voice_audio_multi/include/engine/models/audiosr/frontend.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

38 lines
907 B
C++

#pragma once
#include "engine/framework/runtime/session.h"
#include "engine/models/audiosr/assets.h"
#include <cstdint>
#include <vector>
namespace engine::models::audiosr {
struct AudioSRFrontendOutput {
std::vector<float> waveform;
std::vector<float> mel;
std::vector<float> lowpass_waveform;
std::vector<float> lowpass_mel;
int64_t samples = 0;
int64_t original_samples = 0;
int64_t mel_frames = 0;
int64_t latent_time = 0;
};
class AudioSRFrontend {
public:
explicit AudioSRFrontend(const AudioSRAssets & assets);
AudioSRFrontendOutput compute(
const engine::runtime::AudioBuffer & audio,
uint32_t seed,
uint64_t lowpass_rng_offset = 0,
size_t threads = 0) const;
private:
AudioSRConfig config_;
std::vector<float> lowpass_sos_;
std::vector<float> lowpass_sos_valid_;
};
} // namespace engine::models::audiosr