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18 lines
433 B
C++
18 lines
433 B
C++
#pragma once
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#include "engine/framework/runtime/session.h"
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namespace engine::models::ace_step {
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struct AceStepRepaintSpliceSource {
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runtime::AudioBuffer audio;
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float start_seconds = 0.0F;
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float end_seconds = 0.0F;
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};
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void ace_step_apply_repaint_waveform_splice(
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runtime::AudioBuffer & decoded,
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const AceStepRepaintSpliceSource & source,
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float crossfade_seconds);
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} // namespace engine::models::ace_step
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