Commit graph

26 commits

Author SHA1 Message Date
Alexander Capehart
06d6495dcd
all: lint with ktlint
Just lint with ktlint. It has better import checking functionality.
2022-09-08 21:55:05 -06:00
Alexander Capehart
cafead8a88
deps: upgrade to android 13 [#129]
FINALLY upgrade to android 13.

I cannot believe it had to take until the release of the version to
finally update the SDK version, but of course it had to. For some
insane reason that I have no idea why it passed QA, the 33 SDK had
a crippling issue where attributes were not recognized. The only
way to fix this was to:

1. Upgrade to the newer studio version (Chipmunk Patch 2)
2. Upgrade to AGP 7.3.0-beta05.

Funny thing though. AGP 7.3.0 IS NOT COMPATIBLE WITH CHIPMUNK. Okay,
so we can upgrade to Dolphin then and then we can use AGP, right?
HAHAHA NOPE! Dolphin hasn't patched out the XML issue yet despite
every other release channel having a release on August 3rd. Did
some engineer at google just forget to make a release? What?

Okay, so I guess I'm forced to use Electric Eel, the UNSTABLE CANARY
VERSION that IS FILLED WITH BUGS. But oh wait, Electric Eel doesn't
like AGP 7.3.0 EITHER! It wants AGP 7.4.0, which IS ALSO IN ALPHA.
So, I'm forced to use the ALPHA studio and the ALPHA AGP version just
to use the android 13 SDK in a way that is not completely unbearable.

The android SDK, everyone.

(This is not a cry for help, I just want to write down my infinite
frustration with this stupid goose chase somewhere)
2022-08-15 19:54:37 -06:00
OxygenCobalt
f6429a878a
build: upgrade deps
Upgrade dependencies

AGP -> 7.2.2
Activity -> 2.5.1
Fragment -> 2.5.1
Lifecycle -> 2.5.1
Navigation -> 2.5.1
2022-08-04 11:52:57 -06:00
OxygenCobalt
090a1713dd
ui: rework iconography
Completely rework Auxio's iconography based on the new material symbols
icon set.

This does the following:
1. Switches the sharp + filled icon style to an outlined + round icon
style.
2. Removes 32dp icons from everywhere except the playback panel.

This does not:
1. Actually handle optical sizes right. This is going to take some more
work to make it harmonious with the current UI.
2. Update margins in some places to be harmonious with the new icons.
This is also going to take some more work to do properly.
2022-06-30 21:09:21 -06:00
OxygenCobalt
532a30325a
settings: revamp settingsmanager into settings
Revamp the shared object SettingsManager into a standalone utility
called Settings.

This makes many things easier in Auxio. It completely unifies the key
format that we use (Android Strings instead of Java consts), eliminates
the pretty dumb initialization method that we use, and eliminates the
dubiousness of holding a Context-related utility in a global field.

The only cost was having to migrate even more ViewModels to Android
ViewModels. Whatever.
2022-06-20 09:12:19 -06:00
OxygenCobalt
29fe849565
playback: add shuffle shortcut
Add a shortcut to shuffle all songs.

This is likely the only static shortcut Auxio will have. Top tracks
and recently added are completely useless for me, so I will never
add them. I may add more dynamic shortcuts for recently played items,
however.

Note that we use a basic black shuffle icon here. I will not add icon
customization to these shortcuts.
2022-06-18 11:20:22 -06:00
OxygenCobalt
b59ef1a746
info: update architecture
Update architecture to reflect the new changes made in 2.3.0.
2022-05-26 10:03:41 -06:00
OxygenCobalt
2d7dbd19cd
ui: rework custom ui components
Refactor the package structure and implementation of custom UI
components.
2022-05-21 14:52:08 -06:00
OxygenCobalt
b748d73abb
playback: rework audio focus
Rework audio focus to rely on the native ExoPlayer implementation
instead of a custom implementation.

Previously, we avoided ExoPlayer's AudioFocus system as it never
played after a transient lost. A few versions later now through,
now it does, so we may as well switch to it. This does introduce
a bug where ReplayGain functionality will conflict with audio
focus, but I hope to eliminate this with #115 as I switch to
an AudioProcessor instead of a callback.
2022-03-27 11:51:58 -06:00
OxygenCobalt
ee1a234e76
ui: rework base adapter class
Completely rework the base adapter class to require less boilerplate
and properly handle cases such as diffing. The major adapters have
been migrated to this system, but the other adapters have not been
changed so far.

This is only part 1 of a multi-part rework, as this is an incredibly
complex system.
2022-03-26 10:16:36 -06:00
OxygenCobalt
95057ec357
all: move all fragments to ViewBindingFragment
Move all fragment instances to the new ViewBindingFragment paradigm,
which should help immensely with reducing memory leaks from list
bindings and to really alleviate the overloaded onCreate functions.
2022-03-23 09:18:08 -06:00
OxygenCobalt
e4d4266e35
playback: rework playback slide up implementation
Rework the playback slide up implementation to be more straightfoward.

This is really composed of stylistic improvements, very little in
actual behavior changes. This does re-introduce a regression when
nothing is playing where the scroll position will become off when
rotating, but that desynchronization happens often so unless I were
to completely migrate both the panel and the bar to a view, I don't
really see it as an issue.
2022-03-20 12:33:49 -06:00
OxygenCobalt
608112a7ac
all: migrate to centralized constant table
Migrate to a centralized constant table for easier management.

Previously, Auxio would tie constants to the class itself, which
led to a largely disjointed system that relied on an internal table
so that it would stay sane. This commit moves all of those constants
to a single table for easier usage and management.
2022-03-19 20:05:57 -06:00
OxygenCobalt
9c07ad2d34
sort: completely rework class
Completely refactor the Sort class to be more efficient and
straightforward.

The original Sort class had *major* shortcomings, it was slow,
poorly organized, and relied on abusing compareBy to implement
special things like article sort. This rework eliminates all of
that in favor of a new system relying on custom comparators and
chaining to achieve something much faster and maintainable.
2022-03-19 15:44:11 -06:00
OxygenCobalt
33da09a08a
all: switch to spotless
Switch to the spotless linter with ktfmt used as a backend instead of
ktlint.

This switch was done for two reasons:
1. ktfmt is more thorough than ktlint
2. License headers can be added more effectively with spotless than
the default Android Studio behavior.

Dump all of the changes now so I don't have to deal with it over a long
period of time. I don't care.
2022-03-13 17:38:19 -06:00
OxygenCobalt
3293637cfd
all: minor cleanup
Do some minor cleanup before the next release.
2022-03-08 16:13:59 -07:00
OxygenCobalt
6d003c308b
playback: fix headset focus autoplay issue
Fix an issue where headset focus would result in unexpected playback
whenever the service started.

AudioManager.ACTION_HEADSET_PLUG seems to always fire when the initial
BroadcastReceiver is set up, which results in a weird bug where if a
wired headset is connected while PlaybackService is started, playback
will start immediately, which was not user friendly.

I fear that this may result in an edge case that results in headset
focus not firing in an unrelated situation, which in that case I would
be forced to remove headset autoplay entirely (or at least relegate it
to a quirk option).
2022-03-03 18:47:55 -07:00
OxygenCobalt
d7babcba71
ui: remove album name from song items
Remove the album name from the main song item in favor of a duration
value.

Auxio has traditionally used "Artist . Album" for song items. However,
this had some shortcomings:
1. The way the artist and album names are packed probably results in
truncation on small screens, which I doubt is very helpful.
2. All other items in Auxio have only one specific "subject" per line,
which makes the song items a bit of an outlier since it has two (the
artist and the album)
3. The empty space available could be used for another UI element,
such as a duration or maybe a menu button in the future.

For consistency, this also removes the song count from all album items
as well.
2022-02-25 08:12:26 -07:00
OxygenCobalt
4ccaa7c4bb
all: cleanup code
Clean up code and fits a bunch of miscellaneous issues.
2021-11-24 20:22:30 -07:00
OxygenCobalt
0e3ffb973b
coil: completely refactor image loading
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
2021-11-20 09:00:23 -07:00
OxygenCobalt
64c9a4a4a7
all: add license boilerplate
Actually bother to add license boilerplate. Even though I've written
the entirety of Auxio, the boilerplate will be under "Auxio Project"
instead, as I don't want to share my real name.
2021-08-07 17:00:28 -06:00
OxygenCobalt
f1245d7d40
Improve layout responsiveness
Make layouts better on all screen sizes.
2021-02-13 10:20:48 -07:00
OxygenCobalt
554a0f28b2
Fix more playback display issues
Fix some other problems with the way playback is displayed.
2021-01-18 14:03:32 -07:00
OxygenCobalt
1e102e9d5d
Fix theme bug
Fix an issue where setting the theme from AuxioApp will make the theme default to Theme.Base for...some reason...
2021-01-17 07:49:08 -07:00
OxygenCobalt
9ab8b4e018
Added elevation to detail covers
Added some elevation to the images on the detail fragments.
2021-01-14 19:26:19 -07:00
OxygenCobalt
1ae4d21b18
Create dedicated app object
Create a dedicated app object to fix issues with settings initialization & image loading.
2021-01-14 07:42:56 -07:00