tileserver-gl/CHANGELOG.md
Andrew Calcutt 97be9db6b7
Upgrade Express to v5 +Canvas v3 + code cleanup (#1429)
* first attempt to upgrade express to v5

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* try to fix https://github.com/maptiler/tileserver-gl/issues/1411

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup server.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup serve_font.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup sever_rendered.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup server_data.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup serve_style

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Update serve_style.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Move UV_THREADPOOL_SIZE  to main thred

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup utils.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Use common app.get for images and static images

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add allowedTileSizes and option

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup error responses

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* fix /style/id.json with next('route')

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* improve sprite path

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add parseFloadts around zxy

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* simplify server_data

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* move tile fetch and add fix verbose logging

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add Handling request to verbose logging

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* first attempt to upgrade express to v5

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* try to fix https://github.com/maptiler/tileserver-gl/issues/1411

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup server.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup serve_font.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup sever_rendered.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup server_data.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup serve_style

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Update serve_style.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Move UV_THREADPOOL_SIZE  to main thred

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup utils.js

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* Use common app.get for images and static images

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add allowedTileSizes and option

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* cleanup error responses

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* fix /style/id.json with next('route')

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* improve sprite path

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add parseFloadts around zxy

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* simplify server_data

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* move tile fetch and add fix verbose logging

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* add Handling request to verbose logging

Co-Authored-By: Andrew Calcutt <acalcutt@techidiots.net>

* merge elevation changes

* lint format

* add verbose logging, improve headers

* try to fix codeql

Information exposure through a stack trace

* test

* all tests passing

* cleanup unneeded changes

* cleanup

* try to fix codeql error

* font fixes

* fix tile size issue

* try to improve scale + codeql

* codeql for sprite logging

* codeql serve fonts

* codeql fixes

* fix failing test with multiple fonts

* Update serve_font.js

* codeql

* codeql

* codeql

* Update utils.js

* codeql

* codeql

* codeql

* codeql

* codeql sanitize

* Update serve_font.js

* Update serve_font.js

* remove useless assignment

* move isGzipped

* add if-modified-since and cache-control

* use consistent cache control

* reformat

* codeql

* codeql

* codeql

* codeql

* codeql

* codeql

* codeql

* Update serve_font.js

* Update serve_font.js

* Update serve_font.js

* Update serve_style.js

* Update serve_style.js

* Update serve_style.js

* Revert "Update serve_style.js"

This reverts commit e0574b1887.

* Revert "Update serve_style.js"

This reverts commit b1e1d72f25.

* Revert "Update serve_style.js"

This reverts commit 0f3629c752.

* Add readFile function

* use readFile, add path.normalize

* Update serve_rendered.js

* simplify input checking

* Update utils.js

* codeql

* Revert "codeql"

This reverts commit e18874fda0.

* Revert "Update utils.js"

This reverts commit 5de617dfe2.

* Revert "simplify input checking"

This reverts commit 62a3212629.

* move allowed functions to utils.js

* use xy[0],xy[1],

* uprade canvas per https://github.com/maptiler/tileserver-gl/issues/1433

* make font regex less restrictive

* fix regex error

* Add version and changelog

* Update CHANGELOG.md

* Update CHANGELOG.md
2025-01-10 19:34:17 -05:00

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# tileserver-gl changelog
## 5.1.0-pre.0
* Upgrade Express to v5 + Canvas to v3 + code cleanup (https://github.com/maptiler/tileserver-gl/pull/1429) by @acalcutt
* Terrain Preview and simple Elevation Query (https://github.com/maptiler/tileserver-gl/pull/1425 and https://github.com/maptiler/tileserver-gl/pull/1432) by @okimiko
* add progressive rendering option for static jpeg images (#1397) by @samuel-git
## 5.0.0
* Update Maplibre-Native to [v6.0.0](https://github.com/maplibre/maplibre-native/releases/tag/node-v6.0.0) release by @acalcutt in https://github.com/maptiler/tileserver-gl/pull/1376 and @dependabot in https://github.com/maptiler/tileserver-gl/pull/1381
* This first release that use Metal for rendering instead of OpenGL (ES) for macOS.
* This the first release that uses OpenGL (ES) 3.0 on Windows and Linux
* Note: Windows users may need to update their [c++ redistributable ](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170) for maplibre-native v6.0.0