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38 lines
907 B
C++
38 lines
907 B
C++
#pragma once
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#include "engine/framework/runtime/session.h"
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#include "engine/models/audiosr/assets.h"
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#include <cstdint>
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#include <vector>
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namespace engine::models::audiosr {
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struct AudioSRFrontendOutput {
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std::vector<float> waveform;
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std::vector<float> mel;
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std::vector<float> lowpass_waveform;
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std::vector<float> lowpass_mel;
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int64_t samples = 0;
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int64_t original_samples = 0;
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int64_t mel_frames = 0;
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int64_t latent_time = 0;
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};
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class AudioSRFrontend {
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public:
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explicit AudioSRFrontend(const AudioSRAssets & assets);
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AudioSRFrontendOutput compute(
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const engine::runtime::AudioBuffer & audio,
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uint32_t seed,
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uint64_t lowpass_rng_offset = 0,
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size_t threads = 0) const;
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private:
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AudioSRConfig config_;
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std::vector<float> lowpass_sos_;
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std::vector<float> lowpass_sos_valid_;
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};
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} // namespace engine::models::audiosr
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