
Remove childish wording/diatribes from the codebase that were added when I was younger. I'm an adult now. I have to make this repository at least somewhat professional.
348 lines
19 KiB
Markdown
348 lines
19 KiB
Markdown
# Architecture
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This document is designed to provide an overview of Auxio's architecture and design decisions. It
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will be updated as Auxio changes, however it may not completely line up as parts of the codebase
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will change rapidly at times.
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## Core Facets
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Auxio has a couple of core systems or concepts that should be understood when working with the
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codebase.
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#### Package Structure
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Auxio is deliberately structured in a way that I call "Anti-CLEAN Architecture". There is one
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gradle project, with sub-packages that are strictly feature-oriented. For example, playback code is
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exclusively in the `playback` package, and detail code is exclusively in the `detail` package.
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Sub-packages can be related to the code it contains, such as `detail.recycler` for the detail UI
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adapters, or hey can be related to a sub-feature, like `playback.queue` for the queue UI.
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The outliers here are `.ui` and `.util`, which are generic utility or component packages.
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Sticking to a single project reduces compile times, makes it easier to add new features, and simply
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makes Auxio's code better to reason about since you don't have to jump across disparately related
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gradle projects.
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A full run-down of Auxio's current package structure as of the latest version is shown below.
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```
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org.oxycblt.auxio # Main UIs
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├──.detail # Album/Artist/Genre detail UIs
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│ └──.recycler # RecyclerView components for detail UIs
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├──.home # Home UI
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│ ├──.fastscroll # Fast scroller UI
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│ ├──.list # Home item lists
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│ └──.tabs # Home tab customization
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├──.image # Image loading components
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├──.music # Music data and loading
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│ ├──.dirs # Music folders UI + systems
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│ └──.system # Internal music loading
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├──.playback # Playback UI + Systems
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│ ├──.queue # Queue UI
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│ ├──.replaygain # ReplayGain System + UIs
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│ ├──.state # Playback state backend
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│ └──.system # System-side playback [Services, ExoPlayer]
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├──.search # Search UI
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├──.settings # Settings UI + Systems
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│ └──.ui # Preference extensions
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├──.ui # Custom android components
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│ ├──.accent # Color Scheme UI + Systems
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│ ├──.fragment # Fragment extensions
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│ ├──.recycler # RecyclerView extensions
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│ └──.system # System-side components
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├──.util # Shared utilities
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└──.widgets # AppWidgets
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```
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Each package is gone over in more detail later on.
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#### UI Structure
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Auxio only has one activity, `MainActivity`. Do not try to add more activities to the codebase.
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Instead, a new UI should be added as a new `Fragment` implementation and added to one of the two
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navigation graphs:
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- `nav_main`: Navigation *from* `MainFragment`
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- `nav_explore`: Navigation *in* `MainFragment`
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Fragments themselves are based off several extensions that enable extra functionality, such as
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ViewBinding or safe `PopupMenu` creation.
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Generally:
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- Most variables are kept as member variables, and cleared out when the view is destroyed.
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- Observing data is done through the `Fragment.launch` extension, and always points to another
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function in order to reduce possible memory leaks.
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- When possible (and readable), `Fragment` implementations inherit any listener interfaces they
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need, and simply clear them out when done.
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`findViewById` is to **only** be used when interfacing with non-Auxio views. Otherwise, view-binding
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should be used in all cases. Code that involves retrieving the binding should be isolated into its
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own function, with the binding being obtained by calling `requireBinding`.
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At times it may be more appropriate to use a `View` instead of a fragment. This is okay as long as
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view-binding is still used.
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Auxio uses `RecyclerView` for all list information. To manage some complexity, there are a few
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conventions that are used when creating adapters. These can be seen in the `RecyclerFramework`
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file and in adapter implementations.
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#### Object communication
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Auxio's codebase is mostly centered around 4 different types of code that communicates with
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each-other.
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- UIs: Fragments, RecyclerView items, and Activities are part of this class. All of them should have
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little data logic in them and should primarily focus on displaying information in their UIs.
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- ViewModels: These usually contain data and values that a UI can display, along with doing data
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processing. The data ten takes the form of `MutableStateFlow` or `StateFlow`, which can be observed.
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- Services: Auxio's services are intended to perform some kind of long-running task, while driving
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the Shared Object related to the work that they are doing.
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- Shared Objects: These are the fundamental building blocks of Auxio, and exist at the process
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level. These are usually retrieved using `getInstance` or a similar function. Usually, methods in
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these are also Synchronized to prevent issues with global/mutable/concurrent state. Shared Objects
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should be avoided in UIs, as their volatility can cause problems. Its better to use a ViewModel
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and their exposed data instead.
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- Utilities: These are largely found in the `.util` package, taking the form of standalone or
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extension functions that can be used anywhere.
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Ideally, UIs should only be talking to ViewModels, ViewModels and Services should only be talking
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to the Shared Objects, and Shared Objects should only be talking to other shared objects. All
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objects can use the utility functions where appropriate.
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#### Data objects
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Auxio represents data in multiple ways.
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`Item` is the base class for most music and UI data in Auxio, with a single ID field meant to mark it as unique.
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It has the following implementations:
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- `Music` is a `Item` that represents music. It adds a `name` field that represents the raw name
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of the music (from `MediaStore`), and a `resolveName` method meant to resolve the name in context
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of the UI.
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- `MusicParent` is a type of `Music` that contains children.
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- `Header` corresponds to a simple header with a title and no interaction functionality. There are
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also the `detail`-specific `DiscHeader` and `SortHeader`, however these are largely unrelated to
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`Header`.
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Other data types represent a specific UI configuration or state:
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- Data structures like `Sort` contain an ascending state that can be modified immutably.
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- Enums like `MusicMode` and `RepeatMode` only contain static data, such as a string resource.
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Things to keep in mind while working with music data:
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- `id` is not derived from the `MediaStore` ID of the music data. It is actually a hash of the
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unique, non-subjective fields of the music data. Attempting to use it as a `MediaStore` ID will
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result in errors.
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- Any field or method beginning with `_` is off-limits. These fields are meant for use within
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the indexer and generally provide poor UX to the user. The only reason they are public is to
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simplify the loading process, as there is no reason to remove internal fields given that it won't
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free memory.
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- `rawName` is used when doing internal work, such as saving music data or diffing items
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- `sortName` is used in the fast scroller indicators and sorting. Avoid it wherever else.
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- `resolveName()` should be used when displaying any kind of music data to the user.
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- For songs, `individualArtistRawName` and `resolveIndividualArtistName` should always be used when
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displaying the artist of a song, as it will always show collaborator information first before
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defaulting to the album artist.
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#### Music Access
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Whereas other apps load music from `MediaStore`, Auxio does not do that, as it prevents any kind of
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reasonable metadata functionality (ex. Album Artists). Instead, Auxio loads all music into an
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in-memory relational construct called `Library`.
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`Library` is obtained from `MusicStore`, however since Auxio's music loading is asynchronous and
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can occur several times over the runtime of the app, it is highly recommended for code to rely
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on `MusicStore.Callback`. In the case that a piece of code would only be ran if there was a library,
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`requireNotNull` can be used, however this is highly risky.
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Since Shared Objects should not be attached to the Callback system of another Shared Object, it
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is highly recommended to check for the existence of a `Library` if required, and no-op if it was
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not available.
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Monitoring the loading progress (Internally called the indexing state) should be done sparingly,
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and is best done with `MusicViewModel`.
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#### Playback System
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The android/androidx media state APIs are poorly designed, and are often the cause of the strange queue
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behavior and jank you see in other apps. So, Auxio does not use it, instead implementing it's own
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playback engine that is more controllable and sensible and simply mirroring it to the android APIs.
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The diagram below highlights the overall structure and connections:
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```
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┌──────────────────── PlaybackService
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│ │
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PlaybackStateManager [Communicates with] │
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│ │ [Controls]
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│ │
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│ ├ WidgetComponent
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│ ├ NotificationComponent
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│ ├ MediaSessionComponent
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│ └ Player
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│
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│
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└──────────────────── PlaybackViewModel ───────────────────── UIs
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[Controls]
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```
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`PlaybackStateManager` is the shared object that contains the master copy of the playback state,
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doing all operations on it. This object should ***NEVER*** be used in a UI, as it does not sanitize
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input and can cause major problems if a Volatile UI interacts with it. It's callback system is also
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prone to memory leaks if not cleared when done.
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For UIs, `PlaybackViewModel` exists instead. It provides safe, observable data and abstractions to
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make managing the playback state simple from the UI.
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`PlaybackService`'s job is to use the playback state to manage the ExoPlayer instance, the
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notification, the media session, the widget, and also modify the state depending on system events,
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such as when a button is pressed on a headset. It should **never** be bound to, mostly because
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there is no need given that `PlaybackViewModel` exposes the same data in a much safer fashion.
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#### Data Integers
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Integer representations of data/UI elements are used heavily in Auxio, primarily for efficiency. To
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prevent any strange bugs, all integer representations must be unique. To see a table of all current
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integers, see the `IntegerTable` class within the project.
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Some datatypes [like `Tab` and `Sort`] have even more fine-grained integer representations for other
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data. More information can be found in the documentation for those datatypes.
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## Package-by-package rundown
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#### `org.oxycblt.auxio`
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This is the root package and contains the application instance and the landing UIs. This should be
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kept sparse with most other code being placed into a package.
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#### `.detail`
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Contains all the detail UIs for some data types in Auxio. All detail user interfaces share the same
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base layout (A Single RecyclerView) and only change the adapter/data being used. The adapters
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display both the header with information and the child items of the item itself, usually with a data
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list similar to this:
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`Item being displayed | Header Item | Child Item | Child Item | Child Item...`
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Note that the actual dataset used is more complex once sorting and disc numbers is taken into
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account.
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#### `.home`
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This package contains the components for the "home" UI in Auxio, or the UI that the user first sees
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when they open the app.
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- The base package contains the top-level components that manage the FloatingActionButton, AppBar,
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and ViewPager instances.
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- The `fastscroll` package contains the fast scroll component used in each list of music
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- The `list` package contains the individual fragments for each list of music. These are all placed
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in the top-level ViewPager instance.
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- The `tabs` package contains the data representation of an individual library tab and the UIs for
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editing them.
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#### `.image`
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[Coil](https://github.com/coil-kt/coil) is the image loader used by Auxio. This package contains the
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components Auxio leverages to load images in a stable manner. Usually, you do not need to import
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this package elsewhere, but there are some important components:
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- `BitmapProvider`, which allows external components (Such as in PlaybackService) to load a `Bitmap`
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in a way not prone to race conditions. This should not be used for UIs.
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- `BaseFetcher`, which is effectively Auxio's image loading routine. Most changes to image loading
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should be done there, and not it's sub-classes like `AlbumArtFetcher`.
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This package also contains the two UI components used for all covers in Auxio:
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- `StyledImageView`, which adds extensions for dynamically loading covers, handles rounded corners,
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and a stable icon style.
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- `ImageGroup`, an extension of `StyledImageView` that all of the previous features, alongside a
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playing indicator and one custom view.
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#### `.music`
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This package contains all `Music` implementations, the music loading implementation, and the music
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folder system. This is the second most complicated package in the app, as loading music in a sane
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way is quite difficult.
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The major classes are:
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- `MusicStore`, which is the container for a `Library` instance. Any code wanting to access the
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library should use this.
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- `Indexer`, which manages how music is loaded. This is only used by code that must manage or
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mirror the music loading state.
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- The extractor system, which is Auxio's music parser. It's structured as several "Layer" classes
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that build on eachother to implement version-specific functionality.
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Internally, there are several other major systems:
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- `IndexerService`, which does the indexer work in the background.
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- `StorageFramework`, which is a group of utilities that allows Auxio to be volume-aware and to
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work with both extension-based and format-based mime types.
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- Configuration models like `MusicMode` and `Sort`, which are tangentally related to operations
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done on music
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The music loading process is roughly as follows:
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1. Something triggers `IndexerService` to start indexing, either by the UI or by the service itself
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starting.
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2. `Indexer` picks an appropriate `Backend`, and begins loading music. `Indexer` may periodically
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update it's state during this time with the current progress.
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3. In the case that `IndexerService` is killed, `Indexer` falls back to a previous state (or null
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if there isn't one).
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4. If the music loading process completes, `Indexer` will push a `Response`. `IndexerService` will
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read this, and in the case that the new `Library` differs, it will push it to `MusicStore`.
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5. `MusicStore` updates any `Callback` instances with the new `Library`.
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#### `.playback`
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This module not only contains the playback system described above, but also multiple other
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components:
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- `queue` contains the Queue UI and it's fancy item system.
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- `replaygain` contains the ReplayGain implementation and the UIs related to it. Auxio's ReplayGain
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implementation is somewhat different compared to other apps, as it leverages ExoPlayer's metadata
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and audio processing systems to not only parse ReplayGain tags, but also allow volume amplification
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above 100%.
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- `state` contains the core playback state and persistence system.
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- `system` contains the system-facing playback system, i.e `PlaybackService`.
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The base package contains the user-facing UIs representing the playback state, specifically the
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playback bar and the playback panel that it expands into. Note that while the playback UI does rely
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on `BottomSheetLayout`, the layout is designed to be at least somewhat re-usable, so it is in the
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generic `.ui` class.
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#### `.search`
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Package for Auxio's search functionality, `SearchViewHolder` handles the data results and filtering
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while `SearchFragment`/`SearchAdapter` handles the display of the results and user input.
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#### `.settings`
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The settings system is primarily based off of `Settings`, a type-safe wrapper around
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`SharedPreferences`. `Settings` is not a shared object, but actually a utility instantiated
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with a `Context`. Thus, the way to leverage them differs depending on if the code is in a UI,
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ViewModel, Shared Object, or Service.
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Internally, the settings package also leverages a couple custom preference implementations,
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notably `IntListPreference`, which enables a normal choice preference to be backed by the
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integer data that Auxio uses.
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#### `.ui`
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Shared views and view configuration models. This contains:
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- Important `Fragment` superclasses like `ViewBindingFragment` and `MenuFragment`
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- Customized views such as `AuxioAppBarLayout`, and others, which fix shortcomings with the
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default implementations.
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- `ForegroundManager` and `ServiceNotification`, which remove boilerplate regarding service
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foreground instantiation.
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- The `RecyclerView` adapter framework described previously.
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- `BottomSheetLayout`, which implements a bottom sheet in a way that is not completely broken.
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- Standard `ViewHolder` implementations that can be used for common datatypes.
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- `NavigationViewModel`, which acts as an interface to control navigation to a particular item and
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navigation within `MainFragment`
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#### `.util`
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Shared utilities. This is primarily for QoL when developing Auxio. Documentation is provided on each method.
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Utilities are separated into a few groups:
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- Context utilities are extensions of `Context` and generally act as shortcuts for that class.
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- Framework utilities extend a variety of view implementations to add new behavior or shortcuts.
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- Primitive utilities operate on basic datatypes and are mostly shortcuts.
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- Log utilities are a more light-weight logging framework that Auxio leverages instead of
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bloated and over-engineered libraries like Timber.
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#### `.widgets`
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This package contains Auxio's AppWidget implementation, which deviates from other AppWidget
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implementations by packing multiple different layouts into a single widget and then switching
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between them depending on the widget size. Note that since `RemoteViews` and the AppWidget API
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in general is incredibly outdated and limited, this package deviates from much of Auxio's normal UI
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conventions.
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PlaybackService owns `WidgetComponent`, which listens to `PlaybackStateManager` for updates. During
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an update, it reloads all song metadata and playback state into a `WidgetState`, which is an
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immutable version of the playback state that negates some of the problems with using a volatile
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shared object.
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`WidgetProvider` is the widget "implementation" exposed in the manifest. When `WidgetComponent`
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updates it, the class will create a series of layouts [e.g "Forms"] for a variety of "size buckets"
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that would adequately contain the widget. This is then used as the widget views, either with the
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native responsive behavior on Android 12 and above, or with the responsive behavior back-ported
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to older devices.
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