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29 lines
831 B
C++
29 lines
831 B
C++
#pragma once
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#include "engine/framework/sampling/torch_random.h"
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#include "engine/models/stable_audio/assets.h"
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#include "engine/models/stable_audio/types.h"
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#include <cstdint>
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#include <vector>
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namespace engine::models::stable_audio {
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struct StableAudioSamplingState {
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int64_t audio_sample_size = 0;
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int64_t latent_sample_size = 0;
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int64_t batch = 0;
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int64_t channels = 0;
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int64_t schedule_points = 0;
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std::vector<float> schedule;
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std::vector<float> padding_mask;
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std::vector<float> noise;
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std::vector<float> local_add_conditioning;
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};
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StableAudioSamplingState prepare_stable_audio_sampling_state(
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const StableAudioConfig & config,
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const StableAudioRequest & request,
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const engine::sampling::TorchCudaSamplingPolicy & rng_policy);
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} // namespace engine::models::stable_audio
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