voice_audio_multi/include/engine/models/ace_step/repaint.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

18 lines
433 B
C++

#pragma once
#include "engine/framework/runtime/session.h"
namespace engine::models::ace_step {
struct AceStepRepaintSpliceSource {
runtime::AudioBuffer audio;
float start_seconds = 0.0F;
float end_seconds = 0.0F;
};
void ace_step_apply_repaint_waveform_splice(
runtime::AudioBuffer & decoded,
const AceStepRepaintSpliceSource & source,
float crossfade_seconds);
} // namespace engine::models::ace_step