voice_audio_multi/include/engine/models/stable_audio/sampler.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

29 lines
831 B
C++

#pragma once
#include "engine/framework/sampling/torch_random.h"
#include "engine/models/stable_audio/assets.h"
#include "engine/models/stable_audio/types.h"
#include <cstdint>
#include <vector>
namespace engine::models::stable_audio {
struct StableAudioSamplingState {
int64_t audio_sample_size = 0;
int64_t latent_sample_size = 0;
int64_t batch = 0;
int64_t channels = 0;
int64_t schedule_points = 0;
std::vector<float> schedule;
std::vector<float> padding_mask;
std::vector<float> noise;
std::vector<float> local_add_conditioning;
};
StableAudioSamplingState prepare_stable_audio_sampling_state(
const StableAudioConfig & config,
const StableAudioRequest & request,
const engine::sampling::TorchCudaSamplingPolicy & rng_policy);
} // namespace engine::models::stable_audio