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36 lines
822 B
C++
36 lines
822 B
C++
#pragma once
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#include "engine/framework/assets/resource_bundle.h"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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namespace engine::models::ast_audioset {
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struct Config {
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int64_t hidden_size = 0;
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int64_t layers = 0;
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int64_t heads = 0;
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int64_t intermediate_size = 0;
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int64_t patch_size = 0;
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int64_t frequency_stride = 0;
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int64_t time_stride = 0;
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int64_t max_length = 0;
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int64_t num_mel_bins = 0;
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float layer_norm_eps = 0.0f;
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int sample_rate = 0;
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float feature_mean = 0.0f;
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float feature_std = 0.0f;
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std::vector<std::string> labels;
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};
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struct Assets {
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assets::ResourceBundle resources;
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Config config;
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};
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std::shared_ptr<Assets> load_assets(const std::filesystem::path & model_path);
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} // namespace engine::models::ast_audioset
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