* Translated using Weblate (Czech)
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (German)
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Russian)
Currently translated at 99.0% (216 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (218 of 218 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Czech)
Currently translated at 100.0% (21 of 21 strings)
Translation: Auxio/Metadata
Translate-URL: https://hosted.weblate.org/projects/auxio/metadata/cs/
* Translated using Weblate (Russian)
Currently translated at 99.0% (217 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Translated using Weblate (Greek)
Currently translated at 43.8% (96 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/el/
* Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/zh_Hans/
* Translated using Weblate (Spanish)
Currently translated at 99.0% (217 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/es/
* Translated using Weblate (Greek)
Currently translated at 55.2% (121 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/el/
* Translated using Weblate (Czech)
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Croatian)
Currently translated at 100.0% (219 of 219 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/hr/
Co-authored-by: Fjuro <fjuro@seznam.cz>
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Co-authored-by: Clyde Johanson <johnson.hu95@gmail.com>
Co-authored-by: lunand <paulefstathiou2009@gmail.com>
Co-authored-by: Eric <alchemillatruth@purelymail.com>
Co-authored-by: Iago <translate@delthia.com>
Co-authored-by: Milo Ivir <mail@milotype.de>
Co-authored-by: Alexander Capehart <oxycblt@abstractr.net>
Add the ability to customize the bar action to the repeat mode or
shuffle state.
This is a much smaller implementation than what I planned, mostly
because other options did not make much sense (queue) or were
superceded by better options (clear state).
Resolves#108.
Update transitions in the home fragment to X-axis.
I noticed a visual issue in the detail transition in the existing
version stemming from how the main fragment's drawing is clipped by
the bottom sheet, resulting in a less-than-ideal Z-axis transition.
While I wanted to fix this by attempting to switch to inset based
bottom sheet management, I still need to wait for more changes in
order to successfully pull that off, and hence I'll be reverting it
soon.
Moving these transitions to X-axis prevents this visual issue while
still being roughly semantically similar.
Add an item type indicator to the top of the detail header.
This is primarily for release type functionality, but also makes it
more clear the item one is looking at.
Fix an accidental usage of Material3 text styles instead of Auxio.
Left-over from the testing app I did for the new bottom sheets. Stuck
around through some means.
Remove EdgeCoordinatorLayout in favor of using fitsSystemWindows when
needed.
EdgeCoordinatorLayout was derived from a misunderstanding about how
window insets worked. Remove it.
Fix lints that have accumulated over time.
Apparently Android Studio just...stopped using lints. For no reason. I
had to upgrade to the beta version to actually get lints.
Leverage min heights for the playback layouts instead of the land
modifier.
This prevents an issue where some split-screen displays won't use the
correct "compact" layout.
Add a split playback UI in landscape mode.
Apparently the mere act of doing this also fixes the infurating
window inset issue I previously did either. Odd.
Make bottom sheets request window insets when they are laid out.
For some insane reason, bottom sheets are just not given window insets
when the device is rotated in the detail view. Appaently requesting them
fixes it all of a sudden.
Remove useless id fields from Headers, replacing them with vlaues
related to their string resource.
String resources and disc numbers are more or less garunteed to be
unique in Auxio's context.
Indicate the currently playing item in the queue list.
The item is still disabled, however it's also simultaniously activated
now, which allows it to indicate that it is playing.
Fix two issues where Auxio's widget could not be resized to a single
cell, and another where covers would not load into the widget.
The first is caused by a random, subtle change that completely changed
up the minHeight size calculation regarding widgets. Thus, we need to
lower it for android to recognize it still as 1 cell. I cannot believe
we can't just specify the specific minimum grid size that our widget
takes up, like you know, iOS did, nearly a decade after widgets were
first added in Android.
The second is an absurd race condition stemming from me hitting the
RemoteViews memory limit. Turns out my cover bitmaps were simply too
big. Getting them below the limit requires me to resize them to a puny
~500 pixels. Why can't we just render our own views into our widget?
You know, like iOS did, nearly a decade after widgets were first added
to Android.
Nah, screw modernizing the broken widget API. Let's just vaguely copy
iOS widgets because we have to while not fixing a single issue plaguing
widget development on this OS. That way some google engineer can get
promoted faster.
Re-implement the queue, now leveraging a bottom sheet too.
This makes the queue much easier to open, and actually plays along with
the new transition system. I really hope this doesn't have a stupid
gotcha that ruins the UX. Please. Please. Please.
Use BottomSheetBehavior with the playback sheet.
This is the result of two weeks of painful hacking to get a working
implementation that did not immediately have a brain aneursym. It
also requires me to still vendor BottomSheetBehavior for the time
being. However, this greatly reduces technical issues on my end and
allows the addition of new playback UI concepts, while still
retaining the UI fluidity of prior.
Temporarily remove queue navigation, as it can no longer really fit
with the new transitions.
This will eventually be replaced with a queue bottom sheet, implying
that I can abuse one into working.
Unify the background state layers of the entire app by overriding
colorControlHighlight.
Lots of components still use it, so it's beneficial to make it
consistent with the rest of the app theming.
Rework the queue internally to decouple the queue from playback and
better respond to reshuffling.
This is being implemented under the assumption that I will be
implementing the sliding queue eventually.
Add the ability to jump to arbitrary points in the queue.
This comes at the cost of the long-press option to move items, since
they simply cannot co-exist without visual issues.
Add an option to clear the currently saved playback state.
This does not clear playback entirely, but rather remove the saved
state so that it's not restored on the next startup. This is generally
the cleanest solution compared to allowing state restore to be toggled,
which opens up a bunch of race conditions.
Resolves#107.
Rework album types into release types, with additional support for live
albums, remixes, and mixtapes.
This is not a complete implementation, nor is it meant to be. I don't
want to add technical complexity handling Remix Compilations or
DJ-Mixes unless there is demand.
Update MDC to the alpha version in order to use some extra features.
I was planning to switch to the new MaterialSwitch, but alpha03 has
this insane crippling issue with ripples that blocks such. Use alpha02
and prep the app for the addition of the switch.
Set the enforce*BarContrast methods to false above API 29, so we can
use fully transparent navigation and status bars.
Previously, we used a mostly transparent color for such, but now, we
can use a completely transparent color without it being changed to
match contrast.
Implement sort tag support in the ExoPlayer backend.
Sort tags for grouping is still derived from the templates. Album
artist sort tags are only picked if one is present. System might be
a bit buggy at the moment given that it messes with grouping/sorting
a little.
Resolves#172.
Add a "Last Added" sorting option to the home UI's song list.
I don't know if there is any demand for last added in other contexts.
That will be resolved later.
* Translated using Weblate (German)
Currently translated at 100.0% (189 of 189 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/de/
* Translated using Weblate (Czech)
Currently translated at 100.0% (193 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Dutch)
Currently translated at 100.0% (193 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/nl/
* Translated using Weblate (Turkish)
Currently translated at 97.4% (188 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/tr/
* Translated using Weblate (Russian)
Currently translated at 67.8% (131 of 193 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/ru/
* Update translation files
Updated by "Cleanup translation files" hook in Weblate.
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/
* Added translation using Weblate (Japanese)
* Translated using Weblate (Czech)
Currently translated at 100.0% (197 of 197 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Czech)
Currently translated at 100.0% (198 of 198 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/cs/
* Translated using Weblate (Turkish)
Currently translated at 95.9% (190 of 198 strings)
Translation: Auxio/Strings
Translate-URL: https://hosted.weblate.org/projects/auxio/strings/tr/
Co-authored-by: qwerty287 <ndev@web.de>
Co-authored-by: Fjuro <fjuro@seznam.cz>
Co-authored-by: 2hot2exist <pyramidex@protonmail.ch>
Co-authored-by: metezd <itoldyouthat@protonmail.com>
Co-authored-by: Егор Ермаков <eg.ermakov2016@yandex.ru>
Hide the new quality tags option for now.
This is not because I wanted to, but rather because of me wanting to
reduce the amount of bugs I will likely be thrown due to the release
of automatic rescanning.
Add automatic rescanning, for real.
This is the culmination of 6 months of work to make Auxio respond to
music updates and to research the most versatile implementation of
such. Is it the best system? No. It's actually a bit messy by necessity
in order to prevent bugs. Does it work well? Yes.
This will not be enabled by default, as it does require a battery
draining foreground service and is generally not useful for most
circumstances.
So glad to be done with this.
Resolves#72.
Remove the ripple resources and replace them with their system
counterparts.
This is to remove redundancy in-app and make the widget more consistent
with other android widgets.
Finally unify all icon activation states under the new grade modifier
in Material Symbols.
This provides similar clarify to the dot/greyed state, but without
inconsistent meanings. The shuffle icon did have to be bolded a little
more though, as the grade did not seem to do much.
Rework the UI flow for music loading to be more coherent with runtime
rescanning.
The loading progress is now shown as a card on the bottom of the
screen. This way, app use is not completely crippled when the app has
to rescan the music library, albeit the shuffle button still has to
be disabled during this period.
Improve the indexer callback system to be more coherent and efficient.
This delegates the old Callback role to a new singular Callback and
Controller roles. IndexerService also handles the loading process
more gracefully, reducing the amount of time music loads take.
Rework the rounded covers option into a new "Round Mode" option.
This commit extends the rounded corners configuration to now the
widget, thus making the setting apply now to covers, the bar, and
the widget configuration. This makes a naming change useful.
Further rework the button layout to be alike to other modern widgets.
This changeset transforms the play button into a FAB-ish thing,
makes spacing coherent between the uses of each layout, and adds
spacers to make the buttons layout in a more appealing way.
Update the library update process to be on a co-routine, updating
callbacks on the main thread.
For some insane reason, the Main dispatcher used normally when
loading music just disappears sometimes. This leads to unpleasent
crashes as callbacks expect to be called on the app thread, not
any background threads.
Fix this by forcing the Main dispatcher during the update process.
This requires the music update process to also run on a background
thread, albeit that will be useful for automatic rescanning late ron.
Completely rework Auxio's iconography based on the new material symbols
icon set.
This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.
This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
Rework the bottom sheet layout process to accomodate the new rounded
corners and be far more efficient.
This removes the weird content layout code and moves it into the inset
code, which not only allows content to show in the corners, but also
allows us to minimize the amount of layouts that we normally perform.
Make BottomSheetLayout apply rounded corners when rounded covers is
enabled.
Draggable elements should be rounded, not straight, so this simply
makes this consistent. It does have one visual error as it stands,
stemming from the layout code allocating space for the bar and thus
clipping certain content. I hope to fix this soon.
Override isActive to control when the ReplayGain engine should
manipulate audio.
This makes the system much more efficient, as we can side-step a
useless copy when ReplayGain shouldn't be applied.
Remove the TitleMidLarge style, replacing it with more Material3
attributes.
This finally removes all of the non-standard text styles. There is
still the two TitleMedium styles, but this is considered okay.
In the playback view, TitleMidLarge has become TitleLarge, which
honestly works quite well, as the same text styles are used in the
detail views.
Force LTR on timeline controls, as per the Material Design guidelines.
The guidelines state that while "directional" UIs should be LTR/RTL
depending on locale, "timeline" UIs should always by LTR, as the
direction of time is universal. Auxio did not do this, and so the
timeline controls would be RTL on other elements. Fix this by forcing
LTR on the UI elements that correspond to timelines.
Now, this is not the best system. To ensure that the rest of the layout
remains sane, much of the directional views have to be wrapped in a
redundant layout, which is somewhat in-efficient. However, the impact
seems to be at least negligable.
Rework Sort again into a new class that leverages a better Mode design
and static comparator instances.
This somewhat improves efficiency, but is also far easier to work with
and has far less footguns with adding new sorts.
Completely rework app typography.
Today I found out that inter has a tool that allowed you to generate
line spacings for a particular font size. Several hours later, I
regenerated the entirety of Auxio's typography to use this new system.
Moreso, I also tried to eliminate some of the non-standard text styles
that I was using prior. That failed. Mostly there's two edge-cases
regarding title bolding and the playback view that I simply cannot
work through right now, since M3's typography system is horribly
restrictive.
Add new shortcut utilities for collecting StateFlows in a safe manner.
The priamry addition here is collectImmediately. collectImmediately
just calls block with the existing value initially, which helps remove
a good amount of bugs regarding state initialization. Sure, it is a bit
inefficient given that it will also initialize on startup, but this is
okay.
The other utilities are the same, but simply remove the launch
boilerplate.
Add a new "Detail playback mode" option that allows one to configure
what selecting a song will do in an album/artist/genre.
This is mostly a clone of the prior setting, just in a new context.
Resolves#164.
Rework the preference classes to reduce the horrible bloat of the
recursivelyHandlePreference function.
This was mostly implementing new methods into IntListPreference and
adding a new preference to represent the weird, "generic" dialogs that
are used at points. While some preferences still need to be tweaked in
recursivelyHandlePreference, it is nowhere near as bad as it was prior.
Revamp the shared object SettingsManager into a standalone utility
called Settings.
This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.
The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
Add a shortcut to shuffle all songs.
This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.
Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
Fix a visual issue with the queue animation where the playback view
will still slightly show.
This was caused by the lack of a background in the queue fragment UI.
Remove the temporary 28dp hack that was applied to the playback bar.
This finally puts the playback bar in line with all other icon
components. The playback panel is still weird, but that's okay since
it's a full screen view and the buttons can take up more space.
Since I absolutely hate change, I had to effectively frog-boil myself
in order to do this, first downsizing the icon from 32dp to 28dp, and
then from 28dp down to 24dp. I can't believe I care about this so much.
Use ServiceCompat.stopForeground instead of stopForeground.
This is preliminary preparation for Android 13. I can only change SDK
versions however when the Android Gradle Plugin makes a new release
though.
Remove the animated indicator, replacing it with a static one.
I wish I could have kept this, but once again android is a sh******ed
mess and makes it impossible to dynamically animate something depending
on the playing state. It will restart the animation, ignore calls to
stop, or just flat out now run the code path in the first place due to
race conditions.
Introduce MenuFragment in order to replace ActionMenu.
ActionMenu was a terrible class filled with hacks. Introduce a new
fragment called MenuFragment that enables the same features, plus:
1. Requiring consumers the specify the menu, which prevents issues
from one-size-fits-all menus (unless absolutely necessary)
2. Fixing an issue where multiple menus appear at once
Switch the excluded directory system to StorageVolume.
This finally removes dependence on the in-house Volume constructs, and
also completely extends fully music folder selection support to all
versions that Auxio supports.
This is possibly one of the most invasive and risky reworks I have done
with Auxio's music loader, but it's also somewhat exciting, as no other
music player I know of handles Volumes like I do.
Leverage StorageVolume when working with file paths.
StorageVolume is android's navive API for handling external volumes.
Ideally, we would want to replace our built-in volume class with this
new API, however doing so is somewhat complicated as some methods only
exist on newer API levels. This is only the first step until we are
able to migrate the excluded directory system to this as well.
Make some ViewModel instances AndroidViewModels in order to make some
code less insane.
I don't like doing this, as I want to keep ViewModel instances clean of
android things, but this just makes a lot of functionality easier to
implement.
Fix an issue where the collapsing toolbar would not preserve it's state
when navigating.
Apparently you need to add an ID to a view to get it's state to be
restored. There is no warning for this at all. Android, everyone.
Only show codecs in the "format" field, if we are able to extract them.
This is primarily for consistency, as there is no way for us to
determine the container format outside of an extension (which could not
be sane).
Fix an API 21-specific bug that could result in covers not loading when
quality covers was enabled.
This stemmed from a use of `use` on MediaMetadataRetriever, which
relied on an interface not present on the class on API 21.
Completely rework the excluded directory system into a new
"Music Folders" system.
This is implemented alongside a new "Include" mode. This mode
allows the user to restrict music indexing to a parsicular folder.
I've been reluctant to add this feature, as having two separate
options seemed bad. This resolves it by effectively packing whether
to include/exclude directories into a single option.
Resolves#154.
Add a non-queue version of the song menu to the playback panel.
While the original UI flow of clicking on each TextView to navigate
to a particular item is still present, this simply makes the action
more clear to a first-time user.
Heavily improve the way Auxio handles shows formats in the song
properties view.
This is composed of the following:
- Using ExoPlayer to find a format-specific mime type before having to
fall back to other solutions
- Keeping around the format and extension mime types so that each is
picked in the best circumstances
- Using MediaFormat to also retrieve a format-specific mime type in the
case that ExoPlayer parsing is disabled
- Adding special names for the most common formats
Remove scientific notation from the auxio icon, allowing me to
reintroduce it to the notification icon.
API 21 does not support scientific notation in vector drawables, so we
need to remove them from the icon for it to not crash the system ui.
Use basic scroll indicators when a dialog shows a list.
Mostly for material guidelines. Excluded dialogs and int pref dialog
have not been modified, as I am still working on revamping those.
Make it so that the rounded covers option is not dependent on the show
covers option.
Rounded covers has no relation to whether to show covers (at least not
anymore with the new cover style), so it makes no sense to disable it
when show covers is turned off.
Resolves#152.
Add support for file size, format, and parent directory values to the
MediaStore backend.
I hope that this handles API boundaries properly, especially regarding
path parsing. As a side-note, I have learned of a way to extend
external volume support to even earlier versions. Maybe.
Redo the paths and remove scientific notation from the indicator to
make it work below API 22.
The fact that studio does not have a built-in vector editor of any
kind that properly handles the edge-cases is shameful.
Add a new view called ImageGroup that will handle all advanced image
hacks from now on.
This includes the indicator (which is now animated), any selection
indicators, and the weirdness of the album song image. All of that
is now handled by ImageGroup. This is the culmination of probably
a day and a half of wrangling with android insanity and having to
remove a lot of what I liked about the indicator in order to make
this work on a basic level.
The only major bug I am currently aware of with this is that the
indicator is bugged out on Lollipop devices due to bad vectors.
Again.
I never want to do this again. I cannot believe that adding a basic
indicator took this long and required so much stupid hacks and
inefficient code. And then google wonders why android apps are so
visually unappealing and janky and laggy. Hm. Must be that devs aren't
using the brand new FooBarBlasterFlow library!
Add a playing indicator to cover art.
This is simply to improve the general aestethics of this view. Of
course, the current way I implement this is incredibly stupid and I
plan to replace it.
Completely rework the way Auxio handles icons.
This is mostly two changes:
1. Removing ImageButton/StyledImageButton for MaterialButton. This is
done by abusing MaterialButton's theming options to make it only show
an icon.
2. Standardizing icon sizes into small, medium, and large categories.
Small is the default, Medium and Large are for edge-cases like the
playback icons which look horrible at 24dp.
3. Abusing the Toolbar to make it follow Material 3 guidelines. This
mostly involved removing the strange icon sizing and correctly padding
the view.
4. Reworking the playback bar to use more, smaller icons, making it
more like a Toolbar in the process (which I like).
Make the home toolbar collapse on scroll.
I was planning to implement this back in 2.0.0, but visual bugs stopped
me. Now, knowing how much space the the Toolbar + Tab combination takes
up on smaller devices, I think it would be better to have this in
general.
Add a toggle for edge-to-edge mode.
Normally we would want to enable edge-to-edge by default (in fact, we
still do). However, some phones (once again, samsung) don't provide
Auxio with actual window insets. As a result, we need to add a toggle
so that it can be disabled on busted devices.
Did you know that even when Auxio has it's edge-to-edge functionality
busted, Samsung Music works just fine? Very interesting.
Resolves#149.
Add support for excluding directories on other volumes, at least from
Android Q onwards.
Previously, Auxio only supported excluding the primary volume. This was
mostly out of laziness, as the excluded directory implementation was
shamelessly copied from Phonograph. This commit completely refactors
the excluded directory system, dumpstering the old database (which was
overkill anyway) for a new system based on SharedPreferences that is
actually capable of handling external volumes.
Now, limitations regarding external volumes still apply below Android
Q, as the VOLUME_NAME field does not exist on those versions. However,
this should resolve at least one major complaint regarding the
excluded directory system. Now theres just all of the other complaints.
Resolves#134.
Add a dedicated service towards the loading of the music library.
This new service was created for two reasons:
1. Music loading is slow and resource-intensive, so putting it on the
ViewModel layer just didn't seem right and made it vulnerable to the
OS simply stopping the loading process.
2. For automatic rescanning [#72], there must be something watching
the music library and waiting for a change in the background. This
would require a service as that is probably the least insane way to
do that kind of background work.
I have no garuntees how viable the service might be. If anything, it
might be halted by some insane android restriction or issue that
makes it more or less impossible to use for most apps, and I will have
to largely drop truly automatic rescanning.
Add an indicator to gague the current music loading progress.
This is actually a lot harder to implement than it might seem, not only
due to UI state issues, but also due to the fact that MusicStore needs
to keep it's state sane across a myriad of possible events that could
occur while loading music. This system seems like a good stopgap until
a full service-backed implementation can be created.
Fix a state restore issue that would cause the parent to restore
incorrectly.
At some point, I accidentally used the index for the PlaybackMode field
when restoring the playbackState. This resulted in the playback mode
effectively reverting to ALL_SONGS and causing a number of subtle
issues.
Switch from LiveData to StateFlow.
While LiveData is a pretty good data storage/observer mechanism, it has
a few flaws:
- Values are always nullable in LiveData, even if you make them
non-null.
- LiveData can only be mutated on Dispatchers.Main, which frustrates
possible additions like a more fine-grained music status system.
- LiveData's perks are exclusive to ViewModels, which made coupling
with shared objects somewhat cumbersome.
StateFlow solves all of these by being a native coroutine solution with
proper android bindings. Use it instead.
Move the loading screen into the home view.
Previously, we would use a Snackbar to track the music loading state.
This ended up being a pretty stupid and buggy idea, and would get even
worse with the new music loader changes. Instead, we re-implement the
loading screen into the home view to generally be more sane and
extendable compared to previously.
Move out the MediaStoreCompat interface into a full interface called
Backend.
In preparation for direct metadata parsing, it would be useful to
create some kind of object system to properly handle the capabilities
of each metadata indexing mode. Backend fulfills that by allowing
each object to implement their own query and then loading routine.
This system is designed somewhat strangely. This is firstly because
the ExoPlayer metadata backend will have to plug in to the original
MediaStore backend, so making methods more granular allows the
ExoPlayer backend to avoid some of the stupid inefficiencies from
the actual MediaStore backend, such as the genre loading process.
We also want to separate the steps of loading music in order to
more adequately show the current loading process to the user in
a future change.
Implement a safe slider wrapper that does not crash with invalid values
as often.
Slider is a terrible component that is not designed with Auxio's
use-case in the slightest. Instead of gracefully degrading with invalid
values, it just crashes the entire app, which is horrible for UX.
Since SeekBar is a useless buggy version-specific sh******ed mess too,
we have no choice but to wrap Slider in a safe view layout that
hopefully hacks with the input enough to not crash the app when doing
simple seeking actions.
I hate android so much.
Resolves#140.
Revert the introduction of the thin/tiny widgets, but keep the new
cover layout I created while working on them.
There is simply no way I can cram controls and metadata within the
size bucket that the thin widget occupies. I have decided to give up
and revert the widget to it's old form.
I understand why the thin widget is not appealing. However, the sizing
at which a widget can properly accomodate a taller widget is just too
precise and not really large enough to justify it's existance.
Rework the smallest widgets to have no textual metadata, alongside
adding a new widget size class.
Turns out the last tiny widget redesign made the controls far too
small. Instead, remove the textual metadata and make these widgets
more akin to the small and wide widgets. This also introduces a new
side class alongside that with more controls, again to make it
similar to the other size classes.
Re-add accent customization on Android 12 and above.
Previously, I disabled accent customization since I thought they were
more or less useless with the new Material You dynamic colors system.
Turns out I severely underestimated how horribly OEMs would botch the
dynamic colors system. Guess I was blinded by my adherence to the pixel
line. Re-add the accent customization for those who do not have a good
dynamic color palette at all.
Resolves#131.
Rework the tiny widget to cram even more information into it.
The tiny widget is nominally meant for edge cases like exceptionally
small screens or landscape mode, but apparently it's triggered on some
devices in normal use because of platform fragmentation and OEM insanity.
Update the tiny widget layout with some new buttons in order to make it
more usable in mnormal use. This is still nowehre near ideal. For
example, when triggering the layout on my device, it ends up squishing
the buttons. But it should probably work better outside of those edge
cases.
Hack around more insane lollipop bugs, such as:
- The angular auxio icon crashing the system UI
- Optimized icons being corrupted
- Setting image alpha not working properly
I really wish I could drop support for this horrible version, but I
either have to wait for a major library to drop support or for the
usage numbers to reach 1%.
Remove references to android system strings, in favor of in-house
translations.
Previously Auxio would use the `android.R.string.ok` and
`android.R.string.cancel` strings to represent Ok and Cancel
respectively, but these system strings are actually untranslated on
some devices, so it is better for i18n if we use our own strings
for such.
Implement a UI frontend for customizing the ReplayGain pre-amp value.
This finally completes Auxio's ReplayGain implementation. Not only
that, it also shows how Auxio can use positive ReplayGain values,
unlike other apps.
As a side-note, this also fiddles with the dialog style somewhat.
I got carried away.
Resolves#114.
Add sorting modes for duration and song count.
This was requested previously in the now-closed UI/UX changes
megathread, however I have only gotten to it now.
Add recovery code to the music indexer in the case that Android doesn't
provide the DISPLAY_NAME field.
Nominally this should never happen, but OEMs will OEM and apparently
this does happen on some devices. Try to recover by grokking DATA for
a file name.
Finalize the disc number implementation within Auxio.
This is probably one of the most widely-requested features outside
of playlisting. This implementation also adds some more fine grained
sorting modes for disc numbers in particular, which actually removes
some of the quirkiness of the Sort class.
Resolves#96.
Add the UI and data components for a disc number value within the album
detail view.
This is the first-step of a multi-step addition to finally implement
disc numbers.
Do some miscellanious formatting reworks.
1. Remove all instances of m in favor of _. _ is only used when names
collide or if something should be internal.
2. Make fragments apply their own click listeners.
3. Remove instances of inc/dec and replace them with the more
straightfoward + 1 or - 1.
Split off the "songs loaded" about item into it's own card called
"library statistics"
This card includes the song, album, artist, and genre counts,
alongside a total duration of the music library. This is just more
informative and useful to the user.
Resolves#121.
Rename LoopMode to RepeatMode, which is generally much clearer
than the previous name.
This changes all non-breaking instances of "loop" in the app with
"repeat".
Rework the asynchronous aspects of MusicStore to rely on a more
conventional callback system.
In preparation for automatic rescanning, it would be more elegant
for music consumers to use a callback, so that updates can be
registered easier than if a co-routine continued to be used.
Convert MusicStore to this new model and rework the accesses of
MusicStore in-app to line up with this new system.
Create a ViewModel for the more complicated navigation pathways.
Normally, navigation was fragmented along a complicated stretch of
fragment hacks and DetailViewModel's navToItem attitbute, both of which
were not really that ideal. Dumpster them for a single, unified
viewmodel for the more complicated navigation situations. This removes
much of the duplicate navigation logic and is likely much more
maintainable for future situations.
Rework the style of all album covers in the app to be more in line with
the new track number style.
This is mostly comprised of adding a new background to all cover views
and rescaling error icons to be smaller than they would normally be.
This also includes a change in the cover/track background color from
colorSurfaceVariant to colorOnSurfaceInverse, which seems to provide
the best visibility in all cases.
These changes also apply to the track number views.
Update the album song layout to be more alike to other songs.
Recently I migrated the TextView in the album songs to use 48dp sizing,
like the other song views. However, this resulted in a lot of empty
space that felt off. Fix this by adding a light background to the track
number, which fills the room it takes up a bit more. It also hopefully
primes the track number to take an indicator once multi-select is
added.
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.
Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
Audit null safety to remove extraneous and stupid calls while
optimizing certain checks here and there.
This commit is primarily centered around the introduction of a new
utility: unlikelyToBeNull. This call uses requireNotNull on debug
builds and !! on release builds, which allows for bug catching in
an easier manner on normal builds while also allowing for
optimizations on the release builds.
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.
This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
Remove databinding entirely.
Databinding was a terrible idea for Auxio. I rarely leveraged it, and
when I did, it produced messy code and bloated build times. Dumpster it
for just viewbinding, which is good. This reduces building times by
nearly 2/3, and generally makes the codebase more coherent and usable.
Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
Rework the playback views to follow the new idioms I want to use for
Auxio.
This change mostly consists of flattening away some of the custom
views, removing databinding, and using a general viewbinding
fragment that I hope to extend to the entire app.
Rework the playback slide up implementation to be more straightfoward.
This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
Migrate to a centralized constant table for easier management.
Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
Completely refactor the Sort class to be more efficient and
straightforward.
The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
Make resolvedName the standard name to use across all music items.
Previously, the way Auxio differentiated between names in UIs was to
use name for normal items and resolvedName for parents. This was odd
and disjointed, as it muddled the meanings of the two fields and lead
to a lot of bugs. Fix this by making resolvedName *the* standard name
to use across all music items, even in ones that don't have to resolve
their name.
Turn the headset focus setting into the headset autoplay setting.
The way auxio handles headsets is...odd. Sometimes the MediaSession
handles it and Auxio could not care less, and sometimes Auxio actually
needs to handle it. As a result, the idea of being able to disable
headset focus is more or less moot because it will only apply to some
devices and not others.
On the other end, the way Auxio automatically begins playback once a
headset is plugged in is also quite weird. It only works on wired
headsets, and when it does, it overrides all other apps that might
also be playing audio. It's not to say that it's a bad feature, but
it's also one that I don't want to make the defualt. Auxio should
still play along within the confines of Android's expectations, after
all.
Replacing the existing "Headset focus" setting with a new "Headset
autoplay" setting solves both of these issues, as it prevents a
mis-guided disabling of the setting that doesn't actually disable
the feature and it relegates the quirky autoplay behavior to an
setting not enabled by default.
Revert the removal of the song/artist values from list items for now.
The current plan of removing extraneous values from songs and albums
only works if I add multi-select and a dedicated menu button, but that
is still in the air, and in general I want feedback before I go ahead.
Aside from reverting the previous changes, this actually standardizes
all item descriptions under a single bullet point formatting system,
instead of the mix of commas and bullet points that existed beforehand.
Remove the album name from the main song item in favor of a duration
value.
Auxio has traditionally used "Artist . Album" for song items. However,
this had some shortcomings:
1. The way the artist and album names are packed probably results in
truncation on small screens, which I doubt is very helpful.
2. All other items in Auxio have only one specific "subject" per line,
which makes the song items a bit of an outlier since it has two (the
artist and the album)
3. The empty space available could be used for another UI element,
such as a duration or maybe a menu button in the future.
For consistency, this also removes the song count from all album items
as well.
Create a custom view for rounded images, making them more nuanced in
the process.
The previous method for applying rounded images in-app was generally
clunky and fragile. Introduce a new custom view that actually takes a
cornerRadius attribute from the ImageView itself that then applies it
whenever the user enables the setting. This also allows rounded images
to be more nuanced, as typical 8dp elevation can be used for small
views and a more fitting 16dp radius can be used for large views.
Rework how the fab's adaptive functionality works.
Handle fab adaptiveness by using a style instead of a fully custom
view. This helps eliminate a usage of private resources.
Rework logging to be clearer and more standardized.
Rework all usages of lossing to follow a single unified style,
introducing a new "warn" option alongside this.
Crop all images to a 1:1 aspect ratio.
Sometimes cover art will not be a square. I never realized this because
all covers in my music library are square. This led to many strange bugs
that I would rather avoid, so create a new transformation that crops the
image to a 1:1 aspect ratio.
The reason why we use a transformation is that it won't be dependent on
the actual state of the ImageView, which is what would happen if we
used ScaleType.CENTER_CROP. In the case that we use a very weird hacky
ImageView like in the widgets, doing such would result in any cropping
not actually working correctly. It's better to do it in the
Transformation stage simply to ensure consistency.
Allow the material library to handle dynamic colors.
Turns out I was mis-understanding how DynamicColor themes were meant to
be used by the material library. Turns out you can just inherit from it
and it will work perfectly fine. Refactor the V31 styles to remove our
insane shims and finally fix the slapdash dynamic color usage across
the main theme and widgets.
Add a circular indicator to playback icons.
Sometimes it can be too difficult to tell apart the active and inactive
states of the shuffle/loop icons. However, there is really no good way
to improve the contrast on these icons without some kind of muddled UX
fragmentation, or god-awful design. Try to settle on the okay-est
version, which is to use colorPrimary with a dot indicator on views we
control, and use a more muddled semi-transparent icon on views we don't
control, like notifications and widgets.
Disable the ability to customize audio focus on Android 12 and up.
Android 12 automatically regulates audio streams even further than it
did in previous versions, to the point where the audio focus setting
no longer makes sense on that version. I may extend the removal to all
versions in the future.
Use body typography in more places, reworking the letter spacing as to
make it more pleasent to use with the inter typeface.
This should hopefully be the last time I fret over typography.
Everything should line up in the way desired by M3.
Remove the elevation component from all toolbars and the bottom bar.
Material3 states that top and bottom app bars should not cast a drop
shadow. Auxio ignored this and used one anyway. This largely stemmed
from incorrect use of the AppBarLayout styles, which were mostly just
incorrect M2 styles with a new background plastered over. Fix this
by creating a new style that inherits the proper M3 styles and then
using that on all AppBarLayout instances in the app.
Apply body typography in new places in the app.
For awhile, Body and Title typography were used interchangeably, as
they occupy the same text size range. This commit defines the Body
text as to be used for one-line widgets or tertiary widgets, while
the Title text is defined to be used for multi-line or heading widgets.
Add a CHANGELOG document that keeps track of the past and current
release notes.
Making all of our releases rely on GitHub to keep track of them is not
really a good idea, so this document serves as a record of past release
changelogs just as a pre-caution. It also allows a live preview of the
next version whenever something is changed.
Improve the way track numbers are handled in the album detail view.
Previously, Auxio would show track numbers by simplying stringifying
the integer and then showing it in a TextView. This was problematic for
two reasons:
- Numerics from other languages like Arabic would not be respected
- Invalid track numbers [e.g 0] would be shown regardless of the
situation.
This commit fixes that by placing all track numbers through a format
string first, and showing a generic song icon instead of a number
whenever the track number is 0.
Completely rework the Context extensions for resources.
Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
Add an option to force-reload the app.
Currently, Auxio will load music once and then never re-load it. This
is a really decision I made early on and now regret completely. The
only way to remedy this properly is to create an automatic rescanning
system, but that is a major technical undertaking that I want to save
for later.
Resolves#71.
Improve the russian translations for this app.
These translations were proposed by lisiczka43 with the following
rationale:
"[use] less literal translations, [use] shorter wording to fit into UI
elements, [correct] mistranslations, [improve] consistency of
terminolgy, [enforce] strict ё, [add] missing new strings"
Apparently the previous russian translations were quite Amateurish.
This should make them better.
Use a proper composition of the "many" and "other" fields in the plural
fields of specific languages.
In the french/czech plural configuration, both "many" and "other" are
used for string fields. The lint does not make this obvious, so in
d7f34e6 I ended up switching the "other" field to "many". This resulted
in some devices on those languages crashing. To fix this, we define
the "many" and "other" fields with the same value to avoid a crash.
Resolves#69.
Re-add the inter typeface.
It's not good design to have two similar typefaces, so I may as well
revert back to Inter once and for all. It's too good of a typeface
compared to the mess of Roboto and other native fonts.
Modify the music loader to use the normal artist name when using song
titles while still retaining album artist functionality.
Oftentimes music files will be tagged as to use the artist tag to
specify performers, collaborators, and others, and then use the album
artist tag to group them up into a single artist. Previously, Auxio
would only use the album artist tag, which flattened the collaborator
information out for consistency. Resolve this by implementing a sort
of "resolved artist name" for songs that is used in the UI and nowhere
else. This seems to work well, but at the same time further ruins the
API surface for handling music objects. An acceptable price to pay
for a better UX.
Migrate to the native roboto typeface on body elements.
Migrating to the native typeface saves on APK size, contributes to a
more native look and feel, and create a more compact UI for smaller
devices. Inter Semibold remains as the "Flair" type that distinguishes
Auxio from other apps.
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
Expose a custom MediaButtonReceiver that handles the media button
intent. This is not because I wanted to implement this. Some apps
like gadgetbridge just blindly query ACTION_MEDIA_BUTTON instead of
relying on the more modern MediaController API, which I expected
most apps would use instead.
Resolves#62.
I want to hold off with this migration actually. I feel like it's too
jarring of a change to be included as of right now.
This reverts commit 50170f202e.
Implement a facimile of the new Material 3/You switches in the settings
menu. There's no defined spec for this yet, so I just shamelessly ripped
the implementation from Doodle.
Dumpster Inter in favor of Roboto. This is mostly for three reasons:
1. Reduces the insane typography setup that Auxio uses
2. Reduces total app size since .ttf files are pretty large and the
dynamic fonts feature was proprietary.
3. Creates a more cohesive look and feel given that nearly every
android app also uses Roboto.
Extend edge-to-edge to versions below Android Oreo. This is done
through tinting the navigation bar colors on those versions,
circumventing the coloring issue.
Add a "Dynamic" replaygain mode inspired by the FooBar2000 plugin. This
will automatically determine whether the playback is in an album or not
and use the album gain or track gain accordingly.
Switch auxio to a single-queue system. "Play next" adds songs to the top
of the queue, similar to before, and then "Add to queue" adds songs to
the bottom of the queue. This enables many more enhancements to be made
to the playback experience, at the cost of a feature I preferred.
Resolves#44.
Split screen layouts in android are completely borked. You can
resize Auxio down to the point where the UI is completely
unusable, and there is NO WAY TO SET A MINIMUM HEIGHT. This is
also not to mention that smallestScreenWidthDp is completely
busted too and still uses the size of the whole screen! Just
band-aid the first issue so that when the layout becomes so
small as to result in a messed up UI, just show a splash that
says that the app can't work at the specific window size.
Forgot that coil's RoundedCornerTransformation is dependent on the
resolution of the image, resulting in inconsistent rounded corners.
Fix this by just doing the plain clipToOutline to round album covers.
Re-add the ability for content to fade out as the playback or queue
view slides up. This also migrates the queue slide animation to also
fade out content, which allows for the stylistic cohesion I desire.
Add an option to round album covers for people who might want more
visual cohesion with apps that have completely drunken the "Round
Everything!" kool-aid. Covers will still be hard-edged by default.
Turns out playback controls wouldn't actually work because the view
would detach but not the actual fragment, resulting in onCreateView
never being called and the entire system falling apart. This fixes
it by just giving PlaybackLayout the viewmodel instance it needs.
I'll need to release a hotfix for this issue since this is really
easy the trigger and really hard to fix unless you know why it
occurs. Android lifecycles suck so much.
Add a new layout that handles the edge-case where splitscreen is used
on a sufficently small device. Previously it would result in a squashed
landscape layout, but now it will show a layout that should fit fine in
most situations.
Use a layered background in the playback panel, with a colorSurface layer
behind the elevated MaterialShapeDrawable. This is for safety, as there
might be cases where a fully transparent MaterialShapeDrawable results in
unexpected behavior.
Improve the way the compact playback view transforms into the full
playback view by splitting their view animations in two. This makes
the transition more akin to the Android 12 notification menu, which
due to the nature of how I'm fading views really does make it more
user friendly. Also re-add the "Now Playing" title and a new subtitle
displaying the currently playing artist.
Completely refactor PlaybackBarLayout into PlaybackLayout, which now
not only handles the bar behavior but also allows for one to slide
up the bar layout into the full playback layout. This was largely
adapted from umano's AndroidSlidingUpPanel, albeit heavily minified
and mixed with the previous window inset tricks of the previous layout.
There are still some tweaks to be made, but this implementation seems
to be really good.
Refactor sorting again to support free-floating ascending/descending
values on every single sort mode. This enables greater freedom in how
users can sort their music and allows me to finally get rid of the
old legacy sematic sorting modes that chose their ascending/decending
order depending on how they wanted it.
Make the default widget size 3x2 again. This is because the UX is
generally nicer if the smaller widget is used as the default and
because the small widget is now no longer text-only and ugly.
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
Fix problems with weird margins in the small/wide widgets and change
the initial layout from widget_medium to widget_default.
The latter is nice, as it allows for more cohesion between the default
state and the "unhooked" state that's shown when the phone boots.
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
Update the small/wide widgets to show just the cover art and controls.
This is for two reasons:
1. The old layouts wasted space, which didn't make them look very good
2. I want to add a more Material3-eque "Stylistic" widget option for
the people who want them. Doing this allows me to pack that option into
the widget without having to add a new option.
The way Material3 uses an initial light accent seeds is...odd. It more
closely resembles deep purple [darker on light mode, lighter on dark
mode] in behavior. Therefore we simply rename the light accents to
this. This does mess up translations a lot, but I'll fix it when I
update the rest of the translations.
Simplify the accent scheme:
- Light Blue was re-generated to be a weird darker-on-light-mode
lighter-on-dark-mode blue that looked really similar to how blue-grey
turned out. These have been merged into a new color scheme called
deep blue.
- Deep Orange and Red were too similar after being re-generated, so
they have been merged to become a simple red accent.
Recreate all accents AGAIN. This time it's to properly generate secondary
and tertiary colors for these. The results of them vary [some might be
removed since they're too similar to other accents now], but most are
fine and they allow me to properly use these components without inane
bugs.
Improve typography (again) by isolating my weird non-standard text
styles and moving all font usage to the text styles, which allows
me to eliminate a lot of excessive font usages.
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
Migrate to 100% Material3 text styling. I had to basically ignore the
intended styling here just to get a sensible design here, which is
"bad" but I do what I want. The only usage of MaterialComponents left
in the project now is the dialog since the new dialog style the worst
thing ever.
Use Material typography everywhere instead of using a mix of AppCompat
and Material styles. This is still based around MaterialComponents
though, as I'm not fully sure how to wield the new Material3 text
styles yet. This also completely phases out inter bold.
Show the name of the currently shown detail item when scrolling. This
is just UI candy that I've always wanted to add but couldn't due to
CollapsingToolbarLayout being a mess. This addition circumvents that
by simply doing some reflection magic and hooking the alpha of the
toolbar title to the current scroll state, solving the issue.
Improve playback persistence in the following ways:
1. Shift the boundary of PlaybackStateManager and PlaybackStateDatabase
so that the reading and searching phases both occur at the same time,
which is more efficient.
2. Improve music hashing so that conflicts are minimized [this also
helps the future playlists addition]
3. Generally improve code style
Revamp Auxio's icon entirely. Now it's generally more vibrant [won't
blend into the BG] and will actually has some style to it with an
angular song note instead of the default icon one.
Change CompactPlaybackFragment into a View. This completely fixes the
issue I tried to band-aid in ae39054. The code is a bit uglier, but
that's tolerable.
Band-aid an issue where the scroll position of any RecyclerView in a
PlaybackBarLayout would get consfused because while the main view was
present, the fragment was not inflated yet so that it would not show.
This is [kindof] fixed by moving the fragment instantiation to the
view initialization. However, sometimes the fragment might still not
be inflated. The fragment will likely be replaced with a view
eventually.
Re-add 2x2 widgets. They were originally removed due to strange layouts
in landscape mode, but that has now been fixed with a new "tiny" layout
meant for that specific edge case. Also rename the widget forms to more
sensible names and make the small (previously minimal) widget be
text-only again.
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
Remove the ability for the FAB to disappear on scroll, mostly because
the state would not be consistent and it was generally bad UX when
combined with the fast scroller.
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
Prevent issues with malformed widget forms on certain devices by
increasing the minimum widget height to 152dp, which is the height
that the minimal widget should take up.
Instead of having a play/pause header at the top of the song list, use
a FAB instead. This allows people to shuffle all of their songs even if
the songs tab isn't enabled, and it can be tranformed into a create FAB
when playlists are added.
Merge the fast scroller back into Auxio once again, albeit this time
it's AFS instead of IndicatorFastScroll. This not only slims down the
implementation but also allows me to stop the scroller from appearing
every time the home view is recreated. All modifications were noted
and attribution is included to abide by the Apache 2.0 license.
Enhance widgets in a couple of ways:
1. Make the cover art expand to fit it's aspect ratio with padding
instead of the entire widget. This does the cover art justice and
is more visually appealing in general.
2. Add two new widget forms: Terminal, which applies to only the
smallest widgets, and Minimal, which applies to short and wide
widgets
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
Turns out android does not play so nice with themed icons. Pixel
launcher will actually cache them and prevent them from updating
every time a theme is updated, making it impractical. Hoipefully
google will make theming icons easier in the future with some kind
of class that follows the style settings. One can hope.
My phone has just updated to Android 12, and Auxio looks very out of
place compared to the other themed APIs. Improve the usage of Material
You on the app icon and the widgets so that they line up a bit more.
Can't fully commit though since sometimes the colors can't be
replicated or because they don't look very good.
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.
This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
Update the app icon to reflect the new accents. Also move around some
things to make it easier to add dynamic colors later on. Don't make it
follow dynamic colors right now however, as I want to make sure it
lines up with the dynamic pixel icons before I make that change.
Mostly migrate to Material 3/Material You.
- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory
Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
Do a couple of UI changes I thought of over this week:
- Make the detail header text neutral, mostly so I can make it so that
the accent only corresponds to active thingsd
- Remove the vanity elevation from the cover images. This is mostly to
abide by Material Design.
- Move the about screen to it's own menu slot on the main fragment.
Re-add the play/shuffle options to the song list, now as a header. This
seems to be the best option UX-wise, but the implementation is really
I think the best option regarding that is to extend this idiom to all
lists or split these fragments up. Both are reasonable.
Make the seekbar more touchable by increasing it's height. This should
have no measurable impact since I did some layout black magic and made
the rest of the layout slightly inset into the SeekBar's bounds. This
is not a nice solution. Hopefully I'll be able to make a dedicated view
with a Seeker with the same insetting things later on.
Give up and add more material elements such as neutral toolbar colors
and rounded corners. This is largely for stylistic cohesion. I will
keep rounded corners to a minimum though, rounding album covers is a
crime against humanitity.
Refactor the styling again to make all styles start with the Auxio
prefix. Also try to phase out the usage of layout_width and
layout_height in most places, since those can cause a lot of
frustration if they aren't used in the layout they are expected in.
Remove the notification colorizing option. It's simply causing too many
bugs for it to be usable, especially on Android 11 with it's insane
behavior regarding album cover loading.
Completely refactor the detail module. This is for a few reasons:
- Prevent data regeneration every time a fragment re-creates.
- Make DetailModel follow the customs of other ViewModels.
- Simplify layouts into a single detail item to reduce code
complexity.
Currently sorting doesn't work, but that is still being worked out
as the legacy SortMode continues to be phased out of Auxio.
Re-add sorting to HomeFragment, except heavily improved. The major
improvement here is the addition of song sorting, which was a heavily
requested feature judging by #16. The setting does not save yet and
is not present in the detail fragments, but it is still a major
milestone for the new home ui.
Drop the Bridge theme and completely migrate to material. This is for
two reasons:
- To make Material You less painful
- Improve coloring [Dark mode, other colors, etc].
Most of the previous UI elements were kept [no rounded corners], but
did come at the cost of removing the hint tagline from the search bar
since there was simply no good way to integrate it. There are also
some other miscellanious issues [Weird selection menus, dividers are
not migrated still], but those will be fixed in future commits.
Make HomeFragment's AppBarLayout lift when the data scrolls. This
was something I wanted to do initially, but kept running into issues
with. Turns out the addition of my custom AppBarLayout made this pretty
trivial all things considered. The entire app now follows this idiom.
Brighten the dark theme somewhat. This is for two reasons:
- To make colorOnSurface stick out less like a sore thumb
- To be more in line with other material apps
- To make the dark theme differ from the black theme more
Black theme remains unchanged, so if one wants a much darker theme,
then they can use that.