStore engine anyway), sort by the amount of songs
of each album instead, which hopefully should weight images less
towards singles and more towards albums (And especially albums
the user likes).
* Translated using Weblate (Lithuanian)
Currently translated at 78.1% (182 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Portuguese (Brazil))
Currently translated at 89.2% (208 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pt_BR/
* Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/
* Translated using Weblate (Lithuanian)
Currently translated at 79.6% (184 of 231 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (231 of 231 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (231 of 231 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (231 of 231 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (24 of 24 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/es/
* Translated using Weblate (Lithuanian)
Currently translated at 100.0% (231 of 231 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/lt/
* Translated using Weblate (Czech)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Spanish)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Romanian)
Currently translated at 31.3% (73 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ro/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Added translation using Weblate (Punjabi (Pakistan))
* Translated using Weblate (Punjabi (Pakistan))
Currently translated at 7.7% (18 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pa_PK/
* Translated using Weblate (Punjabi (Pakistan))
Currently translated at 95.8% (23 of 24 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/pa_PK/
Co-authored-by: Vaclovas lntas <vaclovas1999@gmail.com>
Co-authored-by: zaioti <zaioti@tuta.io>
Co-authored-by: Iago <translate@delthia.com>
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: DavidRLTG <DavidRLTG@protonmail.com>
Co-authored-by: Eric <hamburger1024@mailbox.org>
Co-authored-by: bgo-eiu <huyaqoob+toolforge@gmail.com>
Add a setting to hide "collaborators", that is artists that do not show
up on any album artist tags.
This is mostly for my own use since I don't get use from useless
collaborator entries.
If a song/album date has a month value, show it in the UI.
This hopefully improves the date experience for more well-tagged
libraries. Due to date limitations however, it is limited to
Android O onwards for now.
* Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/
* Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/
* Translated using Weblate (Czech)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Korean)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ko/
* Translated using Weblate (Polish)
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pl/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (233 of 233 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Korean)
Currently translated at 100.0% (24 of 24 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/ko/
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Hoseok Seo <ddinghoya@gmail.com>
Co-authored-by: Maciej Klupp <maciej.klupp@gmail.com>
Co-authored-by: Eric <hamburger1024@mailbox.org>
Unify the "Show Covers" and "Ignore MediaStore Covers" settings under an
new "Album covers" setting.
This will make it easier to extend to new forms of album cover
collection.
* Translated using Weblate (Czech)
Currently translated at 100.0% (235 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (235 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Polish)
Currently translated at 97.4% (229 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pl/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (235 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Polish)
Currently translated at 98.7% (232 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pl/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (235 of 235 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
Co-authored-by: Fjuro <ifjuro@proton.me>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Maciej Klupp <maciej.klupp@gmail.com>
Co-authored-by: Eric <hamburger1024@mailbox.org>
Co-authored-by: Alexander Capehart <oxycblt@abstractr.net>
Add caching of already-parsed tag data.
This greatly reduces loading times when the music library has not
changed. This completes the music loader in it's entirety now.
Resolves#207.
Redesign the icon entirely.
Since the next release is 3.0.0, may as well refresh the icon.
- This icon is actually unique and not a reskinned material icon, which
I feel will diffentiate Auxio even more.
- While unique, it also blends into the surrounding app icons a lot
better, especially regarding using stroke/corner sizes.
Re-add parsing by escaped separators.
Previously I removed it becaue the regex parsing was not being
cooperative. Turns out we really do have to write our own parser
code. Fun.
Add a toggle to control the IS_MUSIC=1 selector.
This is normally used to remove non-music like podcasts and ringtones,
however some people use Auxio was a general-purpose audio player for
these files, so this setting can be used to disable that selector and
load non-music.
Resolves#246.
Use plural variants of vorbis artist/album artist tags.
Some people add these tags to signal the artist makeup of a song
when a player supports multiple artists while still allowing less
sophisticated players to operate with single-artist tags.
Add support for MusicBrainz IDs (MBIDs) in both grouping and UID
creation.
This should help with very large libraries where artist names
collide, thus requiring differentiation through other means. It also
theoretically opens the door to fetch online metadata, however I don't
really care for that and it would violate the non-connectivity promise
of Auxio.
Resolves#202.
Add semi-complete support for multiple artists.
This changeset completely reworks the music linker to add the following
new behaviors:
1. Artists are now derived from both artist and album artist tags,
with them being linked to songs and albums respectively
2. Albums and songs can now have multiple artists that can be distinct
from eachother
3. Previous Genre picking infrastructure has been removed and replaced
with artist picking infrastructure. "Play from genre" has been retired
entirely.
This is a clean break to the previous artist model and may not work
with all libraries. Steps to migrate the music library will be added
to the changelog.
Resolves#195.
Combine validation into a new finalization routine that now
individually validates and in the future may finalize certain
fields that require linking to be properly created.
Keep changes when unshuffling and reshuffling the queue.
This quirk was a hold-over from the old queue system, and now it's
removed.
Note that sorting is still based on parent, and so sort orders might
remain somewhat wonky. I only see myself really tackling that come
gapless playback, as I have to remove that last vestige to get that
system working.
Add a dialog for picking a genre from several choices.
This basically completes multi-genre support in Auxio, save more
internal reworks.
Note that it is extremely likely that the "Play from genre" setting
will be removed soon. This feature has made me realize that such does
not many any real sense, as genres are more semantically similar to
playlists than artists or albums. This implementation only exists to
make multi-artist support an easy plug-and-play operation.
Resolves#201
Add support for compilation + live, compilation + remix,
and compilation + dj-mix release types.
This was not included due to the changes it required to the
parser. Turns out these changes are largely trivial if I do
more clever inlining.
Make UID structure dependent on the music mode.
This involves replacing the "tag" value with more structured fields and
appending the int code of the music mode to the UUID rather than making
it part of the UID's "tag". UIDs aren't quite a UUID, so this is
allowed.
Merge DisplayMode and PlaybackMode into a new class called MusicMode.
Both of these datatypes represented similar things, and thus it's much
easier to make them the same datatype. Moreover, it makes the
forthcoming addition of the music selector much easier if the same
datatype was tied to the representation of music.
This commit also moves around things around the project to be slightly
more coherent.
Also take the size of the music file into account when it is being
played.
This way, we could remove some situations where two files with the
same name get confused with eachother when opened.
Use CollationKey when sorting music instead of String isntances.
This makes sorting aware of accented characters while still preserving
speed. I would ideally want to extend this to the search view too, but
there is no contains command in CollationKey, so I must continue with
the normalization method there.
Instead of updating the notif every 50 songs, update it every 1.5s.
This is in preparation for automatic reloading, which will once again
make Indexed song updates EXTREMELY fast and would thus rate-limit the
notification if the previous system was used.
Phase out the dumb hack TaskGuard class in favor of yield.
For some reason, I was under the impression that yield was horribly
slow. It's not, I was just using it wrong. So now TaskGuard is no
longer needed.
Re-add MediaStore genre parsing to the init() step.
This time, to play along with the new abstraction, the query is done in
initialization and loaded into a map that is then used when populating
raw audio.
Refactor all Backend instances into a new package called extractor and
a new structure called "Layer".
Layers are no longer generalized into an interface. Instead, they build
on eachother in order to produce a correct output of raw songs.
One of these layers is a stub class to eventually implement caching.
This changeset also phases out the "Ignore MediaStore tags" setting, as
it is no longer needed.
Add a basic framework for user-customizeable separators.
This is designed to be extendable if needed, albeit the app will likely
only let the user choose between +, ;, /, &, and ,.
Add separator parsing back, albeit in a much different manner.
Now Auxio will try to parse by , ; / + and &. This will be disabled by
default in the future and available as a setting. When parsing by
separator, whitespace is also trimmed. This occurs nowhere else though,
as there is no demand.
Add support for ID3v2.4-style multi-value tags separated by a null
terminator.
This temporarily removes most other forms of separator parsing in the
app. My plan is to reunify it under a new separator setting that allows
the user to select how multi-value tags are separated in their library.
Separator parsing tends to be too destructive by default, so this tends
to be a good option overall.
This commit does require ExoPlayer to be forked once again to add
ID3v2.4 separator support.
Fix some mistakes with the UID hashing process.
Some more work needs to be done regarding formalizing the datatype
and tagtype fields. If anything, I may just collapse them into a
single "tag" field since they are only used for equality.
Alternatively, I could make them integers to increase efficiency.
Depends.
Completely rework the ID system to pave the way to MusicBrainz ID
support and greatly increase ID integrity in general.
This changeset removes the old ID field, an emulation of a polynomial
hash that was used in all items, and replaces it with a new type called
UID that is specific to Music. Other types just use plain equals now,
and most instances of "id" to check for equality in the app have either
been inlined into an equals override or removed outright.
The new UID format is as follows:
datatype/format:uuid
Datatype is a tag that is just the lowercase tag name. For example,
"song". Format is the program that created the UID. auxio will be an
md5 hash, and musicbrainz will the a musicbrainz ID extracted from a
file. UUID is the uuid itself.
This is much more reliable and extendable than the old ID format. This
will also be the last time I break compat with old ID formats. From now
on, a legacy UID field will not be included to enable backwards compat,
when the time comes for a breaking change.
Add some functions to eventually enable multi-parent playback.
PlaybackMode is still used in some places, however will steadily be
phased out hopefully.
Migrate the playback system to a reactive model where internalPlayer
is now the complete source of truth for the playback state.
This removes the observer pattern for positions and instead introduces
a new State datatype that allows consumers to reactively calculate
where the position probably is.
This is actually really great for efficiency and state coherency, and
is really what I was trying to aim for with previous (failed) reworks
to the playback system. There's probably some bugs, but way less than
the ground-up rewrites I tried before.
This also lays the groundwork for gapless playback, as the internal
player framework is now completely capable of having more functionality
borged into it.
Fix a popup desynchronization issue in grid-based layouts.
This issue stemmed from the popup index calculation apparently not
needing a division by the span count in order to produce the correct
index. This kind of makes sense, but is still really weird.
Resolves#230.
Add basic support for multiple genres.
This is sort of the test run for full multi-artist support, allowing me
to rework my abstractions to handle the presence of multiple parents.
This is nowhere near complete. For example, there is currently a stopgap
measure in the playback system that basically breaks genre playback.
It's a start though.
Make adapter instances handle span sizes.
This supercedes the hackier solution where the fragments would have to
reference adapter data in order to determine span size. Not anymore.
Make the playing indicator animate when playback is ongoing.
Previously state issues stopped me from doing this, but apparently this
time I miraculously got it working. Yay.
Resolves#218.
Revert the song menu in the playback panel to being in the toolbar.
It was mostly inconsistent and cause a lot of truncation. I'll figure
out what I want to do when I implement liked songs.
Add a fast scroller to the queue view.
This is actually easy to implement without disruption. Now the detail
view is the only view without such a fast scroller, as it needs more
reworks for it to be feasible.
Switch position math to rely on deciseconds (1/10th of a second)
instead of full seconds.
This makes seeking and position management much smoother, with minimal
performance cost. In the future I may try to migrate the playback state
so that the position calculations are done on the UI end, but this
works for now.
Make the thumb visible if a popup provider is found later.
Fixes an issue where the fast scroll thumb would only be visible
sometimes in the home view.
Make PlaybackService handle delayed actions.
I wanted to do this before, but technical limitations always
stopped me from doing so. Turns out all I needed was a dash
of global mutable state to make it all work. This is actually
really good, as it separates concerns better and paves the way
for future improvements to the service.
Make the shape of the play/pause buttons throughout the app morph from
a circle if paused to a square if playing.
Android 13 seemingly does this to their play/pause button, so we copy
it too.
Tangentally related to #162.
Do not check for the version when managing the notification.
Some OEMs will update the android system, causing the version number to
change, but will THEN not update the system UI, completely breaking my
compat hacks. Because you know. Reasons. Fix this by always applying
future and obsolete methods of updating the media notification
regardless of the context.
Resolves#219.
Migrate MediaSessionComponent to android 13.
This was primarily implementing custom actions with the media session
and adding some extra bug fixes that I was already planning. I was
really hoping that google fixes the nightmarish mess that was the
previous MediaStyle notification, where I had to update the session
and then the notification in a tight dance with clever tricks to not
get rate-limited, but nope. I still have to do exactly the same thing
as beforehand, but with even extra insanity due to the custom actions.
Work aroudn an issue in Android 13 where bitmap pooling would not work
correctly and reduce our max memory limit by ~10x.
When I mean work around, I mean that we reduce the size of the rounded
covers further to ensure we aren't hitting the memory limit. This also
sadly blocks us from further RemoteViews instances, as the bugged
memory size will continue to increase if we do that.
FINALLY upgrade to android 13.
I cannot believe it had to take until the release of the version to
finally update the SDK version, but of course it had to. For some
insane reason that I have no idea why it passed QA, the 33 SDK had
a crippling issue where attributes were not recognized. The only
way to fix this was to:
1. Upgrade to the newer studio version (Chipmunk Patch 2)
2. Upgrade to AGP 7.3.0-beta05.
Funny thing though. AGP 7.3.0 IS NOT COMPATIBLE WITH CHIPMUNK. Okay,
so we can upgrade to Dolphin then and then we can use AGP, right?
HAHAHA NOPE! Dolphin hasn't patched out the XML issue yet despite
every other release channel having a release on August 3rd. Did
some engineer at google just forget to make a release? What?
Okay, so I guess I'm forced to use Electric Eel, the UNSTABLE CANARY
VERSION that IS FILLED WITH BUGS. But oh wait, Electric Eel doesn't
like AGP 7.3.0 EITHER! It wants AGP 7.4.0, which IS ALSO IN ALPHA.
So, I'm forced to use the ALPHA studio and the ALPHA AGP version just
to use the android 13 SDK in a way that is not completely unbearable.
The android SDK, everyone.
(This is not a cry for help, I just want to write down my infinite
frustration with this stupid goose chase somewhere)
Auxio tried to leverage built-in android string attributes for Ok and
Cancel while still completing them for other translations that were not
supported by the OS.
Turns out this was a terrible idea when I switched to Weblate, which
has no knowledge of this trick and could lead to a misleading
translation value. Remove it.
Resolves#215.
* Translated using Weblate (Czech)
Currently translated at 100.0% (222 of 222 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Portuguese (Brazil))
Currently translated at 89.6% (199 of 222 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/pt_BR/
* Translated using Weblate (Russian)
Currently translated at 98.6% (219 of 222 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (222 of 222 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
Co-authored-by: Fjuro <fjuro@seznam.cz>
Co-authored-by: Luiz-bro <luiznneto1@gmail.com>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Co-authored-by: Eric <alchemillatruth@purelymail.com>
Move all menu functionality from long-click to a menu button.
This is in preparation for #93, as I need to free up the long-click
for a selection option. The spacing isn't really consistent at all,
but that's because I wanted to make something that looks right
depending on the context.
Re-add the song menu option to the title section of the playback view.
This is again, due to the addition of the equalizer button, but also to
make this menu easier to reach.
Replace the song options button in the playback menu with a button that
opens the equalizer.
I plan to re-introduce the song options in another location.
Remove the "Off" ReplayGain setting, as it is mostly meaningless.
Users who don't want ReplayGain can remove the tags from their files.
No efficiency benefits either since the audio processor is always
disabled without replaygain tags. It is better not to confuse users
who do have ReplayGain but wonder why it is not working on their
files because the setting is off.
* Translated using Weblate (Czech)
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Russian)
Currently translated at 99.0% (216 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Czech)
Currently translated at 100.0% (21 of 21 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/cs/
* Translated using Weblate (Russian)
Currently translated at 99.0% (217 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Greek)
Currently translated at 43.8% (96 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/el/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Spanish)
Currently translated at 99.0% (217 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Greek)
Currently translated at 55.2% (121 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/el/
* Translated using Weblate (Czech)
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Croatian)
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/hr/
Co-authored-by: Fjuro <fjuro@seznam.cz>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Co-authored-by: Clyde Johanson <johnson.hu95@gmail.com>
Co-authored-by: lunand <paulefstathiou2009@gmail.com>
Co-authored-by: Eric <alchemillatruth@purelymail.com>
Co-authored-by: Iago <translate@delthia.com>
Co-authored-by: Milo Ivir <mail@milotype.de>
Co-authored-by: Alexander Capehart <oxycblt@abstractr.net>
Add the ability to customize the bar action to the repeat mode or
shuffle state.
This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).
Resolves#108.
Add support for external AudioEffect implementers, like Wavelet.
Doing this involves doing a weird broadcast dance with AudioEffect
Intents at special points to indicate a valid audio session that
can be manipulated. Still has some issues, such as a null name
showing up in wavelet. As far as I am aware, this is the best
possible system I can do, and allows me to delegate an equalizer
implementation to other apps instead of making my own.
Resolves#211.
Do not scroll to the current index + 1 (i.e the next up range) when the
index signifigantly changees.
RecyclerView quirks result in a mix of next-up and next-up + playing
item scrolling, just unify it under the latter.
Make the corner radius of the queue sheet also sharp.
This is to ensure consistency with the playback sheet as it currently
stands. As soon as I can do only-inset content behavior and can thus
round the playback bar, I'll also re-round the queue bar.
Revert the changes I made in 0474940ee3
and return to the hybrid layout + inset system.
The big issue is edge effects and touch events. I need to properly
clamp edge effects to the padding, but that also requires me to use
stretch edge effects everywhere to prevent weird visual isuses. This
may happen in the future in RecyclerView 1.3.0, but development on such
has been minimal. Meanwhile, touch events will be intercepted by the
now overlapping view if one clicks the wrong portion of the bar.
Nothing I can do given how touch events are intercepted by the bottom
sheet, at least right now.
More feasible to keep the current system and mitigate whatever issues
are present there.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Add an item type indicator to the top of the detail header.
This is primarily for release type functionality, but also makes it
more clear the item one is looking at.
Do not do a measure + inset method with BottomSheetContentBehavior,
instead, try to re-apply window insets to adapt with the bar instead.
This fixes a lot of view clipping issues that made motion transitions
non-ideal and prevented a rounded playback bar. Only remaining issue is
RecyclerView instances, which need to be further reworked to resolve
scroll issues and edge effect problems.
Fix an accidental usage of Material3 text styles instead of Auxio.
Left-over from the testing app I did for the new bottom sheets. Stuck
around through some means.
Remove the textSafe method, as it is functionally useless.
textSafe relied on a dumb 1.0.0 thing where I used wrap_content on
text views. Now it just causes relayouts for no good reason.
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.
EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Add a split playback UI in landscape mode.
Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
Make bottom sheets request window insets when they are laid out.
For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
Check if the playback state still has not been initialized once we
restore.
This prevents one from playing a song while the restore task is
on-going and then having it overwritten by the restored state.
Use MaterialFadeThrough in the search transition and a Z-axis
transition in the detail views.
This is more semantically correct than the previous transitions.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Indicate the currently playing item in the queue list.
The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.
The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.
The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.
Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
Add the ability to see (but not edit) previous items.
This completes the new playback UI I've been working on for about 2
weeks now. I pray that there is no insane unfixable bug with this,
please please please please please
Fix more bottom sheet issues regarding the queue sheet.
Guess I brought it upon myself for nesting bottom sheets like this in a
way that I doubt the behavior expects.
Fix an issue on some devices where bottom sheet transitions would not
initialize correctly.
Turns out I can't try to do transitions using the callback and simply
initalizing them on startup. Apparently on some devices,
CoordinatorLayout will simply not lay out until some arbitrary point
past onResume. This breaks our transitions.
Fix it by using a pre-draw listener instead. I cannot believe I have to
do this.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Unify the background state layers of the entire app by overriding
colorControlHighlight.
Lots of components still use it, so it's beneficial to make it
consistent with the rest of the app theming.
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.
This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
Add the ability to jump to arbitrary points in the queue.
This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
Hack around an issue where the notification position will not update if
one seeked while the player was paused.
This is the best implementation I can do that will not result in the
notification getting excessively rate-limited.
Expose the queue in the MediaSession, at least I hope.
The queue is still not mutable. Don't feel comfortable implementing that
until I rework the in-app queue UI.
Add an option to clear the currently saved playback state.
This does not clear playback entirely, but rather remove the saved
state so that it's not restored on the next startup. This is generally
the cleanest solution compared to allowing state restore to be toggled,
which opens up a bunch of race conditions.
Resolves#107.
Modify ExoPlayerBackend to handle the presence of multiple vorbis tags
for a particular key.
This is allowed by the spec and heavily leveraged by programs like
Picard. It also opens the door for better artist functionality, but
that is incredibly complicated and something I don't want to implement
right now.
Rework album types into release types, with additional support for live
albums, remixes, and mixtapes.
This is not a complete implementation, nor is it meant to be. I don't
want to add technical complexity handling Remix Compilations or
DJ-Mixes unless there is demand.
Add release type support to the media indexer.
This allows EPs, Singles, and Albums to be distinguished from
eachother. Auxio's implementation will use the MusicBrainz tag for
ID3v2 (Falling back to GRP1, as that is used sometimes), and will use
RELEASETYPE for vorbis comments.
Update MDC to the alpha version in order to use some extra features.
I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
Lowercase music names when hashing them to prevent drift stemming from
grouping.
The addition of the song may change the case of an artist if such
mitigations are in effect. To prevent such from invalidating music
hashes, we take the lowercase of every name hashed.
Don't take the app widget host padding into account when trying to
calculate the widget sizing.
Doing such produces bad results, at least on my devices. At least, it
does now for some reason.
Fix an issue on some devices where the delayed actions system would
not work on startup.
Apparently onStart can be called several times with the same intent.
No, I am not joking. What the actual hell. This would cause any
delayed action other than Restore to be overwritten. The only hard
rule about android is that there are no rules. I hate this platform
so much.
Set the enforce*BarContrast methods to false above API 29, so we can
use fully transparent navigation and status bars.
Previously, we used a mostly transparent color for such, but now, we
can use a completely transparent color without it being changed to
match contrast.
Update id hashing to correctly handle null artists and take discs
and durations into account.
Note that we try not to hash values only obtained with the ExoPlayer
parser, as those could feasibly change if the setting was toggled,
thus causing the playback state to wipe.
Make the search algorithm take in account the raw sort name and file
name when searching.
This allows the user to search for a particular song without typing in
a unicode/non-ideal title, instead typing in a latinized sort name or
suitable file name.
This does make Auxio's search a bit more fuzzy, but it still gets the
job done.
Resolves#184.
Related to #172.
Add a new Date class to represent both years and more fine-grained
dates extracted using the ExoPlayer metadata system.
In-app, the year is still shown, but sorting will use the new precision
when present. The MediaSession will also post an RFC 3339 formatted
date with this new precision, as the MediaSession documentation states
I should. No clue if the latter will cause any bugs with naive metadata
UIs in other apps.
Resolves#159.
Implement sort tag support in the ExoPlayer backend.
Sort tags for grouping is still derived from the templates. Album
artist sort tags are only picked if one is present. System might be
a bit buggy at the moment given that it messes with grouping/sorting
a little.
Resolves#172.
Added date added sorting to albums as well.
This implementation picks the earliest song in an album that was added
to the library and then uses that for sorting.
Prepare support for sort tags by reworking how sortName is structured.
Instead of rawName and sortName, music must now implement rawName and
rawSortName. rawSortName will be checked first, followed by will
falling back to rawName.withoutArticle. This allows hard-coded tags to
be neatly implemented while avoiding an immediate copy.
Add a "Last Added" sorting option to the home UI's song list.
I don't know if there is any demand for last added in other contexts.
That will be resolved later.
* Translated using Weblate (German)
Currently translated at 100.0% (189 of 189 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Czech)
Currently translated at 100.0% (193 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Dutch)
Currently translated at 100.0% (193 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/nl/
* Translated using Weblate (Turkish)
Currently translated at 97.4% (188 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/tr/
* Translated using Weblate (Russian)
Currently translated at 67.8% (131 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/
* Added translation using Weblate (Japanese)
* Translated using Weblate (Czech)
Currently translated at 100.0% (197 of 197 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Czech)
Currently translated at 100.0% (198 of 198 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Turkish)
Currently translated at 95.9% (190 of 198 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/tr/
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Fjuro <fjuro@seznam.cz>
Co-authored-by: 2hot2exist <pyramidex@protonmail.ch>
Co-authored-by: metezd <itoldyouthat@protonmail.com>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Remove the excluded directory migration code, as it causes far more
issues than it fixes.
Due to an unfixable logic bug that occurs when trying to read the
setting, Auxio will always try to migrate the database when there is
no music folders, causing a hang in some situations. Fix it by just
removing the migration.
Add an abstraction over the generation system called GenerationGuard.
This allows cheap cooperative threading to be implemented consistently
in many places.
Hide the new quality tags option for now.
This is not because I wanted to, but rather because of me wanting to
reduce the amount of bugs I will likely be thrown due to the release
of automatic rescanning.
Add automatic rescanning, for real.
This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.
This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.
So glad to be done with this.
Resolves#72.
Move the switch from IO to Main to within Indexer itself, through
withContext.
This is much easier to work with than the previous system of a separate
"update" coroutine, which isn't really needed anymore given that I no
longer need to do IO work when sanitizing the playback state.
Edge case I thought existed did not. PlaybackService must have saved
before dying, and thus if it did not foreground after a sanitization,
the saved state would still sanitize in a similar manner.
Save, but do not read the playback state when sanitizing.
Turns out there is an edge-case where we want to save the state. Still
keep the runtime sanitization, as that greatly reduces the time it
takes to rescan the library.
Do not save the playback state when sanitizing.
After some thought, there is no situation where re-saving the playback
state is desirable. A previously saved state will be consistent with
a sanitized state, and there is no need to save when the service is
active. Thus, save on speed and reduce insane race conditions by just
sanitizing the current runtime state and not saving at all.
Remove the ripple resources and replace them with their system
counterparts.
This is to remove redundancy in-app and make the widget more consistent
with other android widgets.
Finally unify all icon activation states under the new grade modifier
in Material Symbols.
This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
Rework the UI flow for music loading to be more coherent with runtime
rescanning.
The loading progress is now shown as a card on the bottom of the
screen. This way, app use is not completely crippled when the app has
to rescan the music library, albeit the shuffle button still has to
be disabled during this period.
Revert the optional rounded corners on the bottom sheet.
It was causing too many bugs to be a sensible addition. I will only add
it if Google moves WindowInset application to layout time AND only on
devices with the stretch overscroll implemented.
Audit usages of Synchronized throughout the app to prevent deadlocks.
This is primarily composed of not making long-running work
synchronized, instead only making mutations and reads synchronized.
This does cause minor issues, such as during a sanitization event
the playback state could be feasibly saved, changed, and then restored
back to the previous state unintentionally. However, preventing
deadlocks is generally better than trying to fix those.
Use the @Synchronized annotation instead of synchronized.
Makes my ability to manage thread-safety on the shared objects much
easier. Because I don't have to think about what I should guard
and what I shouldn't.
Finally enable runtime rescanning, opening the door for a ton of new
features and automatic rescanning later on.
More work needs to be done on making the shared mutable state in-app
safer to use.
Improve the indexer callback system to be more coherent and efficient.
This delegates the old Callback role to a new singular Callback and
Controller roles. IndexerService also handles the loading process
more gracefully, reducing the amount of time music loads take.
Make notification updates entirely reliant on the MediaSession.
Android 11 and onwards automatically populate the notification with the
MediaSession state. This apparently conflicts with updating the
notification in some cases, resulting in the incorrect song being
shown. Fix this by not populating the notification from Android 11
onward and only posting it when the MediaSession state was set.
Resolves#179.
Remove WindowInsetsCompat from the project, as it is a pile of garbage.
WindowInsetsCompat refuses to actually update the correct fields when
you transform it back into a WindowInsets. This makes it impossible to
use in Auxio. The fact that Google decided to make such an
overengineered wrapper to some version-specific methods is an absolute
joke. All you needed were some extension functions, but no, let's make
an entire wrapper class filled with so many gotchas as to be unusable.
Rework the rounded covers option into a new "Round Mode" option.
This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
Further rework the button layout to be alike to other modern widgets.
This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
Update the library update process to be on a co-routine, updating
callbacks on the main thread.
For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.
Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
Completely rework Auxio's iconography based on the new material symbols
icon set.
This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.
This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.
This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
Make BottomSheetLayout apply rounded corners when rounded covers is
enabled.
Draggable elements should be rounded, not straight, so this simply
makes this consistent. It does have one visual error as it stands,
stemming from the layout code allocating space for the bar and thus
clipping certain content. I hope to fix this soon.
Do not use collectImmediately when recreating tabs in the home menu.
This resulted in an issue where the ViewPager would not update to
reflect the new tab layout.
Fix several issues with the bottom sheet implementation, mostly
relating to what occurs when the bar is hidden.
Previously, if the bar was hidden and then re-shown, it would not be
visible, and you could override a hidden event with another tap. These
are now both resolved by removing a stray visibility assignment and
replacing the old drag checks with a new isDraggable attribute.
In the future, I hope to abuse BottomSheetBehavior into not being a
pile of garbage and replace this system once and for all.
Override isActive to control when the ReplayGain engine should
manipulate audio.
This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.
Remove the TitleMidLarge style, replacing it with more Material3
attributes.
This finally removes all of the non-standard text styles. There is
still the two TitleMedium styles, but this is considered okay.
In the playback view, TitleMidLarge has become TitleLarge, which
honestly works quite well, as the same text styles are used in the
detail views.
Force LTR on timeline controls, as per the Material Design guidelines.
The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.
Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.
This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
Completely rework app typography.
Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.
Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
Add new shortcut utilities for collecting StateFlows in a safe manner.
The priamry addition here is collectImmediately. collectImmediately
just calls block with the existing value initially, which helps remove
a good amount of bugs regarding state initialization. Sure, it is a bit
inefficient given that it will also initialize on startup, but this is
okay.
The other utilities are the same, but simply remove the launch
boilerplate.
Add a new "Detail playback mode" option that allows one to configure
what selecting a song will do in an album/artist/genre.
This is mostly a clone of the prior setting, just in a new context.
Resolves#164.
Add a utility to easily work with lifecycle-dependent fragment objects.
This reduces the code duplication required to maintain objects that
would leak after the destruction of a fragment. We normally would not
do this as a delegate, as that usually entails some lifecycle wizardry
that can easily break and crash the app in esoteric situations.
However, this this just extends the normal lifecycle without watching
any state, it seems to be pretty safe to use.
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.
This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
Revamp the shared object SettingsManager into a standalone utility
called Settings.
This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.
The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
Add synchronized calls to all mutations in PlaybackStateManager.
I mean, it is global mutable state modified on several threads. This is
the safest option to remove a bunch of horrible bugs.
Add a controller role to PlaybackStateManager.
The controller manages the internal player, and acts as an intermediary
between other internal objects that want to modify the player, but
don't actually have access to it.
This makes a bunch of future changes far easier.
Add a shortcut to shuffle all songs.
This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.
Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
Fix a visual issue with the queue animation where the playback view
will still slightly show.
This was caused by the lack of a background in the queue fragment UI.
Fix an issue where a seam might appear on some covers when rounded
covers was enabled.
This was caused by a poor usage of clipToOutline. Replace with simply
stacking existing image instances on top of eachother.
Remove the temporary 28dp hack that was applied to the playback bar.
This finally puts the playback bar in line with all other icon
components. The playback panel is still weird, but that's okay since
it's a full screen view and the buttons can take up more space.
Since I absolutely hate change, I had to effectively frog-boil myself
in order to do this, first downsizing the icon from 32dp to 28dp, and
then from 28dp down to 24dp. I can't believe I care about this so much.
Use ServiceCompat.stopForeground instead of stopForeground.
This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
Remove the animated indicator, replacing it with a static one.
I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
Further separate backend implementations to remove redundant tasks.
Generally, if I have not encountered an issue where a field is not
present/sane, I don't want to put in a "well, maybe" fallback, as
that would tank performance. Only do it when we need to.
Introduce MenuFragment in order to replace ActionMenu.
ActionMenu was a terrible class filled with hacks. Introduce a new
fragment called MenuFragment that enables the same features, plus:
1. Requiring consumers the specify the menu, which prevents issues
from one-size-fits-all menus (unless absolutely necessary)
2. Fixing an issue where multiple menus appear at once
Switch the excluded directory system to StorageVolume.
This finally removes dependence on the in-house Volume constructs, and
also completely extends fully music folder selection support to all
versions that Auxio supports.
This is possibly one of the most invasive and risky reworks I have done
with Auxio's music loader, but it's also somewhat exciting, as no other
music player I know of handles Volumes like I do.
Leverage StorageVolume when working with file paths.
StorageVolume is android's navive API for handling external volumes.
Ideally, we would want to replace our built-in volume class with this
new API, however doing so is somewhat complicated as some methods only
exist on newer API levels. This is only the first step until we are
able to migrate the excluded directory system to this as well.
Make some ViewModel instances AndroidViewModels in order to make some
code less insane.
I don't like doing this, as I want to keep ViewModel instances clean of
android things, but this just makes a lot of functionality easier to
implement.
Fix an issue where the collapsing toolbar would not preserve it's state
when navigating.
Apparently you need to add an ID to a view to get it's state to be
restored. There is no warning for this at all. Android, everyone.
Only show codecs in the "format" field, if we are able to extract them.
This is primarily for consistency, as there is no way for us to
determine the container format outside of an extension (which could not
be sane).
Fix an API 21-specific bug that could result in covers not loading when
quality covers was enabled.
This stemmed from a use of `use` on MediaMetadataRetriever, which
relied on an interface not present on the class on API 21.
Completely rework the excluded directory system into a new
"Music Folders" system.
This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.
Resolves#154.
Add a non-queue version of the song menu to the playback panel.
While the original UI flow of clicking on each TextView to navigate
to a particular item is still present, this simply makes the action
more clear to a first-time user.
Heavily improve the way Auxio handles shows formats in the song
properties view.
This is composed of the following:
- Using ExoPlayer to find a format-specific mime type before having to
fall back to other solutions
- Keeping around the format and extension mime types so that each is
picked in the best circumstances
- Using MediaFormat to also retrieve a format-specific mime type in the
case that ExoPlayer parsing is disabled
- Adding special names for the most common formats
Remove scientific notation from the auxio icon, allowing me to
reintroduce it to the notification icon.
API 21 does not support scientific notation in vector drawables, so we
need to remove them from the icon for it to not crash the system ui.
Use basic scroll indicators when a dialog shows a list.
Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
Make it so that the rounded covers option is not dependent on the show
covers option.
Rounded covers has no relation to whether to show covers (at least not
anymore with the new cover style), so it makes no sense to disable it
when show covers is turned off.
Resolves#152.
Remove malformed songs that have a size of 0 bytes, but are still
present in MediaStore.
This issue only seems to occur when files are transferred via MTP, but
are not loaded due to storage issues.
Add support for file size, format, and parent directory values to the
MediaStore backend.
I hope that this handles API boundaries properly, especially regarding
path parsing. As a side-note, I have learned of a way to extend
external volume support to even earlier versions. Maybe.
When ReplayGain is not needed, use ByteBuffer.put in favor of a for
loop when doing a simple copy.
ByteBuffer.put is highly optimized and far more efficient than a for
loop.
Redo the paths and remove scientific notation from the indicator to
make it work below API 22.
The fact that studio does not have a built-in vector editor of any
kind that properly handles the edge-cases is shameful.
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.
This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.
The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.
I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
Add a playing indicator to cover art.
This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
Completely rework the way Auxio handles icons.
This is mostly two changes:
1. Removing ImageButton/StyledImageButton for MaterialButton. This is
done by abusing MaterialButton's theming options to make it only show
an icon.
2. Standardizing icon sizes into small, medium, and large categories.
Small is the default, Medium and Large are for edge-cases like the
playback icons which look horrible at 24dp.
3. Abusing the Toolbar to make it follow Material 3 guidelines. This
mostly involved removing the strange icon sizing and correctly padding
the view.
4. Reworking the playback bar to use more, smaller icons, making it
more like a Toolbar in the process (which I like).
Supply a view to WindowInsetsCompat.toWindowInsetsCompat through all
calls in the app.
This does nothing, but it would resolve future bugs if I were to use
the most exotic window inset types.
On the playback par, pick the larger inset out of the system bar
insets or system gesture insets.
This is to fix an issue where android just does not provide correct
gesture insets on Android 12L, and [maybe???] fix what is going on
in #149.
Make the home toolbar collapse on scroll.
I was planning to implement this back in 2.0.0, but visual bugs stopped
me. Now, knowing how much space the the Toolbar + Tab combination takes
up on smaller devices, I think it would be better to have this in
general.
Rework PrimitiveBackingData into SyncBackingData.
Google says that you should not use DiffUtil on the main thread, as it
is far too slow. In practice, the time it takes to diff is negligable,
even more so when costly diffs are filled in with a replace call
instead. Not only that, but switching to a synced list differ fixees
the horrible nightmare that is the queue adapter. Generally a win-win
for most use-cases in Auxio.
Rework the submitList animation to be less resource intensive and nicer
looking (at the cost of scroll positioning)
notifyDatasetChanged is slow and has no animation, but list diffing is
chaotic and basically useless outside of search. However, clearing the
adapter and then populating it with new items seems to work quite well,
albeit with the scroll position being lost sadly. Switch to that.
Extend the range of tags Auxio is capable of recognizing, removing some
edge-cases in the process.
This is mostly three changes:
1. Auxio no longer tolerates tracks/discs/years that are 0. These are
usually never valid.
2. Auxio now has support for original date/year values. This are niche
tags, but I was inspired to implement it by this HN discussion at
https://news.ycombinator.com/item?id=31659799 simply because it
differentiates Auxio.
3. Auxio can handle the more esoteric tag variations in vorbis, such
as "YEAR" or "ALBUM ARTIST".
Add a toggle for edge-to-edge mode.
Normally we would want to enable edge-to-edge by default (in fact, we
still do). However, some phones (once again, samsung) don't provide
Auxio with actual window insets. As a result, we need to add a toggle
so that it can be disabled on busted devices.
Did you know that even when Auxio has it's edge-to-edge functionality
busted, Samsung Music works just fine? Very interesting.
Resolves#149.
Use androidx compat tools when setting up edge-to-edge and applying
window insets.
This is mostly a readability tweak ahead of making edge-to-edge a
setting.
Remove the version-specific display name hacks added previously.
Turns out RELATIVE_PATH only includes the directory structure. Oh.
Since this invalidates the purpose of version-specific display name
hacks, we just remove it.
Do not add a callback to a MetadataRetriever call in ExoPlayerBackend.
This fixes an issue where if an error occurs while a future completes,
the app will crash entirely. This is because Futures run on a different
Executor and thus exceptions will not bubble up to Indexer.
Make the detail UIs respond to automatic rescanning events.
This currently has no effect, but is instead a preparation step for the
seamless addition of automatic rescanning.
Make IndexerService only auto-index music when there is no library AND
no loading has occured.
This resolves an issue where if IndexerService dies after a failed
index, IndexerService would try to index music regardless, as there was
no library present.
Add support for excluding directories on other volumes, at least from
Android Q onwards.
Previously, Auxio only supported excluding the primary volume. This was
mostly out of laziness, as the excluded directory implementation was
shamelessly copied from Phonograph. This commit completely refactors
the excluded directory system, dumpstering the old database (which was
overkill anyway) for a new system based on SharedPreferences that is
actually capable of handling external volumes.
Now, limitations regarding external volumes still apply below Android
Q, as the VOLUME_NAME field does not exist on those versions. However,
this should resolve at least one major complaint regarding the
excluded directory system. Now theres just all of the other complaints.
Resolves#134.
Fix an issue with highlighting in the detail UIs taht stemmed from the
ViewHolder position being cached.
Resorting could have changed the ViewHolder position, so caching it
will result in ViewHolders being incorrectly updated.
Rework genre parsing to properly align with the ID3v2 standard.
The ID3v2 genre specification is weirdly complex. Auxio ignored most
of that and just parsed out the most common cases for genres (digits
and (digits)). For the sake of completeness, rework Auxio's genre
parser to handle the weirder cases like RX/CR, multiple values,
and escaping, with an implementation roughly based on Mutagen's
genre parser.
Improve Indexer's state management by splitting up the current loading
state and the last response.
This is intended to resolve a bug where if the UI task and
IndexerService are both killed, the Indexer state would become
indeterminate and the library would not show. Resolve this by keeping
track of whatever the last completed state was and falling back to it
whenever the loading process is canceled.
Add a dedicated service towards the loading of the music library.
This new service was created for two reasons:
1. Music loading is slow and resource-intensive, so putting it on the
ViewModel layer just didn't seem right and made it vulnerable to the
OS simply stopping the loading process.
2. For automatic rescanning [#72], there must be something watching
the music library and waiting for a change in the background. This
would require a service as that is probably the least insane way to
do that kind of background work.
I have no garuntees how viable the service might be. If anything, it
might be halted by some insane android restriction or issue that
makes it more or less impossible to use for most apps, and I will have
to largely drop truly automatic rescanning.
Rework loading management into a new object, Indexer, which should act
as the base for all future loading changes.
Indexer tries to solve a two issues with music loading:
1. The issue of what occurs when tasks must be restarted or cancelled,
which is common with music loading.
2. Trying to find a good strategy to mediate between service and
ViewModel components in a sensible manner.
Indexer also rolls in a lot of the universal music loading code
alongside this, as much of MusicStore's loading state went unused
by app components and only raised technical challenges when reworking
it.
Rework genre ordering to be alphabetical based on album, but without
all of the mosaic being taken up by one artist.
With the ordering changes that were done previously, genre images
greatly differed compared to previously. May as well use this breakage
as an oppertunity to improve genre ordering. In this case, we want to
order albums alphabetically, as usual, but we also want to prevent
one artist from taking up the whole mosaic. Fix that by deduplicating
artists in the set of grouped albums.
Add an indicator to gague the current music loading progress.
This is actually a lot harder to implement than it might seem, not only
due to UI state issues, but also due to the fact that MusicStore needs
to keep it's state sane across a myriad of possible events that could
occur while loading music. This system seems like a good stopgap until
a full service-backed implementation can be created.
Apply the notifyItemChanged fix everywhere by making it an explicit
part of the RecyclerView framework.
This way, implementing future selection and rewrite behavior will be
much easier, as the payload argument is available in every adapter
implementation.
Fix two major highlighting bugs based around the janky and stupid way
I would handle highlighting previously.
Previously, I would index the views of a RecyclerView in order to
highlight viewholders. In retrospect this was a pretty bad idea,
as viewholders could be in a weird limbo state where they are bound,
but not accessible. I mean, it's in the name. It's a Recycling View.
Fortunately, google actually knew what they were doing and provided
a way to mutate viewholders at runtime using notifyItemChanged.
And the API actually makes sense! Wow! Migrate all detail adapters
to a system that uses notifyItemChanged instead of the terrible
pre-existing system.
Fix a state restore issue that would cause the parent to restore
incorrectly.
At some point, I accidentally used the index for the PlaybackMode field
when restoring the playbackState. This resulted in the playback mode
effectively reverting to ALL_SONGS and causing a number of subtle
issues.
Further refine the Indexer and ExoPlayerBackend implementations.
These fixes were primarily focused on ensuring stable grouping through
stable sorting order, and more graceful handling of edge cases in
ExoPlayerBackend.
Fix a regression where media button controls would no longer work
with GadgetBridge.
In 4a79de4, I assumed that my code was redundant, as there should be
some kind of reciever handling media button events already. I was
completely wrong. Re-add the reciever code (with extra checks) to
make controls work again.
Switch from LiveData to StateFlow.
While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.
StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
Move the loading screen into the home view.
Previously, we would use a Snackbar to track the music loading state.
This ended up being a pretty stupid and buggy idea, and would get even
worse with the new music loader changes. Instead, we re-implement the
loading screen into the home view to generally be more sane and
extendable compared to previously.
Make addCallback calls (or similar) initalize the caller by calling the
specific callback methods.
This is primarily intended as a fix to an issue where the music library
would actually reload during a warm start. This is extremely bad, but I
hope it doesn't make the app too unusable until the next version.
Add an ExoPlayer-based metadata backend.
This backend finally allows Auxio to parse metadata internally, which
has been a highly requested feature given how many unfixable MediaStore
issues it would fix.
However, this is not fully ready for production yet. The loading
process becomes much larger with manual parsing, the current
implementation still allocates picture metadata (terrible for
efficiency), and there is no good indicator in the app to keep
track of music loading.
As a result, this backend is disabled until it can be fully integrated
into Auxio's architecture.
Move out the MediaStoreCompat interface into a full interface called
Backend.
In preparation for direct metadata parsing, it would be useful to
create some kind of object system to properly handle the capabilities
of each metadata indexing mode. Backend fulfills that by allowing
each object to implement their own query and then loading routine.
This system is designed somewhat strangely. This is firstly because
the ExoPlayer metadata backend will have to plug in to the original
MediaStore backend, so making methods more granular allows the
ExoPlayer backend to avoid some of the stupid inefficiencies from
the actual MediaStore backend, such as the genre loading process.
We also want to separate the steps of loading music in order to
more adequately show the current loading process to the user in
a future change.
Implement a safe slider wrapper that does not crash with invalid values
as often.
Slider is a terrible component that is not designed with Auxio's
use-case in the slightest. Instead of gracefully degrading with invalid
values, it just crashes the entire app, which is horrible for UX.
Since SeekBar is a useless buggy version-specific sh******ed mess too,
we have no choice but to wrap Slider in a safe view layout that
hopefully hacks with the input enough to not crash the app when doing
simple seeking actions.
I hate android so much.
Resolves#140.
Add disc number sorting to sorts that originally sorted by track.
Forgot to add disc sorting to the other sort modes when adding disc
number support. Fix that.
Create separate routines to parse disc and track numbers in the most
optimal manner.
On API 30 (Android R) and above, ensure that we are using the superior
CD_TRACK_NUMBER and DISC_NUMBER database fields, while below API 30,
stick with the normal TRACK field.
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.
There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.
I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
Also use the gesture insets on playback panel.
Turns out when the panel uses normal insets, the playback panel is
extremely close to the system bars. Fix this by using the bigger
gesture insets.
Resolves#137.
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.
Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
Re-add accent customization on Android 12 and above.
Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.
Resolves#131.
Rework the tiny widget to cram even more information into it.
The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.
Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
Hack around more insane lollipop bugs, such as:
- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly
I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
Replace the hodge-podge framework of state restoration and URI playing
with a single "delayed action" system.
Auxio's initialization routine is a total cluster----. This is mostly
because it involves multiple asynchronous operations such as music
loading, state restore, and service starting which tend to make it
highly prone to race conditions and other insanity.
In particular, the way Auxio would attempt to restore playback and
handle file opening was a spaghetti pile of bad API boundaries and
dubious UI code. This has not changed. I want to move this routine
to the service, but it's lifecycle is also sh------ed to such an
extent where that would be nearly impossible. Instead, this commit
introduces a new "delayed action" system that bites the bullet and
allowes PlaybackViewModel to accept a context and an action in
return for initializing playback...eventually.
I tried my best to eliminate as much memory leaks as I physically
could here, but could only go so far. Still though, even this insane
system is better than the UI-level LiveData shenanigans I did
previously, and actually works compared to the broken android
components that google keeps wanting you to use.
Remove references to android system strings, in favor of in-house
translations.
Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
Implement a UI frontend for customizing the ReplayGain pre-amp value.
This finally completes Auxio's ReplayGain implementation. Not only
that, it also shows how Auxio can use positive ReplayGain values,
unlike other apps.
As a side-note, this also fiddles with the dialog style somewhat.
I got carried away.
Resolves#114.
Implement an internal setting for a ReplayGain pre-amp setting.
Pre-amp is a lot like above reference volume regarding Auxio's
ReplayGain implementation, where I want to implement it in order
to allow ReplayGain to graduate from being labeled "experimental".
No UI frontend has been implemented just yet.
Add sorting modes for duration and song count.
This was requested previously in the now-closed UI/UX changes
megathread, however I have only gotten to it now.
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.
Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
Rework the sort implementation to allow Auxio to leverage it's sorting
capabilities in a more powerful manner.
This is mostly the removal of stupid redunant methods and the change of
Sort overrides to sort in-place. This just gives us the option to avoid
full blown list copies in cases where such is reasonable.
Finalize the disc number implementation within Auxio.
This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.
Resolves#96.
Change the indexer to parse out the disc number field from
AudioColumns.TRACK.
On newer versions, I hope to further modify the loader to use
the API 30+ CD_TRACK_NUMBER field, as it is more versatile than
TRACK.
Add the UI and data components for a disc number value within the album
detail view.
This is the first-step of a multi-step addition to finally implement
disc numbers.
Make MediaButtonReceiver an empty class without any behavior.
The previous manner in which Auxio would handle media button events
was actually bad, as in certain cases (like a rewind or if there was
no song playing) Auxio would actually crash, as the service would
not start a foreground state in time.
Fix this by removing that functionality. This should hopefully still
retain the current state.
Try to rework the playback service components to reduce race conditions
and improve readability.
This changeset has gone through a number of changes. I originally
wanted to unify all cover loading under a single "Component Manager",
but this turned out to be stupid given that the three service components
are different in nearly every way. Instead I just reworked them all
individually by introducing a new less-data race-prone image loading
framework, and moving around a bunch of code I was planning to move
around.
Do some miscellanious formatting reworks.
1. Remove all instances of m in favor of _. _ is only used when names
collide or if something should be internal.
2. Make fragments apply their own click listeners.
3. Remove instances of inc/dec and replace them with the more
straightfoward + 1 or - 1.
Split off the "songs loaded" about item into it's own card called
"library statistics"
This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.
Resolves#121.
Rework state restore to be more coherent and in line with the new
member layout of the general
This primarily involves making the index the primary database attribute
in favor of song, with the old song id field becoming a sanity check
field.
Fix miscellanious bugs and clean the component code.
Currently the components are in a strange state. They are a big ball of
mud with inconsistent lifecycles and callbacks. I want to find a way to
unify them under a single lifecycle, but the competing nature of them
makes this extremely difficult.
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.
This changes all non-breaking instances of "loop" in the app with
"repeat".
Rework the asynchronous aspects of MusicStore to rely on a more
conventional callback system.
In preparation for automatic rescanning, it would be more elegant
for music consumers to use a callback, so that updates can be
registered easier than if a co-routine continued to be used.
Convert MusicStore to this new model and rework the accesses of
MusicStore in-app to line up with this new system.
Create a ViewModel for the more complicated navigation pathways.
Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
Rework the style of all album covers in the app to be more in line with
the new track number style.
This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.
These changes also apply to the track number views.
Update the album song layout to be more alike to other songs.
Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
Remove extraneous encodings from ReplayGainAudioProcessor.
According to the ExoPlayer developers, an AudioProcessor is only
provided 16-bit PCM data. This makes all of the other encodings I
had implemented in ReplayGainAudioProcessor useless, as their
cases would never run. Remove those extraneous encodings and just
just 16-bit PCM.
Implement support for positive ReplayGain values.
Turns out the blocker for this with the new AudioProcessor was that
I did not properly clamp PCM data when I manipulated the data,
resulting in target samples like 75491 being truncated to lower
values like 9955, which resulted in popping. This is a niche addition,
but also puts Auxio in a category that no other (FOSS) android music
player currently occupies. Yay.
Resolves#115.
Create an AudioProcessor implementation for ReplayGain.
Now that ExoPlayer handles AudioFocus, the ReplayGain implementation
would conflict with the changes that ducking would make to the volume.
To fix this, migrate the ReplayGain implementation to a dedicated
audio processor. This not only resolves this system, but also opens the
door for positive ReplayGain values in the future. Currently however,
our method for modifying the bitstream results in popping with values
above the reference volume, so some more work must be done in that
regard.
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.
Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.
This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
Migrate all esoteric adapters to the new RecyclerView framework.
One of the shortcomings with the previous RecyclerView utilities was
how more esoteric adapters with data that does not implement Item
could not use the utlities. The new system, by comparison, is capable
of taking any type of data, so we can no migrate all of the esoteric
adapters to the new system.
Fix an issue where album covers fail to load when not explicitly
specifying a size.
At some point, Coil changed some internal scaling logic to depend on
this weird pseudo-screen size value that caused the bitmap to fail
to load only on in widget creation process. Who knows why. Fix this
by explicitly specifying the size in all cases.
Spin off the data instances into their own class called BackingData.
This is to isolate the sane adapters that rely on one type of diffing
from the insane adapters that use synchronous and asynchronous diffing
simultaniously. It also allows some of the more esoteric adapters to
implement their own backing data without much trouble or leaky
abstractions.
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.
This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
Remove databinding entirely.
Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
Rework the playback views to follow the new idioms I want to use for
Auxio.
This change mostly consists of flattening away some of the custom
views, removing databinding, and using a general viewbinding
fragment that I hope to extend to the entire app.
Rework the playback slide up implementation to be more straightfoward.
This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
Migrate to a centralized constant table for easier management.
Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
Completely refactor the Sort class to be more efficient and
straightforward.
The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
Make resolvedName the standard name to use across all music items.
Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.
This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.
Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
Disable the default long-press action in the ItemTouchHelper usages.
ItemTouchHelper provides a long-press action to start an item drag by
default. However, because Auxio adds a drag handle on top of this
action, this actually results in a conflict with the default behavior
in certain cases. Replace it with a custom version of the long-press
action within the viewholders themselves.
Fix a crash that stemmed from the use of the API 30+ database field
CD_TRACK_NUMBER.
I switched to CD_TRACK_NUMBER in 1e39ceb to fix [#88], however I did
not realize that CD_TRACK_NUMBER was actually only supported on API
30 onwards. This led to a load failure on versions before API 30.
Fix an esoteric crash with queue synchronization during the playback
restore process.
Auxio will attempt to re-synchronize the queue index whenever it is
desynchronized, however during the check for if it's desynchronized,
Auxio would do a direct index of the queue, which could result in a
crash in situations where the desynchronized index is outside of the
queue bounds.
Fix this by replacing that unprotected access with a protected access,
which not only fixes the crash but also still correctly detects
desynchronization in that case.
Resolves#89.
Turn the headset focus setting into the headset autoplay setting.
The way auxio handles headsets is...odd. Sometimes the MediaSession
handles it and Auxio could not care less, and sometimes Auxio actually
needs to handle it. As a result, the idea of being able to disable
headset focus is more or less moot because it will only apply to some
devices and not others.
On the other end, the way Auxio automatically begins playback once a
headset is plugged in is also quite weird. It only works on wired
headsets, and when it does, it overrides all other apps that might
also be playing audio. It's not to say that it's a bad feature, but
it's also one that I don't want to make the defualt. Auxio should
still play along within the confines of Android's expectations, after
all.
Replacing the existing "Headset focus" setting with a new "Headset
autoplay" setting solves both of these issues, as it prevents a
mis-guided disabling of the setting that doesn't actually disable
the feature and it relegates the quirky autoplay behavior to an
setting not enabled by default.
Fix an issue where headset focus would result in unexpected playback
whenever the service started.
AudioManager.ACTION_HEADSET_PLUG seems to always fire when the initial
BroadcastReceiver is set up, which results in a weird bug where if a
wired headset is connected while PlaybackService is started, playback
will start immediately, which was not user friendly.
I fear that this may result in an edge case that results in headset
focus not firing in an unrelated situation, which in that case I would
be forced to remove headset autoplay entirely (or at least relegate it
to a quirk option).
Add even more checks and guards to the music loading process to ensure
proper metadata loading.
Auxio has always had issues handling track numbers and years, mostly
with ensuring their validity. This change resolves them by more or less
surrounding them with gobs of null-checks and fallible parsing
routines, which should help avoid frustrating bugs and crashes with
metadata in the future.
Resolves#88.
Resolves#84.
Revert the removal of the song/artist values from list items for now.
The current plan of removing extraneous values from songs and albums
only works if I add multi-select and a dedicated menu button, but that
is still in the air, and in general I want feedback before I go ahead.
Aside from reverting the previous changes, this actually standardizes
all item descriptions under a single bullet point formatting system,
instead of the mix of commas and bullet points that existed beforehand.
Remove the album name from the main song item in favor of a duration
value.
Auxio has traditionally used "Artist . Album" for song items. However,
this had some shortcomings:
1. The way the artist and album names are packed probably results in
truncation on small screens, which I doubt is very helpful.
2. All other items in Auxio have only one specific "subject" per line,
which makes the song items a bit of an outlier since it has two (the
artist and the album)
3. The empty space available could be used for another UI element,
such as a duration or maybe a menu button in the future.
For consistency, this also removes the song count from all album items
as well.
Remove all usages of memberBinding from the app.
For some reason, certain devices running Android 10 and lower will
have a lifecycle race condition whenever the theme is mis-matched.
This ends up resulting in an invalid state whenever memberBinder was
used. Since we can't replace memberBinder with a better solution,
just dumpster the whole thing. This platform is so god damn broken,
jesus christ.
Resolves#80.
Change createMosaic to use SquareFrameTransform.
This should help fix a theoretical bug where non-1:1 album covers will
be oddly stretched in a generated mosaic, as all album covers will be
forcefully cropped to a 1:1 ratio.
Create a custom view for rounded images, making them more nuanced in
the process.
The previous method for applying rounded images in-app was generally
clunky and fragile. Introduce a new custom view that actually takes a
cornerRadius attribute from the ImageView itself that then applies it
whenever the user enables the setting. This also allows rounded images
to be more nuanced, as typical 8dp elevation can be used for small
views and a more fitting 16dp radius can be used for large views.
Rework how the fab's adaptive functionality works.
Handle fab adaptiveness by using a style instead of a fully custom
view. This helps eliminate a usage of private resources.
Rework logging to be clearer and more standardized.
Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
Crop all images to a 1:1 aspect ratio.
Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.
The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
Allow the material library to handle dynamic colors.
Turns out I was mis-understanding how DynamicColor themes were meant to
be used by the material library. Turns out you can just inherit from it
and it will work perfectly fine. Refactor the V31 styles to remove our
insane shims and finally fix the slapdash dynamic color usage across
the main theme and widgets.
Add a circular indicator to playback icons.
Sometimes it can be too difficult to tell apart the active and inactive
states of the shuffle/loop icons. However, there is really no good way
to improve the contrast on these icons without some kind of muddled UX
fragmentation, or god-awful design. Try to settle on the okay-est
version, which is to use colorPrimary with a dot indicator on views we
control, and use a more muddled semi-transparent icon on views we don't
control, like notifications and widgets.
Copy-paste some extra fields onto the file opening intent filter as to
[hopefully] get Auxio to be recognized by OEM skins better.
Some OEM skins don't seem to do a basic query for an app that matches
the APP_MUSIC category. Instead, they do some insane query for apps
that match this specific file intent structure that Auxio does not fit
for whatever reason. Try to graft some manifest features from the MPV
android app to make Auxio correctly expose this. I have no idea if this
will actually do anything.
Disable the ability to customize audio focus on Android 12 and up.
Android 12 automatically regulates audio streams even further than it
did in previous versions, to the point where the audio focus setting
no longer makes sense on that version. I may extend the removal to all
versions in the future.
Fix an issue where headset focus would restart playback unexpectedly.
At some point during the broadcast refactor, I accidentally switched
the values of CONNECTED and DISCONNECTED when handling
AudioManager.ACTION_HEADSET_PLUG. This resulted in playback starting
for no reason in some situations.
Use body typography in more places, reworking the letter spacing as to
make it more pleasent to use with the inter typeface.
This should hopefully be the last time I fret over typography.
Everything should line up in the way desired by M3.
Remove the elevation component from all toolbars and the bottom bar.
Material3 states that top and bottom app bars should not cast a drop
shadow. Auxio ignored this and used one anyway. This largely stemmed
from incorrect use of the AppBarLayout styles, which were mostly just
incorrect M2 styles with a new background plastered over. Fix this
by creating a new style that inherits the proper M3 styles and then
using that on all AppBarLayout instances in the app.
Do a couple things to the music models:
1. Make the genre field non-nullable. This is because I beleive I've
largely eliminated the genre bugs in previous versions and future ones
can be caught with a crash screen I plan to add.
2. Make the initial album grouping process use hashCode instead of a
pair of names. This just helps with loading speed in general, albeit I
am slightly worried that it may result in improper grouping if some
edge case appears.
Apply body typography in new places in the app.
For awhile, Body and Title typography were used interchangeably, as
they occupy the same text size range. This commit defines the Body
text as to be used for one-line widgets or tertiary widgets, while
the Title text is defined to be used for multi-line or heading widgets.
Fix an issue with M3SwitchPreference where the switch would not update
properly.
When reacing M3SwitchPreference, I wanted to make an optimization
regarding updating the switch to M3, so I decided to make the
preference check if they have already applied the switch, and then
ignore it if that's the case. However, I ended up forgetting that
ViewHolders tend to need to be re-bound, which resulted in this
optimization leading to inconsistent application of the M3 switches.
Fix this by removing that optimization.
Update the contribution information and templates.
The contribution information and templates were growing a bit stale,
given that they haven't gotten a refresh since ~1.3.0. This commit
reworks them to be more thorough and straightfoward.
Add a CHANGELOG document that keeps track of the past and current
release notes.
Making all of our releases rely on GitHub to keep track of them is not
really a good idea, so this document serves as a record of past release
changelogs just as a pre-caution. It also allows a live preview of the
next version whenever something is changed.
Improve the way track numbers are handled in the album detail view.
Previously, Auxio would show track numbers by simplying stringifying
the integer and then showing it in a TextView. This was problematic for
two reasons:
- Numerics from other languages like Arabic would not be respected
- Invalid track numbers [e.g 0] would be shown regardless of the
situation.
This commit fixes that by placing all track numbers through a format
string first, and showing a generic song icon instead of a number
whenever the track number is 0.
Completely rework the Context extensions for resources.
Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
Re-add index correction, albeit with a new system that accomodates the
single queue mechanism.
The issue with using the previous queue mechanism for the single queue
was that it risked using the index of an incorrect duplicate song, as
the search would always start at index 0. Fix this by implementing a
sort of "wobbly" search that starts at the current index and moves back
and forth, checking the closest items first and the furthest items
last.
Add an option to force-reload the app.
Currently, Auxio will load music once and then never re-load it. This
is a really decision I made early on and now regret completely. The
only way to remedy this properly is to create an automatic rescanning
system, but that is a major technical undertaking that I want to save
for later.
Resolves#71.
Improve the russian translations for this app.
These translations were proposed by lisiczka43 with the following
rationale:
"[use] less literal translations, [use] shorter wording to fit into UI
elements, [correct] mistranslations, [improve] consistency of
terminolgy, [enforce] strict ё, [add] missing new strings"
Apparently the previous russian translations were quite Amateurish.
This should make them better.
Completely refactor the way music is grouped up into artists and
albums.
The issue with previous attempts at implementing better artist
management was the reliance on MediaStore IDs in many parts of the
program. Dumpster this by merging the hash and ID values into a
single field that is garunteed to be unique enough. This allows songs
to be adequately grouped into case-insensitive artists while also
deduplicating albums that may have been split my MediaStore due to
heterogeneous formats.
Resolves#66.
Move all duplicate checking to the album creation stage, adding a new
check for duplicate albums.
Album names can be similarly duplicated as artist names, most often
when one has an album consisting of multiple differing file formats.
This commit fixes that by grouping albums up by their ID as usual,
but then merging together albums that have the same (lowercase) album
name and (lowercase) artist name.
Use a proper composition of the "many" and "other" fields in the plural
fields of specific languages.
In the french/czech plural configuration, both "many" and "other" are
used for string fields. The lint does not make this obvious, so in
d7f34e6 I ended up switching the "other" field to "many". This resulted
in some devices on those languages crashing. To fix this, we define
the "many" and "other" fields with the same value to avoid a crash.
Resolves#69.
Re-add the inter typeface.
It's not good design to have two similar typefaces, so I may as well
revert back to Inter once and for all. It's too good of a typeface
compared to the mess of Roboto and other native fonts.
Group up album artists case-insensitively.
Music files from the same artist may format the artist differently, such as being
in uppercase/lowercase forms. If we have already built an artist that has a
functionally identical name to another artist, then simply merge the artists
instead of keeping them separate.
Modify the music loader to use the normal artist name when using song
titles while still retaining album artist functionality.
Oftentimes music files will be tagged as to use the artist tag to
specify performers, collaborators, and others, and then use the album
artist tag to group them up into a single artist. Previously, Auxio
would only use the album artist tag, which flattened the collaborator
information out for consistency. Resolve this by implementing a sort
of "resolved artist name" for songs that is used in the UI and nowhere
else. This seems to work well, but at the same time further ruins the
API surface for handling music objects. An acceptable price to pay
for a better UX.
Migrate to the native roboto typeface on body elements.
Migrating to the native typeface saves on APK size, contributes to a
more native look and feel, and create a more compact UI for smaller
devices. Inter Semibold remains as the "Flair" type that distinguishes
Auxio from other apps.
Bundle our custom ExoPlayer components into aar instead of directly
depending on the project. This just makes things far better regarding
ease of use and reproducible builds.
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
Expose a custom MediaButtonReceiver that handles the media button
intent. This is not because I wanted to implement this. Some apps
like gadgetbridge just blindly query ACTION_MEDIA_BUTTON instead of
relying on the more modern MediaController API, which I expected
most apps would use instead.
Resolves#62.
I want to hold off with this migration actually. I feel like it's too
jarring of a change to be included as of right now.
This reverts commit 50170f202e.
Wrap the basic fetchArt call in a try statement to prevent exceptions
from being unable to open a file from propagating outwards. This allows
us to safely degrade when creating mosaics.
Some apps query for media apps by checking for apps that have a
BroadcastReciever that handles the ACTION_MEDIA_BUTTON intent. However,
Auxio does not have a custom media button reciever, instead relying on
the androidx media button reciever. This resulted in Auxio not showing
up in apps like GadgetBridge. Fix this by exposing the androidx media
button reciever in the manifest, which allows this app to be detected.
Implement a facimile of the new Material 3/You switches in the settings
menu. There's no defined spec for this yet, so I just shamelessly ripped
the implementation from Doodle.
Dumpster Inter in favor of Roboto. This is mostly for three reasons:
1. Reduces the insane typography setup that Auxio uses
2. Reduces total app size since .ttf files are pretty large and the
dynamic fonts feature was proprietary.
3. Creates a more cohesive look and feel given that nearly every
android app also uses Roboto.
When using gesture navigation, swipe up events might conflict with the
slide up behavior of the playback layout. To fix this, inset the
playback bar based on the gesture insets instead of the system bar
insets.
Extend edge-to-edge to versions below Android Oreo. This is done
through tinting the navigation bar colors on those versions,
circumventing the coloring issue.
Fix an issue where with queues of one-song, adding another song with
"Play next" results in it going behind the current song. This stemmed
from a fix for a crash with empty queues, so instead of doing some
insane min/max logic we just check if the queue is empty and just don't
add the item if it is. It will only get overwritten anyway.
Add a "Dynamic" replaygain mode inspired by the FooBar2000 plugin. This
will automatically determine whether the playback is in an album or not
and use the album gain or track gain accordingly.
Use a custom ExoPlayer fork with the FLAC extension enabled. This
greatly improves the listening experience, as it enables metadata
support on OGG files and FLAC files to be played below API 27.
Make it so that the keyboard is only opened on the search view when
it's initially created instead of when it's loaded from the
backstack. This is just nice for overall UX.
Fix an edge case where if the total duration ends up being zero,
the app will end up crashing at the playback screen. Thank SeekBar
for deciding that it's perfectly okay to crash instead of decay
gracefully when valueTo is 0.
Move all replaygain functionality into AudioReactor, alongside moving
all volume management into the class. This allows volume state to stay
sane throughout.
Add ReplayGain support leveraging ExoPlayer. This was a widely
requested feature, but since I thought I needed MediaStore to
expose the fields, I never considered it. Turns out ExoPlayer
automatically exposes metadata for ID3v2 and Xiph tags, so we
can implement it just fine.
Resolves#7.
I just spent 5 days trying to implement gapless playback using
ExoPlayer and Hopium. That's 5 days I'm never getting back. Heres
what I did add in the process though.
Switch auxio to a single-queue system. "Play next" adds songs to the top
of the queue, similar to before, and then "Add to queue" adds songs to
the bottom of the queue. This enables many more enhancements to be made
to the playback experience, at the cost of a feature I preferred.
Resolves#44.
Split screen layouts in android are completely borked. You can
resize Auxio down to the point where the UI is completely
unusable, and there is NO WAY TO SET A MINIMUM HEIGHT. This is
also not to mention that smallestScreenWidthDp is completely
busted too and still uses the size of the whole screen! Just
band-aid the first issue so that when the layout becomes so
small as to result in a messed up UI, just show a splash that
says that the app can't work at the specific window size.
Forgot that coil's RoundedCornerTransformation is dependent on the
resolution of the image, resulting in inconsistent rounded corners.
Fix this by just doing the plain clipToOutline to round album covers.
Re-add the ability for content to fade out as the playback or queue
view slides up. This also migrates the queue slide animation to also
fade out content, which allows for the stylistic cohesion I desire.
Add an option to round album covers for people who might want more
visual cohesion with apps that have completely drunken the "Round
Everything!" kool-aid. Covers will still be hard-edged by default.
Use the image size provided by coil when creating our mosaics. This
allows both better transformations and better-quality mosaics in the
detail view itself.
Turns out playback controls wouldn't actually work because the view
would detach but not the actual fragment, resulting in onCreateView
never being called and the entire system falling apart. This fixes
it by just giving PlaybackLayout the viewmodel instance it needs.
I'll need to release a hotfix for this issue since this is really
easy the trigger and really hard to fix unless you know why it
occurs. Android lifecycles suck so much.
Add a new layout that handles the edge-case where splitscreen is used
on a sufficently small device. Previously it would result in a squashed
landscape layout, but now it will show a layout that should fit fine in
most situations.
Use a layered background in the playback panel, with a colorSurface layer
behind the elevated MaterialShapeDrawable. This is for safety, as there
might be cases where a fully transparent MaterialShapeDrawable results in
unexpected behavior.
Improve the way the compact playback view transforms into the full
playback view by splitting their view animations in two. This makes
the transition more akin to the Android 12 notification menu, which
due to the nature of how I'm fading views really does make it more
user friendly. Also re-add the "Now Playing" title and a new subtitle
displaying the currently playing artist.
Completely refactor PlaybackBarLayout into PlaybackLayout, which now
not only handles the bar behavior but also allows for one to slide
up the bar layout into the full playback layout. This was largely
adapted from umano's AndroidSlidingUpPanel, albeit heavily minified
and mixed with the previous window inset tricks of the previous layout.
There are still some tweaks to be made, but this implementation seems
to be really good.
Refactor sorting again to support free-floating ascending/descending
values on every single sort mode. This enables greater freedom in how
users can sort their music and allows me to finally get rid of the
old legacy sematic sorting modes that chose their ascending/decending
order depending on how they wanted it.
Make the default widget size 3x2 again. This is because the UX is
generally nicer if the smaller widget is used as the default and
because the small widget is now no longer text-only and ugly.
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
Fix problems with weird margins in the small/wide widgets and change
the initial layout from widget_medium to widget_default.
The latter is nice, as it allows for more cohesion between the default
state and the "unhooked" state that's shown when the phone boots.
Disable exoplayer loading since apparently the way I use a blocking
call in the coil coroutine causes it to be uncancellable. This ends
up resulting in errors continuing to apply themselves to whatever
view they were requested from, even if it was an error. Because you
know. Android.
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
Update the small/wide widgets to show just the cover art and controls.
This is for two reasons:
1. The old layouts wasted space, which didn't make them look very good
2. I want to add a more Material3-eque "Stylistic" widget option for
the people who want them. Doing this allows me to pack that option into
the widget without having to add a new option.
The way Material3 uses an initial light accent seeds is...odd. It more
closely resembles deep purple [darker on light mode, lighter on dark
mode] in behavior. Therefore we simply rename the light accents to
this. This does mess up translations a lot, but I'll fix it when I
update the rest of the translations.
Simplify the accent scheme:
- Light Blue was re-generated to be a weird darker-on-light-mode
lighter-on-dark-mode blue that looked really similar to how blue-grey
turned out. These have been merged into a new color scheme called
deep blue.
- Deep Orange and Red were too similar after being re-generated, so
they have been merged to become a simple red accent.
Recreate all accents AGAIN. This time it's to properly generate secondary
and tertiary colors for these. The results of them vary [some might be
removed since they're too similar to other accents now], but most are
fine and they allow me to properly use these components without inane
bugs.
Improve typography (again) by isolating my weird non-standard text
styles and moving all font usage to the text styles, which allows
me to eliminate a lot of excessive font usages.
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
Migrate to 100% Material3 text styling. I had to basically ignore the
intended styling here just to get a sensible design here, which is
"bad" but I do what I want. The only usage of MaterialComponents left
in the project now is the dialog since the new dialog style the worst
thing ever.
Use Material typography everywhere instead of using a mix of AppCompat
and Material styles. This is still based around MaterialComponents
though, as I'm not fully sure how to wield the new Material3 text
styles yet. This also completely phases out inter bold.
Show the name of the currently shown detail item when scrolling. This
is just UI candy that I've always wanted to add but couldn't due to
CollapsingToolbarLayout being a mess. This addition circumvents that
by simply doing some reflection magic and hooking the alpha of the
toolbar title to the current scroll state, solving the issue.
Improve playback persistence in the following ways:
1. Shift the boundary of PlaybackStateManager and PlaybackStateDatabase
so that the reading and searching phases both occur at the same time,
which is more efficient.
2. Improve music hashing so that conflicts are minimized [this also
helps the future playlists addition]
3. Generally improve code style
When parsing quality covers using ExoPlayer, ensure that we have a
front cover image instead of some other type of image. This is slower,
but this setting is already slow, so why not just prioritize
correctness.
Revamp Auxio's icon entirely. Now it's generally more vibrant [won't
blend into the BG] and will actually has some style to it with an
angular song note instead of the default icon one.
Change CompactPlaybackFragment into a View. This completely fixes the
issue I tried to band-aid in ae39054. The code is a bit uglier, but
that's tolerable.
Band-aid an issue where the scroll position of any RecyclerView in a
PlaybackBarLayout would get consfused because while the main view was
present, the fragment was not inflated yet so that it would not show.
This is [kindof] fixed by moving the fragment instantiation to the
view initialization. However, sometimes the fragment might still not
be inflated. The fragment will likely be replaced with a view
eventually.
Re-add 2x2 widgets. They were originally removed due to strange layouts
in landscape mode, but that has now been fixed with a new "tiny" layout
meant for that specific edge case. Also rename the widget forms to more
sensible names and make the small (previously minimal) widget be
text-only again.
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
Remove the ability for the FAB to disappear on scroll, mostly because
the state would not be consistent and it was generally bad UX when
combined with the fast scroller.
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
Prevent issues with malformed widget forms on certain devices by
increasing the minimum widget height to 152dp, which is the height
that the minimal widget should take up.
Instead of having a play/pause header at the top of the song list, use
a FAB instead. This allows people to shuffle all of their songs even if
the songs tab isn't enabled, and it can be tranformed into a create FAB
when playlists are added.
Merge the fast scroller back into Auxio once again, albeit this time
it's AFS instead of IndicatorFastScroll. This not only slims down the
implementation but also allows me to stop the scroller from appearing
every time the home view is recreated. All modifications were noted
and attribution is included to abide by the Apache 2.0 license.
Make AlbumArtFetcher fall back to ExoPlayer's metadata system when
fetching covers. This is because some OEMs seem to cripple
MediaMetadataRetriever, which makes relying on that difficult. This
also modifies MosaicFetcher to rely on AlbumArtFetcher.
Resolves#51
Enhance widgets in a couple of ways:
1. Make the cover art expand to fit it's aspect ratio with padding
instead of the entire widget. This does the cover art justice and
is more visually appealing in general.
2. Add two new widget forms: Terminal, which applies to only the
smallest widgets, and Minimal, which applies to short and wide
widgets
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
Turns out android does not play so nice with themed icons. Pixel
launcher will actually cache them and prevent them from updating
every time a theme is updated, making it impractical. Hoipefully
google will make theming icons easier in the future with some kind
of class that follows the style settings. One can hope.
My phone has just updated to Android 12, and Auxio looks very out of
place compared to the other themed APIs. Improve the usage of Material
You on the app icon and the widgets so that they line up a bit more.
Can't fully commit though since sometimes the colors can't be
replicated or because they don't look very good.
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.
This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
Update the app icon to reflect the new accents. Also move around some
things to make it easier to add dynamic colors later on. Don't make it
follow dynamic colors right now however, as I want to make sure it
lines up with the dynamic pixel icons before I make that change.
Mostly migrate to Material 3/Material You.
- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory
Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
Do a couple of UI changes I thought of over this week:
- Make the detail header text neutral, mostly so I can make it so that
the accent only corresponds to active thingsd
- Remove the vanity elevation from the cover images. This is mostly to
abide by Material Design.
- Move the about screen to it's own menu slot on the main fragment.
Return to the "four seperate list fragments" system when it comes to
HomeFragment. This reduces code complexity [no more massive when
chains] and allows me to customize the content of each fragment without
adding special cases.
Re-add the play/shuffle options to the song list, now as a header. This
seems to be the best option UX-wise, but the implementation is really
I think the best option regarding that is to extend this idiom to all
lists or split these fragments up. Both are reasonable.
Refactor music loading to be based off of songs entirely. This reduces
efficency but enables some nices fixes, notably:
1. Album artists now have basic support [You won't be able to see
specific artists, but they won't be fragmented anymore]
2. Samsung devices probably shouldn't get confused about artist names
anymore, like in #40
This should hopefully be the last time I need to refactor this horrible
system. Thank god.
Remove the ducking fadeout code from AudioReactor. This is mostly
because:
1. Android 12 now does this automatically
2. It caused a ton of annoying bugs
Make the seekbar more touchable by increasing it's height. This should
have no measurable impact since I did some layout black magic and made
the rest of the layout slightly inset into the SeekBar's bounds. This
is not a nice solution. Hopefully I'll be able to make a dedicated view
with a Seeker with the same insetting things later on.
Give up and add more material elements such as neutral toolbar colors
and rounded corners. This is largely for stylistic cohesion. I will
keep rounded corners to a minimum though, rounding album covers is a
crime against humanitity.
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
Remove the notification colorizing option. It's simply causing too many
bugs for it to be usable, especially on Android 11 with it's insane
behavior regarding album cover loading.
Completely refactor the detail module. This is for a few reasons:
- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.
Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
Fix an issue where in certain cases a playing item would not be
highlighted if it was being re-played. This was solved my simply
adding a check for if the new item was equal and ignoring it if
it is.
Re-add sorting to HomeFragment, except heavily improved. The major
improvement here is the addition of song sorting, which was a heavily
requested feature judging by #16. The setting does not save yet and
is not present in the detail fragments, but it is still a major
milestone for the new home ui.
Drop the Bridge theme and completely migrate to material. This is for
two reasons:
- To make Material You less painful
- Improve coloring [Dark mode, other colors, etc].
Most of the previous UI elements were kept [no rounded corners], but
did come at the cost of removing the hint tagline from the search bar
since there was simply no good way to integrate it. There are also
some other miscellanious issues [Weird selection menus, dividers are
not migrated still], but those will be fixed in future commits.
Make HomeFragment's AppBarLayout lift when the data scrolls. This
was something I wanted to do initially, but kept running into issues
with. Turns out the addition of my custom AppBarLayout made this pretty
trivial all things considered. The entire app now follows this idiom.
Brighten the dark theme somewhat. This is for two reasons:
- To make colorOnSurface stick out less like a sore thumb
- To be more in line with other material apps
- To make the dark theme differ from the black theme more
Black theme remains unchanged, so if one wants a much darker theme,
then they can use that.
Use colorOnSurface for the first time ever. I decided to pick a color
that was as non-intrusive as possible that was still differentiateable,
and I think it looks like a net improvement. It will probably be
tweaked a bit in the future as I expand it to other elevated views.
Make playback/about UIs follow the new liftOnScroll and edge-to-edge
idioms. This finally allows me to collapse a lot of duplicate code
into MainActivity and in general reduce code mess.
Make a hack layout that fixes the problem of the lift state not
actually following the RecyclerView state. This should remove the
need for all the fragile fixes for this UI idiom.
Once again fix annoying issues that arise from the quirks of phone
landscape mode. A lot of these fixes can be re-rolled back into the
edge-to-edge code eventually, but it requires fitsSystemWindows to
be phased out entirely.
Improve the search UI by making it edge-to-edge and adding the
liftOnScroll idiom. It does come with the caveat of walking on
eggshells to get the liftOnScroll code working, but its okay. It
may be improved in the future.
Make settings follow both edge-to-edge and the liftOnScroll idioms.
This has some minor issues with state, but these should be fixed when
I'm able to make a smooth transition for theme changes.
Auxio would usually open links by trying to walk through the app
chooser/default app situation themselves, mostly for compat purposes.
This method was not only broken in Android 11 with the addition of
the QUERY_ALL_PACKAGES permission, but it also seems to be made
obsolete since the android system seems to handle the app choser
pretty well in 11+. As a result, we replace the link opening code on
that version with a plain startActivity call and keep the old compat
code for older versions.
Resolves#47.
Make the queue UI follow the liftOnScroll idiom that is already used
in the detail views. This also tweaks the edge-to-edge behavior so
that this view properly works.
Fix two annoying appbar issues:
- Appbar will collapse if the navigation sequence is too fast
- Tab ripple would paint over the indicator unless the ripple was unbounded [???]
Do the final utility refactor, placing custom views into a .ui
submodule and the general utils into a new .util module. This
system seems to stick well.
Add a nice elevation effect to queue dragging operations. This has no
purpose outside of looking nicer. Luckily it doesn't effect queue
behavior at all.
Remove the janky requestFocus/clearFocus called on SearchFragment
and replace them with InputMethodManager calls. This is generally
more user friendly, especially when returning to search from
navigation.
Remove the SHOW_ALL variant from DisplayMode, replacing it with null
in SearchFragment where it was initially used. This allows all the
home pager fragments to be combined into a single HomeListFragment
that simply chooses a DisplayMode.
By default, ViewPager2's sensitivity can result in vertical scroll
actions being registered as horizontal scroll actions, which is bad
for UX. Fix that by reflecting into the internal RecyclerView and
changing the touch slope value.
Merge LibraryFragment, SongsFragment, and others into a new fragment
called HomeFragment. This is the beginning of the Auxio UI overhaul.
This has caused some regressions here and there, but these will be
rectified over time.
Fix a problem where the colorize notification option would never have
any effect on Android 11 since the system would default to the media
session if there was no icon.
Move the progress bar to the bottom of CompactPlaybackFragment in both
orientations. Doesn't look the nicest right now, but will be when the
new home fragment is created.
Fix a plethora of style issues that lead to a worse touch experience.
I tried to optimize these solutions so that they didn't reduce the layout
density too much. More updates may have to be made in the future.
The pre-Android 12 padding option was removed previously, but I've
decided to re-add it for stylistic cohesion with the material design
of those versions.
Fix a crash in the accent dialog that would occur because Android
Couldn't decipher the module path to the layout manager. Even though
this worked perfectly fine before moving the module. Why.
Move the AndroidUtils file into the root Auxio directory, renaming it
to AuxioUtils as well. This also changes some methods to be extension
methods instead of argument functions.
Tweak some dimens so that they line up with the 8dp grid. This doesn't
apply to all of them since some of them are fined-tuned [such as the
fast-scroller]. The latter would likely be migrated in the later UI
overhaul.
Add two new widget forms. The compact widget form shows the cover art
[this time with a proper aspect ratio] but no controls. The mini form
only shows the metadata. This seems to work well enough and provides
more choices with how one wants to decorate their homescreen with
Auxio's widgets.
Redesign the loading UI to be in line with the rest of Auxio and the
upcoming Android 12 splash screen [sort of]. This also updates the
header and button designs so that the layout heirarchy is better/more
information dense.
Actually bother to add license boilerplate. Even though I've written
the entirety of Auxio, the boilerplate will be under "Auxio Project"
instead, as I don't want to share my real name.
Fix an issue in the responsive layout backport where padding was not
factored into the calculations. This was the original issue that I
thought I fixed in e81d4b6d, but this fix seems to work alot better
from the launchers I tested [Trebuchet/Launcher3, Lawnchair].
Fix some problems with the Pre-12 widget responsiveness backport, most
notably the wrong layout being chosen on more dense launcher grids.
Also change the default widget size from 2x2 to 3x2 so that it's more
readable.
Refactor styles again, this time trying to seperate the more
layout-specific attributes so that layouts become more re-usable.
This also updates the naming conventions of styles.
Post widget responsive behavior back to Android 11 and below. This is
not the nicest solution [mostly since the UI flickers when resizing],
but it seems to work well enough.
The plans for widgets have changed somewhat. Instead of 4 or so
variants, there will instead be one unified widget that chooses
different layouts depending on its size. The first one added is the
full widget, which shows more controls as long as theres enough
space.
Simplify the PlaybackNotification code to not have to pass Context for
an argument when it could simply be a private variable. This is okay,
as PlaybackNotification only lives as long as PlaybackService does.
Modify the minimal wdiget so that it can work on Android 11 and below.
Was not actually that hard, mostly changing layouts around all things
considered. This also splits up the default view and the main widget
views, which makes managing UI state much easier.
Use viewLifecycleOwner for all fragments that rely on databinding. This
should solve some possible memory leaks, as viewLifecycleOwner is tied
to the lifecycle of the fragment views instead of the fragments them
selves.
Add the first widget implementation, the minimal widget. This took a
good 2 days of hacking and frustration to get the first prototype
working. And even then, its currently scoped to android 12 until I'm
able to port them. The implementation is still quite rough, but should
become manageable over time. More widgets will come.
Fix a problem where given two albums with the same year, like this:
Album 1 [2018]
- Song 1
- Song 2
Album 2 [2018]
- Song 3
- Song 4
getSortedArtistSongs would incorrectly drop songs that came from
any albums that came after Album 1, resulting in this:
Song 1 [Album 1]
Song 2 [Album 1]
This was caused by a quirk in toSortedMap that would drop any
map entries that corresponded to a previous sorted entry. We now
get and sort the entries directly instead, which fixes the issue.
Make fast-scroller truncation more aggressive, mostly because on my new
ROM it seems like display calculations become a little wonky and cause
slight indicator cutoff. May as well add padding then so that
indicators [and the thumb by extension] actually fit and won't get
clipped.
Add preliminary compat for android 12 [API 31]. More changes may be
needed as time goes on, but its close enough to platform stability
to the point where its needed.
Add a new option to pause playback whenever a song loops [e.g while in
LoopMode.TRACK]. This does mean that we can no longer use exoplayer's
native looping system, but it doesn't seem to be that much of an issue.
Resolves#29.
Yet another dependency upgrade churn:
Android Plugin -> 4.2.2
Material -> 1.4.0
Androidx Core -> 1.6.0
Apparently material deprecated a bunch of BottomNavigationView's stuff
for no good reason. Okay.
Improve the black theme selection color by merging it with the dark
theme selection coler. This makes the selection color both more
noticable and reduces the style complexity that came from having to
manage two different selection colors.
ExoPlayer's online functionality will cause the library to request the
ACCESS_NETWORK_STATE permission. We don't need this since we use
ExoPlayer for local playback only. For simplicity [and to remove a
weird suspicious permission, we just disable it]
Update the README to update the current state of Auxio, uodate the
ADDITIONS document to reflect which features have been rejected,
and remove the black mode question from the FAQ.
Remove the default [a.k.a SortMode.NONE] option from the library view.
It was effectively useless in every single library mode and was
functionally equivelent to SortMode.ALPHA_DOWN. Other SortModes might
come to take it's place, but likely only for albums.
Add a fast-scroller to the library view. This makes long lists of
items such as albums easier to scroll through, but also requires
pre-sorting of artists to make sure that unintended behavior does
not occur. A future commit may improve the sort options here so that
this does not need to occur.
Make the fast scroller respond to changes in the RecyclerView data.
This again prepares it for use in the library with it's sorting and
item configuration.
Use the native MediaStore sort of using the characters after an article
[if present] everywhere when sorting is done. Yes, this is still dumb
and non-local, but if I want to add fast-scrolling to the library view
I will have to keep consistency across each sort.
Finally add black theme support to Auxio. This is abit of a janky
implementation since I had to add an extra set of accents, but it
shouldn't be as big of a problem after the styles refactoring.
Support for black android components is not implemented yet, but
will be eventually.
Completely redesign the about UI to remove its dependency on
bottomsheetdialogfragment. That object is such a hassle to deal with an
is the epitome of everything wrong with this horrible platform. This
design will enable further about extensions in the future.
Make PlaybackSessionConnector also take events from ExoPlayer as it
used to with MediaSessionConnector. This improves reliability
somewhat at the cost of making the code even more hideous.
Fix some issues with PlaybackSessionConnector that resulted in the
position being stuck when a new song was played, alongside simplifying
the connector code to an extent.
Create a custom session connector that connects between
PlaybackStateManager and MediaSession. The previous session connector
that was part of the exoplayer library turned out to cause bugs that
could cause the covert art not to show on the lock screen and to not
be recognized as proper player controls. This new connector
[once complete] should fix these issues.
Instead of using @color/background directly, use ?attr/colorSurface
so that changes can be made to the theming easier. This also
resolves some more minor issues regarding certain widget's
backgrounds.
Change most of the external layout/drawable code to use
colorControlHighlight instead of selection_color so that control
over which kind of selection color is used is more fine-grained.
Remove the fixAnimInfoLeak hack since it seems that issue was fixed in the new android plugin, and once again modify with the styles to get the dialogs to use the correct style again.
Another day another magic flag I need to fiddle with to get this busted android app working. This platform sucks so much.
Update the auxio icon to be cleaner, make the debug icon more noticable compared to the mainline icon, and move all v26+ adaptive icons to drawable-anydpi-v26, as that is only where they are needed.
Upgrade the detail sorting system to:
- Persist beyond the app lifecycle [as other sort modes do]
- Be used when creating a queue for a genre/artist/album
Create a seperate ActionHeader object for headers with actions attached alongside a new viewholder to accompany it.
This allows action headers to be created easier without creating your own viewholder.
Do two things to the margin and padding system:
- Remove the redundant padding/margin dimens and replace it with a unified "spacing" dimen namespace
- Make most margin and padding dimens follow the divisible-by-8 rule in material design
Use unique-ish hashes in the playback state system instead of the less efficent and less reliable string system.
This cuts save times in ~half and improves restore times by ~1/3.
Yeah, this is like the 4th time I've changed this system but unless I have some major loader refactor I
think this wont change again.
Finally move the app from AppCompat the Material Bridge theme. This does a couple things:
- Removes need for runtime styling of material widgets used before
- Allows for a better dialog style [But only after a ton of tinkering and weird hacks]
- Makes theming slightly easier [After all the dumb migration bugs and technicalities are fixed]
I never want to do something like this again. UI styling on android is a nightmare.
Change the loop behavior to something that is actually sensible,
with [ ] looping the whole playlist and [ 1 ] looping the song.
This also removes the "Do on end" setting. A new stop option may
be reintroduced, however.
This resolves issue #13.
Do some post-setting refactor cleanup:
- Make some extension functions for SettingsManager for convienence
- Remove dead code from before the int migration
- Update semantics here and there
Fix some problems where PlaybackStateDatabase wouldn't downgrade [Problem when hopping between dev builds with db changes] and with assertBackgroundThread being public.
Update the structure of the settings system to do several things:
- Finally use int preferences everywhere instead of the mix of strings & ints from before
- Create a new preference named `IntListPreference` that enables the use of integers in list preferences
- Actually centralize array values and default values into a single integers xml
- Isolate all the new migration code into a single file
- Refreshed the int tables used by data objects [DB version has been updated, will not update when other changes]
The only preference not migrated is doAtEnd since that is being planned to be retired in a future LoopMode update.
Both improve and use dialogs
- The AlertDialog style now properly colors dialogs with the primary coler
- The accent & blacklist dialogs are now based on AlertDialog for their buttons, reducing layout complexity
Completely refactor the blacklist dialog to not only use the Storage Access Framework, but also to completely eliminate the material dialogs dependency.
Fix two more fast scrolling issues:
- Fixed size of the view would cut off larger fonts
- Thumb would briefly show when the view would initially start
This custom view was a mistake, but anything for less kbs.