
Move the switch from IO to Main to within Indexer itself, through withContext. This is much easier to work with than the previous system of a separate "update" coroutine, which isn't really needed anymore given that I no longer need to do IO work when sanitizing the playback state.
296 lines
19 KiB
Markdown
296 lines
19 KiB
Markdown
# Architecture
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This document is designed to provide an overview of Auxio's architecture and design decisions. It will be updated as Auxio changes.
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## Core Facets
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Auxio has a couple of core systems or concepts that should be understood when working with the codebase.
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#### Package Structure
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Auxio is deliberately structured in a way that I call "Anti-CLEAN Architecture". There is one gradle project, with sub-packages that
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are strictly feature-oriented. For example, playback code is exclusively in the `playback` package, and detail code is exclusively in
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the `detail` package. Sub-packages can be related to the code it contains, such as `detail.recycler` for the detail UI adapters, or
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hey can be related to a sub-feature, like `playback.queue` for the queue UI.
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The outliers here are `.ui` and `.util`, which are generic utility or component packages.
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Sticking to a single project reduces compile times, makes it easier to add new features, and simply makes Auxio's code easier to
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reason about.
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A full run-down of Auxio's current package structure as of the latest version is shown below.
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```
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org.oxycblt.auxio # Main UIs
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├──.detail # Album/Artist/Genre detail UIs
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│ └──.recycler # RecyclerView components for detail UIs
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├──.home # Home UI
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│ ├──.fastscroll # Fast scroller UI
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│ ├──.list # Home item lists
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│ └──.tabs # Home tab customization
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├──.image # Image loading components
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├──.music # Music data and loading
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│ ├──.backend # System-side music loading
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│ └──.dirs # Music Folders UI + Systems
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├──.playback # Playback UI + Systems
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│ ├──.queue # Queue UI
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│ ├──.replaygain # ReplayGain System + UIs
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│ ├──.state # Playback state backend
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│ └──.system # System-side playback [Services, ExoPlayer]
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├──.search # Search UI
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├──.settings # Settings UI + Systems
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│ └──.ui # Preference extensions
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├──.ui # Shared views and models
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│ └──.accent # Color Scheme UI + Systems
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├──.util # Shared utilities
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└──.widgets # AppWidgets
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```
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Each package is gone over in more detail later on.
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#### UI Structure
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Auxio only has one activity, `MainActivity`. Do not try to add more activities to the codebase. Instead, a new UI
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should be added as a new `Fragment` implementation and added to one of the two navigation graphs:
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- `nav_main`: Navigation *from* `MainFragment`
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- `nav_explore`: Navigation *in* `MainFragment`
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Fragments themselves are based off a super class called `ViewBindingFragment` that takes a view-binding and then
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leverages it within the fragment lifecycle.
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Generally:
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- Most variables are kept as member variables, and cleared out when the view is destroyed.
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- Observing data is done through the `Fragment.launch` extension, and always points to another function
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in order to reduce possible memory leaks.
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- When possible (and readable), `Fragment` implementations inherit any listener interfaces they need,
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and simply clear them out when done.
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`findViewById` is to **only** be used when interfacing with non-Auxio views. Otherwise, view-binding should be
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used in all cases. Code that involves retrieving the binding should be isolated into its own function, with
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the binding being obtained by calling `requireBinding`.
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At times it may be more appropriate to use a `View` instead of a full blown fragment. This is okay as long as
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view-binding is still used.
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Auxio uses `RecyclerView` for all list information. Due to the complexities of Auxio, the way one defines an
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adapter differs quite heavily from the normal library. Generally, start with `MonoAdapter` for a list with one
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type of data and `MultiAdapter` for lists with many types of data, then follow the documentation to see how
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to fully implement the class.
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#### Object communication
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Auxio's codebase is mostly centered around 4 different types of code that communicates with each-other.
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- UIs: Fragments, RecyclerView items, and Activities are part of this class. All of them should have little data logic
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in them and should primarily focus on displaying information in their UIs.
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- ViewModels: These usually contain data and values that a UI can display, along with doing data processing. The data
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often takes the form of `MutableStateFlow` or `StateFlow`, which can be observed.
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- Shared Objects: These are the fundamental building blocks of Auxio, and exist at the process level. These are usually
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retrieved using `getInstance` or a similar function. Shared Objects should be avoided in UIs, as their volatility can
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cause problems. Its better to use a ViewModel and their exposed data instead.
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- Utilities: These are largely found in the `.util` package, taking the form of standalone or extension functions
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that can be used anywhere.
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Ideally, UIs should only be talking to ViewModels, ViewModels should only be talking to the Shared Objects, and Shared Objects
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should only be talking to other shared objects. All objects can use the utility functions where appropriate.
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#### Data objects
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Auxio represents data in multiple ways.
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`Item` is the base class for most music and UI data in Auxio, with a single ID field meant to mark it as unique.
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It has the following implementations:
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- `Music` is a `Item` that represents music. It adds a `name` field that represents the raw name of the music (from `MediaStore`),
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and a `resolveName` method meant to resolve the name in context of the UI.
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- `MusicParent` is a type of `Music` that contains children.
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- `Header` corresponds to a simple header with a title and no interaction functionality. There are also the detail-specific
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`DiscHeader` and `SortHeader`, however these are largely unrelated to `Header`.
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Other data types represent a specific UI configuration or state:
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- Sealed classes like `Sort` contain an ascending state that can be modified immutably.
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- Enums like `DisplayMode` and `RepeatMode` only contain static data, such as a string resource.
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Things to keep in mind while working with music data:
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- `id` is not derived from the `MediaStore` ID of the music data. It is actually a hash of the unique fields of the music data.
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Attempting to use it as a `MediaStore` ID will result in errors.
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- Any field or method beginning with `internal` is off-limits. These fields are meant for use within `MusicLoader` and generally
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provide poor UX to the user. The only reason they are public is to make the loading process not have to rely on separate "Raw"
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objects.
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- `rawName` is used when doing internal work, such as saving music data or diffing items
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- `sortName` is used in the fast scroller indicators and sorting. Avoid it wherever else.
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- `resolveName()` should be used when displaying any kind of music data to the user.
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- For songs, `individualArtistRawName` and `resolveIndividualArtistName` should always be used when displaying the artist of
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a song, as it will always show collaborator information first before defaulting to the album artist.
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#### Music Access
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All music on a system is asynchronously loaded into the shared object `MusicStore`. More specifically, it is accessible within
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the `Library` construct. By the nature of music loading, **`Library` may not be available at all times.**
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- ViewModels should try to await or gracefully exit the called method if `Library` is not available
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- In the case that a ViewModel needs a `Library` instance to function, it can be asserted with `requireNotNull`. This should be done sparingly.
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- Other shared objects that rely on `MusicStore` [like `PlaybackStateManager`] will no-op if music is not available.
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If the loading status needs to be shown in a UI, `MusicViewModel` can be used to observe the current music loader response.
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#### Playback System
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Auxio's playback system is somewhat unorthodox, as it avoids much of the android-provided APIs in favor of a more controllable and sensible system.
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The diagram below highlights the overall structure and connections:
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```
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┌──────────────────── PlaybackService ────────────────┐
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│ │ │
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PlaybackStateManager [Communicates with] │ │
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│ │ [Contains] │ [Communicates with]
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│ │ │
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│ ├ WidgetComponent ┤
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│ ├ NotificationComponent ┤
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│ ├ MediaSessionComponent ┤
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│ └ Player ┘
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│
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│
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└──────────────────── PlaybackViewModel ───────────────────── UIs
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[Communicates with]
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```
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`PlaybackStateManager` is the shared object that contains the master copy of the playback state, doing all operations on it. This object should
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***NEVER*** be used in a UI, as it does not sanitize input and can cause major problems if a Volatile UI interacts with it. It's callback system
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is also prone to memory leaks if not cleared when done. `PlaybackViewModel` should be used instead, as it exposes stable data and safe functions
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that UIs can use to interact with the playback state.
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`PlaybackService`'s job is to use the playback state to manage the ExoPlayer instance, the notification, the media session, the widget, and
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also modify the state depending on system events, such as when a button is pressed on a headset. It should **never** be bound to, mostly because
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there is no need given that `PlaybackViewModel` exposes the same data in a much safer fashion.
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#### Data Integers
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Integer representations of data/UI elements are used heavily in Auxio, primarily for efficiency. To prevent any strange bugs, all integer
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representations must be unique. To see a table of all current integers, see the `C` class within the project.
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Some datatypes [like `Tab` and `Sort`] have even more fine-grained integer representations for other data. More information can be found in
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the documentation for those datatypes.
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## Package-by-package rundown
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#### `org.oxycblt.auxio`
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This is the root package and contains the application instance and the landing UIs. This should be kept sparse with most other code being placed
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into a package.
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#### `.detail`
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Contains all the detail UIs for some data types in Auxio. All detail user interfaces share the same base layout (A Single RecyclerView) and
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only change the adapter/data being used. The adapters display both the header with information and the child items of the item itself, usually
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with a data list similar to this:
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`Item being displayed | Header Item | Child Item | Child Item | Child Item...`
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Each adapter instance also handles the highlighting of the currently playing item in the detail menu.
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#### `.home`
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This package contains the components for the "home" UI in Auxio, or the UI that the user first sees when they open the app.
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- The base package contains the top-level components that manage the FloatingActionButton, AppBar, and ViewPager instances.
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- The `fastscroll` package contains the fast scroll component used in each list of music
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- The `list` package contains the individual fragments for each list of music. These are all placed in the top-level ViewPager instance.
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- The `tabs` package contains the data representation of an individual library tab and the UIs for editing them.
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#### `.image`
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[Coil](https://github.com/coil-kt/coil) is the image loader used by Auxio. This package contains the components Auxio leverages to load images
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in a stable manner. Usually, you do not need to import this package elsewhere, but there are some important components:
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- `BitmapProvider`, which allows external components (Such as in PlaybackService) to load a `Bitmap` in a way not prone to race conditions.
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This should not be used for UIs.
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- `BaseFetcher`, which is effectively Auxio's image loading routine. Most changes to image loading should be done there, and not it's
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sub-classes like `AlbumArtFetcher`.
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This package also contains the two UI components used for all covers in Auxio:
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- `StyledImageView`, which adds extensions for dynamically loading covers, handles rounded corners, and a stable icon style.
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- `ImageGroup`, an extension of `StyledImageView` that all of the previous features, alongside a playing indicator and one custom view.
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#### `.music`
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This package contains all `Music` implementations, the music loading implementation, and the music folder system. This is the second
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most complicated package in the app, as loading music in a sane way is horribly difficult.
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Unlike other apps, Auxio does not load music from `MediaStore` as it is shown in the UI. That is dumb and stupid and prevents
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any advanced features like Album Artists. Instead, we have a single loading process that constructs an entire in-memory music
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library, which does increase memory usage, but allows for very high-quality metadata.
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The major classes are:
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- `MusicStore`, which is the container for a `Library` instance. Any code wanting to access the library should use this.
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- `Indexer`, which manages how music is loaded. This is only used by code that must reflect the music loading state.
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Internally, there are several other major systems:
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- `IndexerService`, which does the indexer work in the background.
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- `Indexer.Backend` implementations, which actually talk to the media database and load music. As it stands, there
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are two classes of backend:
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- Version-specific `MediaStoreBackend` implementations, which transform the (often insane) music data from Android
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into a usable `Song`.
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- `ExoPlayerBackend`, which mutates audio with extracted ID3v2 and Vorbis tags. This enables some extra features
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and side-steps unfixable issues with `MediaStore`
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- `StorageFramework`, which is a group of utilities that allows Auxio to be volume-aware and to work with both
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extension-based and format-based mime types.
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The music loading process is roughly as follows:
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1. Something triggers `IndexerService` to start indexing, either by the UI or by the service itself starting.
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2. `Indexer` picks an appropriate `Backend`, and begins loading music. `Indexer` may periodically update it's state
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during this time with the current progress.
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3. In the case that `IndexerService` is killed, `Indexer` falls back to a previous state (or null if there isn't one)
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4. If the music loading process completes, `Indexer` will push a `Response`. `IndexerService` will read this, and in
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the case that the new `Library` differs, it will push it to `MusicStore`
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5. `MusicStore` updates any `Callback` instances with the new `Library`.
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#### `.playback`
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This module not only contains the playback system described above, but also multiple other components:
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- `queue` contains the Queue UI and it's fancy item system.
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- `replaygain` contains the ReplayGain implementation and the UIs related to it. Auxio's ReplayGain implementation is
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somewhat different compared to other apps, as it leverages ExoPlayer's metadata and audio processing systems to not only
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parse ReplayGain tags, but also allow volume amplification above 100%.
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- `state` contains the core playback state and persistence system.
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- `system` contains the system-facing playback system, i.e `PlaybackService`
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The base package contains the user-facing UIs representing the playback state, specifically the playback bar and the
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playback panel that it expands into. Note that while the playback UI does rely on `BottomSheetLayout`, the layout is
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designed to be at least somewhat re-usable, so it is in the generic `.ui` class.
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#### `.search`
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Package for Auxio's search functionality, `SearchViewHolder` handles the data results and filtering while `SearchFragment`/`SearchAdapter` handles the
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display of the results and user input.
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#### `.settings`
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The settings system is primarily based off of `SettingsManager`, a wrapper around `SharedPreferences`. This allows settings to be read/written in a
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much simpler/safer manner and without a context being needed. The Settings UI is largely contained in `SettingsListFragment`, which is a standard
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`PreferenceFragment` implementation wrapped by the more general `SettingsFragment`.
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Internally, the settings package also leverages a couple custom preference implementations, notably `IntListPreference`, which enables
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a normal choice preference to be backed by the integer representations that Auxio uses.
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#### `.ui`
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Shared views and view configuration models. This contains:
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- Important `Fragment` superclasses like `ViewBindingFragment` and `MenuFragment`
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- Customized views such as `EdgeAppBarLayout`, and others, which just fix existing shortcomings with the views.
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- Configuration models like `DisplayMode` and `Sort`, which are used in many places but aren't tied to a specific feature.
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- The `RecyclerView` adapter framework described previously.
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- `BottomSheetLayout`, a highly important layout that underpins Auxio's UI flow.
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- Standard `ViewHolder` implementations that can be used for common datatypes.
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- `NavigationViewModel`, which acts as an interface to control navigation to a particular item and navigation within `MainFragment`
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#### `.util`
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Shared utilities. This is primarily for QoL when developing Auxio. Documentation is provided on each method.
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Utilities are separated into a few groups:
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- Context utilities are extensions of `Context` and generally act as shortcuts for that class.
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- Framework utilities extend a variety of view implementations to add new behavior or shortcuts.
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- Primitive utilities operate on basic datatypes and are mostly shortcuts.
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- Log utilities are a more light-weight logging framework that Auxio leverages instead of
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bloated and over-engineered libraries like Timber.
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#### `.widgets`
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This package contains Auxio's AppWidget implementation, which deviates from other AppWidget implementations by packing multiple
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different layouts into a single widget and then switching between them depending on the widget size. Note that since `RemoteViews`
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and the AppWidget API in general is incredibly outdated and limited, this package deviates from much of Auxio's normal UI
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conventions.
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The playback service owns `WidgetComponent`, which listens to `PlaybackStateManager` for updates. During an update, it reloads
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all song metadata and playback state into a `WidgetState`, which is an immutable version of the playback state that negates some
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of the problems with using a volatile shared object.
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`WidgetProvider` is the widget "implementation" exposed in the manifest. When `WidgetComponent` updates it, the class will create
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a series of layouts [e.g "Forms"] for a variety of "size buckets" that would adequately contain the widget. This is then used as
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the widget views, either with the native responsive behavior on Android 12 and above, or with the responsive behavior back-ported
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to older devices.
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