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@ -9,28 +9,31 @@ Auxio's package structure is strictly feature-oriented. For example, playback co
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and detail code is exclusively in the `detail` package. Sub-packages can be related to the code it contains, such as `detail.recycler`
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for the detail UI adapters, or they can be related to a sub-feature, like `playback.queue` for the queue UI.
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The outliers here are `.ui` and `.util`, which are generic utility or component packages.
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A full run-down of Auxio's current package structure as of the latest version is shown below.
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```
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org.oxycblt.auxio # Main UIs
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├──.accent # Color Scheme UI + Systems
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├──.coil # Image loading components
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├──.detail # Album/Artist/Genre detail UIs
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│ └──.recycler # RecyclerView components for detail UIs
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├──.home # Home UI
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│ ├──.fastscroll # Fast scroller UI
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│ ├──.list # Home item lists
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│ └──.tabs # Home tab customization
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├──.image # Image loading components
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├──.music # Music data and loading
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│ └──.excluded # Excluded Directories UI + Systems
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├──.playback # Playback UI + Systems
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│ ├──.queue # Queue UI
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│ ├──.replaygain # ReplayGain System + UIs
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│ ├──.state # Playback state backend
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│ └──.system # System-side playback [Services, ExoPlayer]
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├──.search # Search UI
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├──.settings # Settings UI + Systems
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│ └──.pref # Int preference add-on
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├──.ui # Shared views and models
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│ └──.accent # Color Scheme UI + Systems
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├──.util # Shared utilities
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└──.widgets # AppWidgets
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```
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@ -73,8 +76,8 @@ often takes the form of `MutableLiveData` or `LiveData`, which can be observed.
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- Shared Objects: These are the fundamental building blocks of Auxio, and exist at the process level. These are usually
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retrieved using `getInstance` or a similar function. Shared Objects should be avoided in UIs, as their volatility can
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cause problems. Its better to use a ViewModel and their exposed data instead.
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- Utilities: These are largely found in the `.util` and `.coil` packages, taking the form of standalone or extension
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functions that can be used anywhere.
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- Utilities: These are largely found in the `.util` package, taking the form of standalone or extension functions
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that can be used anywhere.
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Ideally, UIs should only be talking to ViewModels, ViewModels should only be talking to the Shared Objects, and Shared Objects
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should only be talking to other shared objects. All objects can use the utility functions where appropriate.
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@ -85,13 +88,14 @@ Auxio represents data in multiple ways.
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`Item` is the base class for most music and UI data in Auxio, with a single ID field meant to mark it as unique.
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It has the following implementations:
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- `Music` is a `Item` that represents music. It adds a `name` field that represents the raw name of the music (from `MediaStore`).
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- `MusicParent` is a type of `Music` that contains children. It adds a `resolveName` field that converts the raw `MediaStore` name
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to a name that can be used in UIs.
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- `Header` corresponds to a simple header. The Detail UIs have a derivative called `SortHeader` that also adds a sorting button.
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- `Music` is a `Item` that represents music. It adds a `name` field that represents the raw name of the music (from `MediaStore`),
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and a `resolveName` method meant to resolve the name in context of the UI.
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- `MusicParent` is a type of `Music` that contains children.
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- `Header` corresponds to a simple header with a title and no interaction functionality. There are also the detail-specific
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`DiscHeader` and `SortHeader`, however these are largely unrelated to `Header`.
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Other data types represent a specific UI configuration or state:
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- Sealed classes like `Sort` contain data with them that can be modified.
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- Sealed classes like `Sort` contain an ascending state that can be modified immutably.
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- Enums like `DisplayMode` and `RepeatMode` only contain static data, such as a string resource.
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Things to keep in mind while working with music data:
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@ -107,10 +111,11 @@ objects.
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a song, as it will always show collaborator information first before defaulting to the album artist.
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#### Music Access
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All music on a system is asynchronously loaded into the shared object `MusicStore`. Because of this, **`MusicStore` may not be available at all times**.
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All music on a system is asynchronously loaded into the shared object `MusicStore`. More specifically, it is accessible within
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the `Library` construct. By the nature of music loading, **`Library` may not be available at all times.**
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- ViewModels should try to await or gracefully exit the called method if `MusicStore` is not available
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- In the case that a ViewModel needs a `MusicStore` instance to function, an instance can be required. This should be done sparingly.
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- ViewModels should try to await or gracefully exit the called method if `Library` is not available
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- In the case that a ViewModel needs a `Library` instance to function, it can be asserted with `requireNotNull`. This should be done sparingly.
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- Other shared objects that rely on `MusicStore` [like `PlaybackStateManager`] will no-op if music is not available.
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If the loading status needs to be shown in a UI, `MusicViewModel` can be used to observe the current music loader response.
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|
@ -120,17 +125,16 @@ Auxio's playback system is somewhat unorthodox, as it avoids much of the android
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The diagram below highlights the overall structure and connections:
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```
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[Requests update from]
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┌─────────────────────────────────────────────────────────────────────────────────┐
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│ │
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┌──────────────────── PlaybackService ──────────────────── WidgetController ──────────────────── WidgetProvider ┘
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│ │ [Contains] [Controls]
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PlaybackStateManager [Communicates with] │
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│ │ [Contains]
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│ │
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│ ├ Notification
|
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│ ├ MediaSession
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│ └ Player
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|
┌──────────────────── PlaybackService ────────────────┐
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│ │ │
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PlaybackStateManager [Communicates with] │ │
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│ │ [Contains] │
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│ │ │
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│ ├ WidgetComponent ┤
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│ ├ NotificationComponent ┤
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│ ├ MediaSessionComponent ┤
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│ └ Player ┘
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│
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│
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|
└──────────────────── PlaybackViewModel ───────────────────── UIs
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[Communicates With]
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|
@ -141,14 +145,13 @@ PlaybackStateManager [Communicates with] │
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|
is also prone to memory leaks if not cleared when done. `PlaybackViewModel` should be used instead, as it exposes stable data and safe functions
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|
that UIs can use to interact with the playback state.
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|
`PlaybackService`'s job is to use the playback state to manage the ExoPlayer instance, the notification, the widget, and also modify the state depending on
|
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|
system events, such as when a button is pressed on a headset. It should **never** be bound to, mostly because there is no need given that
|
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|
|
|
`PlaybackViewModel` exposes the same data in a much safer fashion.
|
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|
`PlaybackService`'s job is to use the playback state to manage the ExoPlayer instance, the notification, the media session, the widget, and
|
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|
|
also modify the state depending on system events, such as when a button is pressed on a headset. It should **never** be bound to, mostly because
|
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|
|
there is no need given that `PlaybackViewModel` exposes the same data in a much safer fashion.
|
|
|
|
|
|
|
|
|
|
#### Data Integers
|
|
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|
|
Integer representations of data/UI elements are used heavily in Auxio, primarily for efficiency.
|
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|
|
To prevent any strange bugs, all integer representations must be unique. To see a table of all current integers, see the `C` class within
|
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|
the project.
|
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|
|
|
Integer representations of data/UI elements are used heavily in Auxio, primarily for efficiency. To prevent any strange bugs, all integer
|
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|
|
representations must be unique. To see a table of all current integers, see the `C` class within the project.
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|
Some datatypes [like `Tab` and `Sort`] have even more fine-grained integer representations for other data. More information can be found in
|
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|
|
the documentation for those datatypes.
|
|
|
|
@ -159,24 +162,6 @@ the documentation for those datatypes.
|
|
|
|
|
This is the root package and contains the application instance and the landing UIs. This should be kept sparse with most other code being placed
|
|
|
|
|
into a package.
|
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|
|
|
|
|
|
|
#### `.accent`
|
|
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|
|
This package is responsible for Auxio's color schemes, internally known as accents due to legacy code.
|
|
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|
|
It contains an object that represents the attributes of an accent, but this should be avoided in favor of
|
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|
|
|
resolving color attributes directly, such as `colorPrimary`. This package also contains the UIs for picking
|
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|
|
an accent.
|
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|
|
|
|
#### `.coil`
|
|
|
|
|
[Coil](https://github.com/coil-kt/coil) is the image loader used by Auxio. All image loading is done through these four functions/binding adapters:
|
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|
|
|
|
|
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|
|
- `app:albumArt`: Binding Adapter that will load the cover art for a song or album
|
|
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|
|
- `app:artistImage`: Binding Adapter that will load the artist image
|
|
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|
|
- `app:genreImage`: Binding Adapter that will load the genre image
|
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|
|
- `loadBitmap`: Function that will take a song and return a bitmap, this should not be used in anything UI related, that is what the binding adapters above are for.
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|
|
This should be enough to cover most use cases in Auxio.
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|
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|
|
Internally, multiple fetchers are provided to transform `Music` instances into images. All of these fetchers inherit `BaseFetcher`, which implements
|
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|
|
the necessary methods for loading album artwork and creating the mosaics shown in artist/genre images.
|
|
|
|
|
|
|
|
|
|
#### `.detail`
|
|
|
|
|
Contains all the detail UIs for some data types in Auxio. All detail user interfaces share the same base layout (A Single RecyclerView) and
|
|
|
|
@ -190,13 +175,6 @@ Each adapter instance also handles the highlighting of the currently playing ite
|
|
|
|
|
`DetailViewModel` acts as the holder for the currently displaying items, along with having the `navToItem` LiveData that coordinates menu/playback
|
|
|
|
|
navigation [Such as when a user presses "Go to artist"]
|
|
|
|
|
|
|
|
|
|
#### `.excluded`
|
|
|
|
|
This package is responsible for the excluded directory system. It contains the database of excluded directories and the dialog that appears when
|
|
|
|
|
editing them.
|
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|
|
|
|
|
|
|
**Note:** Certain naming in this package might not line up with the current name of the package. This is because updating those names would break
|
|
|
|
|
compatibility with previous versions of Auxio.
|
|
|
|
|
|
|
|
|
|
#### `.home`
|
|
|
|
|
This package contains the components for the "home" UI in Auxio, or the UI that the user first sees when they open the app.
|
|
|
|
|
|
|
|
|
@ -205,19 +183,35 @@ This package contains the components for the "home" UI in Auxio, or the UI that
|
|
|
|
|
- The `list` package contains the individual fragments for each list of music. These are all placed in the top-level ViewPager instance.
|
|
|
|
|
- The `tabs` package contains the data representation of an individual library tab and the UIs for editing them.
|
|
|
|
|
|
|
|
|
|
#### `.image`
|
|
|
|
|
[Coil](https://github.com/coil-kt/coil) is the image loader used by Auxio. This package contains the components Auxio leverages to load images
|
|
|
|
|
in a stable manner. Usually, you do not need to import this package elsewhere, but there are some important components:
|
|
|
|
|
|
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|
|
- `BitmapProvider`, which allows external components (Such as in PlaybackService) to load a `Bitmap` in a way not prone to race conditions.
|
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|
|
This should not be used for UIs.
|
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|
|
- `BaseFetcher`, which is effectively Auxio's image loading routine. Most changes to image loading should be done there, and not it's
|
|
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|
|
sub-classes like `AlbumArtFetcher`.
|
|
|
|
|
|
|
|
|
|
#### `.music`
|
|
|
|
|
This package contains all `BaseModel` implementations and the music loading implementation. This also includes `Header`/`ActionHeader`, as those
|
|
|
|
|
data objects have to inherit `BaseModel` so that they can be placed alongside `Music` instances in `RecyclerView` instances.
|
|
|
|
|
This package contains all `Music` implementations, the music loading implementation, and the excluded directory system.
|
|
|
|
|
|
|
|
|
|
Key classes in this package include:
|
|
|
|
|
- `MusicStore`, which is the primary access point for music data.
|
|
|
|
|
- `Indexer`, which implements all of the `MediaStore` hacks to create a good metadata indexer for Auxio.
|
|
|
|
|
|
|
|
|
|
#### `.playback`
|
|
|
|
|
This module not only contains the playback system described above, but also multiple other components:
|
|
|
|
|
|
|
|
|
|
- `queue` contains the Queue UI and it's fancy item transitions
|
|
|
|
|
- `state` contains the core playback state and persistence system
|
|
|
|
|
- `system` contains the system-facing playback system
|
|
|
|
|
- `queue` contains the Queue UI and it's fancy item UIs.
|
|
|
|
|
- `state` contains the core playback state and persistence system.
|
|
|
|
|
- `replaygain` contains the ReplayGain implementation and the UIs related to it. Auxio's ReplayGain implementation is
|
|
|
|
|
somewhat different compared to other apps, as it leverages ExoPlayer's metadata and audio processing systems to not only
|
|
|
|
|
parse ReplayGain
|
|
|
|
|
- `system` contains the system-facing playback system, i.e `PlaybackService`
|
|
|
|
|
|
|
|
|
|
The most important part of this module is `PlaybackLayout`, which is a custom `ViewGroup` that implements the playback bar and it's ability to
|
|
|
|
|
slide up into the full playback view. `MainFragment` controls this `ViewGroup`.
|
|
|
|
|
The base package contains the user-facing UIs representing the playback state, specifically the playback bar and the
|
|
|
|
|
playback panel that it expands into. Note that while the playback UI does rely on `BottomSheetLayout`, the layout is
|
|
|
|
|
designed to be at least somewhat re-usable, so it is in the generic `.ui` class.
|
|
|
|
|
|
|
|
|
|
#### `.search`
|
|
|
|
|
Package for Auxio's search functionality, `SearchViewHolder` handles the data results and filtering while `SearchFragment`/`SearchAdapter` handles the
|
|
|
|
@ -225,27 +219,45 @@ display of the results and user input.
|
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|
|
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|
|
#### `.settings`
|
|
|
|
|
The settings system is primarily based off of `SettingsManager`, a wrapper around `SharedPreferences`. This allows settings to be read/written in a
|
|
|
|
|
much simpler/safer manner and without a context being needed. The Settings UI is largely contained in `SettingsListFragment`, while the `pref`
|
|
|
|
|
sub-package contains `IntListPreference`, which allows Auxio's integer representations to be used with the preference UI. The about dialog
|
|
|
|
|
also resides in this package.
|
|
|
|
|
much simpler/safer manner and without a context being needed. The Settings UI is largely contained in `SettingsListFragment`, which is a standard
|
|
|
|
|
`PreferenceFragment` implementation wrapped by the more general `SettingsFragment`.
|
|
|
|
|
|
|
|
|
|
Internally, the settings package also leverages a couple custom preference implementations, notably `IntListPreference`, which enables
|
|
|
|
|
a normal choice preference to be backed by the integer representations that Auxio uses.
|
|
|
|
|
|
|
|
|
|
#### `.ui`
|
|
|
|
|
Shared views and view configuration models. This contains:
|
|
|
|
|
|
|
|
|
|
- Customized views such as `EdgeAppBarLayout` and `EdgeRecyclerView`, which add some extra functionality not provided by default
|
|
|
|
|
- Customized views such as `EdgeAppBarLayout`, `StyledImageView`, and others, which provide extra styling and behavior
|
|
|
|
|
not provided by default.
|
|
|
|
|
- Configuration models like `DisplayMode` and `Sort`, which are used in many places but aren't tied to a specific feature.
|
|
|
|
|
- `newMenu` and `ActionMenu`, which automates menu creation for most data types
|
|
|
|
|
- `newMenu` and `ActionMenu`, which automates menu creation for most data types.
|
|
|
|
|
- The `RecyclerView` adapter framework described previously.
|
|
|
|
|
- The view-binding super classes described previously.
|
|
|
|
|
- `BottomSheetLayout`, a highly important layout that underpins Auxio's UI flow.
|
|
|
|
|
- Standard `ViewHolder` implementations that can be used for common datatypes.
|
|
|
|
|
|
|
|
|
|
#### `.util`
|
|
|
|
|
Shared utilities. This is primarily for QoL when developing Auxio. Documentation is provided on each method.
|
|
|
|
|
|
|
|
|
|
Utilities are separated into a few groups:
|
|
|
|
|
- Context utilties are extensions of `Context` and generally act as shortcuts for that class.
|
|
|
|
|
- Framework utilities extend a variety of view implementations to add new behavior or shortcuts.
|
|
|
|
|
- Primitive utilities operate on basic datatypes and are mostly shortcuts.
|
|
|
|
|
- Log utilities are a more light-weight logging framework that Auxio leverages instead of
|
|
|
|
|
bloated and over-engineered libraries like Timber.
|
|
|
|
|
|
|
|
|
|
#### `.widgets`
|
|
|
|
|
This package contains Auxio's AppWidget implementation, which deviates from other AppWidget implementations by packing multiple
|
|
|
|
|
different layouts into a single widget and then switching between them depending on the widget size.
|
|
|
|
|
different layouts into a single widget and then switching between them depending on the widget size. Note that since `RemoteViews`
|
|
|
|
|
and the AppWidget API in general is incredibly outdated and limited, this package deviates from much of Auxio's normal UI
|
|
|
|
|
conventions.
|
|
|
|
|
|
|
|
|
|
When `WidgetProvider` creates a layout, it first turns the `PlaybackStateManager` instance into a `WidgetState`, which is
|
|
|
|
|
an immutable version of the playback state that negates some of the problems with using a shared object here. It then picks
|
|
|
|
|
a layout [e.g "Form"] depending on its current dimensions and applies the `WidgetState` object to that.
|
|
|
|
|
The playback service owns `WidgetComponent`, which listens to `PlaybackStateManager` for updates. During an update, it reloads
|
|
|
|
|
all song metadata and playback state into a `WidgetState`, which is an immutable version of the playback state that negates some
|
|
|
|
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of the problems with using a volatile shared object.
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**Note:** The AppWidget implementation violates UI conventions by directly interfacing with coil and `PlaybackStateManager`.
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This is required due to `RemoteView` limitations.
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`WidgetProvider` is the widget "implementation" exposed in the manifest. When `WidgetComponent` updates it, the class will create
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a series of layouts [e.g "Forms"] for a variety of "size buckets" that would adequately contain the widget. This is then used as
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the widget views, either with the native responsive behavior on Android 12 and above, or with the responsive behavior backported
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to older devices.
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