voice_audio_multi/include/engine/models/ast_audioset/assets.h
Fabio c36510c21e
Some checks failed
Linux Build / Linux cpu (push) Has been cancelled
Linux Build / Linux cpu-clang (push) Has been cancelled
Linux Build / Linux vulkan (push) Has been cancelled
mac-build / macOS CPU (push) Has been cancelled
Nix Build / Nix (cpu) (push) Has been cancelled
Nix Build / Nix (vulkan) (push) Has been cancelled
windows-build / Windows CPU (push) Has been cancelled
Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

36 lines
822 B
C++

#pragma once
#include "engine/framework/assets/resource_bundle.h"
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
namespace engine::models::ast_audioset {
struct Config {
int64_t hidden_size = 0;
int64_t layers = 0;
int64_t heads = 0;
int64_t intermediate_size = 0;
int64_t patch_size = 0;
int64_t frequency_stride = 0;
int64_t time_stride = 0;
int64_t max_length = 0;
int64_t num_mel_bins = 0;
float layer_norm_eps = 0.0f;
int sample_rate = 0;
float feature_mean = 0.0f;
float feature_std = 0.0f;
std::vector<std::string> labels;
};
struct Assets {
assets::ResourceBundle resources;
Config config;
};
std::shared_ptr<Assets> load_assets(const std::filesystem::path & model_path);
} // namespace engine::models::ast_audioset