Commit graph

850 commits

Author SHA1 Message Date
OxygenCobalt
d9e2d7f07a
docs: rework contribution info
Update the contribution information and templates.

The contribution information and templates were growing a bit stale,
given that they haven't gotten a refresh since ~1.3.0. This commit
reworks them to be more thorough and straightfoward.
2022-02-06 14:33:36 -07:00
OxygenCobalt
470187422a
docs: add changelog
Add a CHANGELOG document that keeps track of the past and current
release notes.

Making all of our releases rely on GitHub to keep track of them is not
really a good idea, so this document serves as a record of past release
changelogs just as a pre-caution. It also allows a live preview of the
next version whenever something is changed.
2022-02-06 14:01:03 -07:00
OxygenCobalt
8e0d27696d
detail: improve track number handling
Improve the way track numbers are handled in the album detail view.

Previously, Auxio would show track numbers by simplying stringifying
the integer and then showing it in a TextView. This was problematic for
two reasons:
- Numerics from other languages like Arabic would not be respected
- Invalid track numbers [e.g 0] would be shown regardless of the
situation.

This commit fixes that by placing all track numbers through a format
string first, and showing a generic song icon instead of a number
whenever the track number is 0.
2022-02-06 11:19:50 -07:00
OxygenCobalt
4b919b121a
util: rework context utilities
Completely rework the Context extensions for resources.

Previously, Auxio has used a strange hodge-podge of context extensions
and verbose code to get resources. Fix this by unifying most of the
resource accesses under a single, unified set of extensions. The only
ones excluded for now is the getString call, as that is used in far too
many places to effectively replace.
2022-02-06 10:45:40 -07:00
OxygenCobalt
bd099aee7b
deps: upgrade
Like a while loop with no escape
Navigation -> 2.5.0-alpha01 [workaround for AGP 7.1]
Preference -> 1.2.0
Fragment -> 1.4.1
2022-02-06 09:08:10 -07:00
OxygenCobalt
0209e526e1
all: general cleanup
Do some general code cleanup.
2022-02-06 09:01:51 -07:00
OxygenCobalt
4d22b99577
playback: re-add index correction
Re-add index correction, albeit with a new system that accomodates the
single queue mechanism.

The issue with using the previous queue mechanism for the single queue
was that it risked using the index of an incorrect duplicate song, as
the search would always start at index 0. Fix this by implementing a
sort of "wobbly" search that starts at the current index and moves back
and forth, checking the closest items first and the furthest items
last.
2022-02-05 11:40:45 -07:00
OxygenCobalt
685d3af12f
settings: remove 1.4.0 compatibility
Remove 1.4.0 setting migrations.

It's been nearly a year. Everyone should have migrated by now.
2022-02-05 11:01:03 -07:00
OxygenCobalt
b047b50411
settings: add option to force-reload the app
Add an option to force-reload the app.

Currently, Auxio will load music once and then never re-load it. This
is a really decision I made early on and now regret completely. The
only way to remedy this properly is to create an automatic rescanning
system, but that is a major technical undertaking that I want to save
for later.

Resolves #71.
2022-02-05 10:30:03 -07:00
OxygenCobalt
0a216def1b
strings: tweak arabic translations
Fix the plurals and audit RTL usages in the arabic translations.
2022-02-05 10:06:13 -07:00
OxygenCobalt
4774fbaa4e
Merge branch 'dev' of https://github.com/hasanpasha/Auxio into arabic-dev 2022-02-05 09:49:52 -07:00
OxygenCobalt
92ac7d9a9d
strings: rework russian translations
Improve the russian translations for this app.

These translations were proposed by lisiczka43 with the following
rationale:

"[use] less literal translations, [use] shorter wording to fit into UI
elements,  [correct] mistranslations, [improve] consistency of
terminolgy, [enforce] strict ё, [add] missing new strings"

Apparently the previous russian translations were quite Amateurish.
This should make them better.
2022-02-05 09:45:18 -07:00
OxygenCobalt
20245db261
style: update inter
Update the inter font to v3.19.
2022-02-05 09:23:37 -07:00
OxygenCobalt
b121b6428d
music: refactor music grouping
Completely refactor the way music is grouped up into artists and
albums.

The issue with previous attempts at implementing better artist
management was the reliance on MediaStore IDs in many parts of the
program. Dumpster this by merging the hash and ID values into a
single field that is garunteed to be unique enough. This allows songs
to be adequately grouped into case-insensitive artists while also
deduplicating albums that may have been split my MediaStore due to
heterogeneous formats.

Resolves #66.
2022-02-04 20:55:48 -07:00
hasanpasha
bdaa0519d8 add arabic tranlation 2022-02-04 14:49:54 +03:00
OxygenCobalt
6e00fd1129
music: merge duplicate albums [#66]
Move all duplicate checking to the album creation stage, adding a new
check for duplicate albums.

Album names can be similarly duplicated as artist names, most often
when one has an album consisting of multiple differing file formats.
This commit fixes that by grouping albums up by their ID as usual,
but then merging together albums that have the same (lowercase) album
name and (lowercase) artist name.
2022-02-03 20:05:20 -07:00
OxygenCobalt
433d623f14
strings: fix improper usage of plurals
Use a proper composition of the "many" and "other" fields in the plural
fields of specific languages.

In the french/czech plural configuration, both "many" and "other" are
used for string fields. The lint does not make this obvious, so in
d7f34e6 I ended up switching the "other" field to "many". This resulted
in some devices on those languages crashing. To fix this, we define
the "many" and "other" fields with the same value to avoid a crash.

Resolves #69.
2022-02-02 07:17:28 -07:00
OxygenCobalt
3c9ffd5946
style: re-add inter
Re-add the inter typeface.

It's not good design to have two similar typefaces, so I may as well
revert back to Inter once and for all. It's too good of a typeface
compared to the mess of Roboto and other native fonts.
2022-01-30 20:31:40 -07:00
OxygenCobalt
9514f17bc7
music: group artists case-insensitively [#66]
Group up album artists case-insensitively.

Music files from the same artist may format the artist differently, such as being
in uppercase/lowercase forms. If we have already built an artist that has a
functionally identical name to another artist, then simply merge the artists
instead of keeping them separate.
2022-01-30 17:29:42 -07:00
OxygenCobalt
50a2305f63
music: respect individual artist names [#66]
Modify the music loader to use the normal artist name when using song
titles while still retaining album artist functionality.

Oftentimes music files will be tagged as to use the artist tag to
specify performers, collaborators, and others, and then use the album
artist tag to group them up into a single artist. Previously, Auxio
would only use the album artist tag, which flattened the collaborator
information out for consistency. Resolve this by implementing a sort
of "resolved artist name" for songs that is used in the UI and nowhere
else. This seems to work well, but at the same time further ruins the
API surface for handling music objects. An acceptable price to pay
for a better UX.
2022-01-30 16:46:11 -07:00
OxygenCobalt
50f6f8f348
style: migrate body type to roboto
Migrate to the native roboto typeface on body elements.

Migrating to the native typeface saves on APK size, contributes to a
more native look and feel, and create a more compact UI for smaller
devices. Inter Semibold remains as the "Flair" type that distinguishes
Auxio from other apps.
2022-01-29 10:25:35 -07:00
OxygenCobalt
44c53d96f3
Version 2.1.0
Ready for version 2.1.0 of Auxio.
2022-01-28 19:22:18 -07:00
OxygenCobalt
d540773664
deps: fix aar issues
Fix insane build issues with the new aar system through means that I
really don't understand.
2022-01-27 19:41:25 -07:00
OxygenCobalt
5b5aa24f5c
deps: use aar
Bundle our custom ExoPlayer components into aar instead of directly
depending on the project. This just makes things far better regarding
ease of use and reproducible builds.
2022-01-27 15:05:45 -07:00
OxygenCobalt
f2e4a3a369
deps: move exoplayer to app
Move ExoPlayer from a top-level directory to srclibs.
2022-01-26 19:56:38 -07:00
OxygenCobalt
d7f34e6b94
all: migrate to api 32
Actually migrate to API 32 [Android 12L], co-inciding with the upgrade
of my studio install and the android gradle plugin. Alongside this, add
a bunch of fixes for lints that the new studio picked up.
2022-01-25 18:59:16 -07:00
OxygenCobalt
317b12579c
playback: expose media button receiver
Expose a custom MediaButtonReceiver that handles the media button
intent. This is not because I wanted to implement this. Some apps
like gadgetbridge just blindly query ACTION_MEDIA_BUTTON instead of
relying on the more modern MediaController API, which I expected
most apps would use instead.

Resolves #62.
2022-01-25 17:20:26 -07:00
OxygenCobalt
c9f789e388
revert "style: migrate to roboto"
I want to hold off with this migration actually. I feel like it's too
jarring of a change to be included as of right now.
This reverts commit 50170f202e.
2022-01-23 12:42:49 -07:00
OxygenCobalt
3de5fecf4a
coil: gracefully handle file handling failures
Wrap the basic fetchArt call in a try statement to prevent exceptions
from being unable to open a file from propagating outwards. This allows
us to safely degrade when creating mosaics.
2022-01-23 11:30:26 -07:00
OxygenCobalt
b04611c3be
playback: fix media intent detection [#62]
Some apps query for media apps by checking for apps that have a
BroadcastReciever that handles the ACTION_MEDIA_BUTTON intent. However,
Auxio does not have a custom media button reciever, instead relying on
the androidx media button reciever. This resulted in Auxio not showing
up in apps like GadgetBridge. Fix this by exposing the androidx media
button reciever in the manifest, which allows this app to be detected.
2022-01-23 11:04:27 -07:00
OxygenCobalt
c98d131316
style: implement m3 switches
Implement a facimile of the new Material 3/You switches in the settings
menu. There's no defined spec for this yet, so I just shamelessly ripped
the implementation from Doodle.
2022-01-23 10:56:34 -07:00
OxygenCobalt
50170f202e
style: migrate to roboto
Dumpster Inter in favor of Roboto. This is mostly for three reasons:
1. Reduces the insane typography setup that Auxio uses
2. Reduces total app size since .ttf files are pretty large and the
dynamic fonts feature was proprietary.
3. Creates a more cohesive look and feel given that nearly every
android app also uses Roboto.
2022-01-23 10:17:47 -07:00
OxygenCobalt
eadf4cc86d
detail: extend smart queue disabling to detail
Add the queue disabling functionality from 47fca78 to the album detail
fragment as well.
2022-01-21 19:59:00 -07:00
Clyde
c8f1fd1094
Update strings.xml
Complicated Simplified Chinese localization accroding to the latest strings from `/app/src/main/res/values/strings.xml`.
2022-01-21 15:00:22 +08:00
OxygenCobalt
47fca7819f
ui: disable queue adding if no playback
If theres no playback going on, disable the play next/add to queue
options, as they will have no effect. This mostly for QoL purposes.
2022-01-19 06:52:05 -07:00
OxygenCobalt
e5901fa9e2
playback: use gesture insets in playback layout
When using gesture navigation, swipe up events might conflict with the
slide up behavior of the playback layout. To fix this, inset the
playback bar based on the gesture insets instead of the system bar
insets.
2022-01-18 19:51:06 -07:00
OxygenCobalt
e4f2906767
deps: upgrade deps
Material -> 1.5.0 [Finally]
ConstraintLayout -> 2.1.3
2022-01-17 16:49:20 -07:00
OxygenCobalt
95e8b06f19
style: extend edge-to-edge on all versions
Extend edge-to-edge to versions below Android Oreo. This is done
through tinting the navigation bar colors on those versions,
circumventing the coloring issue.
2022-01-15 20:12:23 -07:00
OxygenCobalt
4dcc3c3b69
playback: fix queue adding with one-song queues
Fix an issue where with queues of one-song, adding another song with
"Play next" results in it going behind the current song. This stemmed
from a fix for a crash with empty queues, so instead of doing some
insane min/max logic we just check if the queue is empty and just don't
add the item if it is. It will only get overwritten anyway.
2022-01-13 20:24:02 -07:00
OxygenCobalt
ddf2757cb6
playback: add dynamic replaygain mode [#7]
Add a "Dynamic" replaygain mode inspired by the FooBar2000 plugin. This
will automatically determine whether the playback is in an album or not
and use the album gain or track gain accordingly.
2022-01-13 20:15:22 -07:00
OxygenCobalt
5359c819bd
prebuild: reformat
Reformat the prebuild file, which apparently decided to format
themselves with indents instead of spaces. Fun.
2022-01-09 19:00:55 -07:00
OxygenCobalt
2f190f1e0b
playback: use custom exoplayer
Use a custom ExoPlayer fork with the FLAC extension enabled. This
greatly improves the listening experience, as it enables metadata
support on OGG files and FLAC files to be played below API 27.
2022-01-09 12:27:18 -07:00
OxygenCobalt
5e3569d173
all: general cleanup
General cleanup. About to do another major playback change, so
push these changes now so they are not changed later.
2022-01-09 08:22:14 -07:00
OxygenCobalt
d4904136c0
search: open kb only when created
Make it so that the keyboard is only opened on the search view when
it's initially created instead of when it's loaded from the
backstack. This is just nice for overall UX.
2022-01-08 09:46:50 -07:00
OxygenCobalt
049b279e1f
playback: add playing from indicator to fragment
Add the "Playing From" indicator that used be on the queue to the
main playback view.
2022-01-08 09:26:26 -07:00
OxygenCobalt
13730c303c
util: fix number issues
Fix issues where invalid durations and years would not be aliased to
readable values.
2022-01-08 08:59:11 -07:00
OxygenCobalt
e099d1c38c
playback: switch audioreactor to callback system
Switch AudioReactor to a callback-based system. This makes updating the
volume much faster, as it's no longer reliant on a 500ms polling
interval.
2022-01-07 16:00:37 -07:00
OxygenCobalt
70ac37ca8a
playback: fix seekbar crash
Fix an edge case where if the total duration ends up being zero,
the app will end up crashing at the playback screen. Thank SeekBar
for deciding that it's perfectly okay to crash instead of decay
gracefully when valueTo is 0.
2022-01-07 14:10:45 -07:00
OxygenCobalt
9a7571a59a
playback: add replaygain setting
Add a settings option for ReplayGain.
2022-01-06 17:27:45 -07:00
OxygenCobalt
dc43edd6cb
deps: upgrate
Like a while loop with no escape.
Platform -> API 32
Coil -> 2.0.0-alpha06
2022-01-06 12:34:34 -07:00
OxygenCobalt
8ad44d898c
playback: refactor audio focus
Move all replaygain functionality into AudioReactor, alongside moving
all volume management into the class. This allows volume state to stay
sane throughout.
2022-01-06 12:21:32 -07:00
OxygenCobalt
357184dd8d
playback: minor replaygain fixes
Fix issues with the new replaygain system in the ducking system and
when there is no metadata to parse.
2022-01-06 11:06:42 -07:00
OxygenCobalt
d419a4230d
playback: add replaygain support
Add ReplayGain support leveraging ExoPlayer. This was a widely
requested feature, but since I thought I needed MediaStore to
expose the fields, I never considered it. Turns out ExoPlayer
automatically exposes metadata for ID3v2 and Xiph tags, so we
can implement it just fine.

Resolves #7.
2022-01-06 10:47:06 -07:00
OxygenCobalt
43e01e839d
playback: misc changes
I just spent 5 days trying to implement gapless playback using
ExoPlayer and Hopium. That's 5 days I'm never getting back. Heres
what I did add in the process though.
2021-12-27 18:34:43 -07:00
OxygenCobalt
25dd276bd8
playback: use single-queue system
Switch auxio to a single-queue system. "Play next" adds songs to the top
of the queue, similar to before, and then "Add to queue" adds songs to
the bottom of the queue. This enables many more enhancements to be made
to the playback experience, at the cost of a feature I preferred.

Resolves #44.
2021-12-22 16:37:07 -07:00
OxygenCobalt
b92b08f8ab
home: make fab adaptive
Use a large FAB on tablet layouts, as in general it's okay to make
those elements bigger on large touchscreens.
2021-12-18 11:15:28 -07:00
OxygenCobalt
2d3fc47d7c
main: band-aid split screen mode layouts
Split screen layouts in android are completely borked. You can
resize Auxio down to the point where the UI is completely
unusable, and there is NO WAY TO SET A MINIMUM HEIGHT. This is
also not to mention that smallestScreenWidthDp is completely
busted too and still uses the size of the whole screen! Just
band-aid the first issue so that when the layout becomes so
small as to result in a messed up UI, just show a splash that
says that the app can't work at the specific window size.
2021-12-17 17:00:19 -07:00
OxygenCobalt
bae997018d
playback: add larger layout for playback bar
For tablets, use a larger playback bar that shows information more
predominantly.
2021-12-17 15:50:13 -07:00
OxygenCobalt
5a9ac4bec9
deps: upgrade
Round and round:

Coil -> 2.0.0-alpha05
Material -> 1.5.0-rc01
Kotlin -> 1.6.10
2021-12-17 14:45:40 -07:00
OxygenCobalt
284108678b
detail: add layout for small screens
Add a layout for especially small screens so that they do not have to
scroll as much.
2021-12-17 14:32:14 -07:00
OxygenCobalt
8e1da1bfc7
home: make tabs adaptive
Make tabs on the home page adapt to screen configuration changes, using
only icons when the width is small and icons + text when the width
is large.
2021-12-17 14:32:14 -07:00
Vladimir Kosolapov
7b10bf3a34
Updated localization file for Russian language 2021-12-14 22:00:39 +03:00
OxygenCobalt
6b355d6416
theme: re-add black theme on android 12
Re-add the black theme on Android 12. It still has use, unlike the
other theme options made obsolete by dynamic colors.
2021-12-06 06:22:13 -07:00
OxygenCobalt
4b7fa7415c
coil: change album cover rounding method
Forgot that coil's RoundedCornerTransformation is dependent on the
resolution of the image, resulting in inconsistent rounded corners.
Fix this by just doing the plain clipToOutline to round album covers.
2021-12-05 20:30:35 -07:00
OxygenCobalt
637bcccd51
music: clean up loader implementation
Clean up the music loader implementation, removing pre-sorting to make
it a bit more efficent. Instead, sorting is done on indiviual
components.
2021-12-05 17:56:21 -07:00
OxygenCobalt
cde3a99f4d
playback: fade out content as view slides
Re-add the ability for content to fade out as the playback or queue
view slides up. This also migrates the queue slide animation to also
fade out content, which allows for the stylistic cohesion I desire.
2021-11-27 11:49:06 -07:00
OxygenCobalt
e397cf1540
coil: add option to round album covers
Add an option to round album covers for people who might want more
visual cohesion with apps that have completely drunken the "Round
Everything!" kool-aid. Covers will still be hard-edged by default.
2021-11-26 14:15:26 -07:00
OxygenCobalt
14c9b81532
coil: fix mosaics on odd image sizes
Round the image sizes we use for our mosaics so that they are even.
Previously we didn't, and that resulted in bad mosaics being created.
2021-11-26 11:41:01 -07:00
OxygenCobalt
c0b2dee3ff
coil: use image size when creating mosaics
Use the image size provided by coil when creating our mosaics. This
allows both better transformations and better-quality mosaics in the
detail view itself.
2021-11-26 11:12:01 -07:00
OxygenCobalt
2ff2cd8cf4
Version 2.0.1
Ready for version 2.0.1 of Auxio.
2021-11-26 10:27:38 -07:00
OxygenCobalt
949d71dbd1
playback: actually fix controls not working
Turns out playback controls wouldn't actually work because the view
would detach but not the actual fragment, resulting in onCreateView
never being called and the entire system falling apart. This fixes
it by just giving PlaybackLayout the viewmodel instance it needs.
I'll need to release a hotfix for this issue since this is really
easy the trigger and really hard to fix unless you know why it
occurs. Android lifecycles suck so much.
2021-11-26 10:17:46 -07:00
OxygenCobalt
35eb07410d
playback: gracefully handle multi-window mode
Add a new layout that handles the edge-case where splitscreen is used
on a sufficently small device. Previously it would result in a squashed
landscape layout, but now it will show a layout that should fit fine in
most situations.
2021-11-26 09:54:59 -07:00
OxygenCobalt
eaac1ad1a8
playback: be safer with callbacks
Add an executePendingBindings call to PlaybackBarView's databinding.
Just in case.
2021-11-26 09:27:10 -07:00
OxygenCobalt
ec8f538cf0
docs: update metadata
Update metadata in preperation for 2.0.0.
2021-11-26 08:56:09 -07:00
OxygenCobalt
0fe73b5b18
docs: re-write architecture
Create a new ARCHITECTURE document that is up to date with Auxio 2.0.0.
2021-11-25 19:41:28 -07:00
OxygenCobalt
2be49b0042
playback: remove playback subtitle
Remove the playback subtitle for now. I'm considering re-adding it
eventually, but I want to make it so that the UI is less cluttered.
2021-11-25 14:22:47 -07:00
OxygenCobalt
c296321885
home: remove title gradient
Remove the title gradient. It did not work out that well actually.
2021-11-25 12:27:46 -07:00
OxygenCobalt
61624352e4
all: apply finishing touches
Apply the finishing touches for 2.0.0, mostly documentation but also
some odds and ends.
2021-11-25 12:02:10 -07:00
OxygenCobalt
56ded96b10
playback: use layer background in playback panel
Use a layered background in the playback panel, with a colorSurface layer
behind the elevated MaterialShapeDrawable. This is for safety, as there
might be cases where a fully transparent MaterialShapeDrawable results in
unexpected behavior.
2021-11-25 10:10:07 -07:00
OxygenCobalt
2ae22500d3
main: add proper backwards navigation
Move the backwards navigation hook from DetailFragment to MainFragment
and modify it so that it collapses the playback panel when one navs
back.
2021-11-25 09:48:06 -07:00
OxygenCobalt
805035f0d8
playback: improve compact -> full transition
Improve the way the compact playback view transforms into the full
playback view by splitting their view animations in two. This makes
the transition more akin to the Android 12 notification menu, which
due to the nature of how I'm fading views really does make it more
user friendly. Also re-add the "Now Playing" title and a new subtitle
displaying the currently playing artist.
2021-11-25 09:04:22 -07:00
OxygenCobalt
4ccaa7c4bb
all: cleanup code
Clean up code and fits a bunch of miscellaneous issues.
2021-11-24 20:22:30 -07:00
OxygenCobalt
6b54d4b783
playback: fix disabling on playback layout
Fix my haphazard disabling implementation that I copied from umano
without realizing that it would actually break everything.
2021-11-24 15:49:58 -07:00
OxygenCobalt
cfc7352571
playback: add slide up behavior
Completely refactor PlaybackBarLayout into PlaybackLayout, which now
not only handles the bar behavior but also allows for one to slide
up the bar layout into the full playback layout. This was largely
adapted from umano's AndroidSlidingUpPanel, albeit heavily minified
and mixed with the previous window inset tricks of the previous layout.
There are still some tweaks to be made, but this implementation seems
to be really good.
2021-11-24 15:13:34 -07:00
OxygenCobalt
06a7d8258b
sort: refactor sorting
Refactor sorting again to support free-floating ascending/descending
values on every single sort mode. This enables greater freedom in how
users can sort their music and allows me to finally get rid of the
old legacy sematic sorting modes that chose their ascending/decending
order depending on how they wanted it.
2021-11-21 15:45:20 -07:00
OxygenCobalt
e697908a2f
detail: update layouts
Update the detail layouts to work better on tablets and be more
consistent overall.
2021-11-20 17:03:21 -07:00
OxygenCobalt
c350576f21
ui: make list spans use exact sizing
Make list spans use exact sizing.
2021-11-20 10:54:24 -07:00
OxygenCobalt
4475d4a5cc
playback: update tablet layouts
Use proper exact-size layouts for the tablet views. This also adds a
new compact view that shows more controls for landscape/tablet layouts.
2021-11-20 10:44:40 -07:00
OxygenCobalt
58c2681f72
widget: change default size
Make the default widget size 3x2 again. This is because the UX is
generally nicer if the smaller widget is used as the default and
because the small widget is now no longer text-only and ugly.
2021-11-20 09:53:10 -07:00
OxygenCobalt
0e3ffb973b
coil: completely refactor image loading
Upgrade to coil 2.0.0 and completely refactor the usage of coil to work
with the new library structure. This also fixes the issue where error
icons will just re-appear due to blocking calls. I had to add a fix on
my end and also use the new caching system in coil 2.0.0.
2021-11-20 09:00:23 -07:00
OxygenCobalt
e3f4a6fefa
widgets: fix minor issues
Fix problems with weird margins in the small/wide widgets and change
the initial layout from widget_medium to widget_default.

The latter is nice, as it allows for more cohesion between the default
state and the "unhooked" state that's shown when the phone boots.
2021-11-16 16:48:40 -07:00
OxygenCobalt
71b15a3a6a
coil: disable exoplayer loading
Disable exoplayer loading since apparently the way I use a blocking
call in the coil coroutine causes it to be uncancellable. This ends
up resulting in errors continuing to apply themselves to whatever
view they were requested from, even if it was an error. Because you
know. Android.
2021-11-16 06:35:05 -07:00
OxygenCobalt
1ea3ddb2e0
coil: update image behavior
Update the image behavior for the following:
1. Use ic_album as the default image for songs and albums this just
looks beter in general.
2. Use a special default drawable for the widget so that it doesn't
look as strange.
3. Generally update the loading process throughout the app
2021-11-14 16:23:25 -07:00
OxygenCobalt
d4fa52ee13
widget: make small/wide widgets stylistic
Update the small/wide widgets to show just the cover art and controls.
This is for two reasons:
1. The old layouts wasted space, which didn't make them look very good
2. I want to add a more Material3-eque "Stylistic" widget option for
the people who want them. Doing this allows me to pack that option into
the widget without having to add a new option.
2021-11-14 09:00:54 -07:00
OxygenCobalt
f66dea9469
accent: rename all light accents to deep accents
The way Material3 uses an initial light accent seeds is...odd. It more
closely resembles deep purple [darker on light mode, lighter on dark
mode] in behavior. Therefore we simply rename the light accents to
this. This does mess up translations a lot, but I'll fix it when I
update the rest of the translations.
2021-11-13 19:16:42 -07:00
OxygenCobalt
c30c0d7fb3
accent: simplify accents
Simplify the accent scheme:
- Light Blue was re-generated to be a weird darker-on-light-mode
lighter-on-dark-mode blue that looked really similar to how blue-grey
turned out. These have been merged into a new color scheme called
deep blue.
- Deep Orange and Red were too similar after being re-generated, so
they have been merged to become a simple red accent.
2021-11-13 16:00:41 -07:00
OxygenCobalt
43b12598fb
styles: redo accents
Recreate all accents AGAIN. This time it's to properly generate secondary
and tertiary colors for these. The results of them vary [some might be
removed since they're too similar to other accents now], but most are
fine and they allow me to properly use these components without inane
bugs.
2021-11-13 11:51:36 -07:00
OxygenCobalt
d732aea1d3
style: improve typography
Improve typography (again) by isolating my weird non-standard text
styles and moving all font usage to the text styles, which allows
me to eliminate a lot of excessive font usages.
2021-11-11 18:53:34 -07:00
OxygenCobalt
032fd2bd40
style: use material in playback view
Use Slider and FloatingActionbutton in the playback view. This is not
because I wanted to, but because there were insane bugs on Lollipop
devices that stemmed from them being unable to load complex selector
resources.
2021-11-11 16:25:56 -07:00
OxygenCobalt
67797d957e
all: cleanup code
Upgrade dependencies, fix deprecation issues, and just clean up code
in general.
2021-11-11 12:19:07 -07:00
OxygenCobalt
8f61d8479a
style: migrate to Material3 text styling
Migrate to 100% Material3 text styling. I had to basically ignore the
intended styling here just to get a sensible design here, which is
"bad" but I do what I want. The only usage of MaterialComponents left
in the project now is the dialog since the new dialog style the worst
thing ever.
2021-11-11 11:48:22 -07:00
OxygenCobalt
63198f8677
style: unify typography
Use Material typography everywhere instead of using a mix of AppCompat
and Material styles. This is still based around MaterialComponents
though, as I'm not fully sure how to wield the new Material3 text
styles yet. This also completely phases out inter bold.
2021-11-09 06:52:02 -07:00
OxygenCobalt
c5fcc45ee9
detail: show name when scrolling
Show the name of the currently shown detail item when scrolling. This
is just UI candy that I've always wanted to add but couldn't due to
CollapsingToolbarLayout being a mess. This addition circumvents that
by simply doing some reflection magic and hooking the alpha of the
toolbar title to the current scroll state, solving the issue.
2021-11-08 19:54:38 -07:00
OxygenCobalt
1b79eb11e0
all: document custom stuff
Document and clean up PlaybackBarLayout and the fast scroll views to an
extent.
2021-11-07 19:02:50 -07:00
OxygenCobalt
8b8d36cf22
playback: improve persistence
Improve playback persistence in the following ways:
1. Shift the boundary of PlaybackStateManager and PlaybackStateDatabase
so that the reading and searching phases both occur at the same time,
which is more efficient.
2. Improve music hashing so that conflicts are minimized [this also
helps the future playlists addition]
3. Generally improve code style
2021-11-04 06:58:43 -06:00
OxygenCobalt
10c45f1492
home: prevent scrollbar from showing on measure
Prevent FastScrollRecyclerView from showing the scrollbar whenever it
would measure itself, which again results in a scroll event for some
reason.
2021-11-03 06:28:00 -06:00
OxygenCobalt
bb5d163f49
home: make fab size fixed
Make the shuffle FAB in the home UI a fixed size so that I don't have
to update padding based off of the screen config.
2021-11-02 19:39:40 -06:00
OxygenCobalt
2700a1d446
coil: ensure front cover correctness
When parsing quality covers using ExoPlayer, ensure that we have a
front cover image instead of some other type of image. This is slower,
but this setting is already slow, so why not just prioritize
correctness.
2021-11-02 07:12:22 -06:00
OxygenCobalt
93cdae2295
playback: fix bad compact view spacing
Fix an issue where the constraints in the playback view were not
actually anchored to the playback bar, resulting in bad spacing.
2021-11-02 06:59:38 -06:00
OxygenCobalt
0a4b07e583
playback: animate playback bar
Make the playback bar animate when it's shown at runtime. This
completes the playback bar layout and honestly it looks amazing.
2021-11-01 20:01:46 -06:00
OxygenCobalt
282933fb37
docs: update docs
Update general user-facing documentation in preperation for 2.0.0.
2021-11-01 17:08:12 -06:00
OxygenCobalt
6a03781750
drawable: fix resources
Turns out the icon commit from earlier was really slapdash and resulted
in the image drawables being lost. Also fix some misc widget issues.
2021-11-01 16:37:07 -06:00
OxygenCobalt
1beefa30a8
drawable: revamp icon
Revamp Auxio's icon entirely. Now it's generally more vibrant [won't
blend into the BG] and will actually has some style to it with an
angular song note instead of the default icon one.
2021-11-01 06:56:26 -06:00
OxygenCobalt
efb800ee6a
playback: fix playback progress bug
Fix an issue where I forgot to call executePendingBindings when
updating progress, resulting in strange behavior with the progress
bar.
2021-10-31 19:54:49 -06:00
OxygenCobalt
b50a23a47f
ui: fix misc issues
Fix miscellanious code style/compat/ui issues.
2021-10-31 16:06:00 -06:00
OxygenCobalt
7c1382db49
playback: add pre-R inset modification
Add the ability for PlaybackBarLayout to modify window insets on
android versions before R.
2021-10-31 14:05:16 -06:00
OxygenCobalt
c1e1329c21
playback: make compact playback ui a view
Change CompactPlaybackFragment into a View. This completely fixes the
issue I tried to band-aid in ae39054. The code is a bit uglier, but
that's tolerable.
2021-10-31 11:14:04 -06:00
OxygenCobalt
ae39054b63
playback: band-aid scroll position confusion
Band-aid an issue where the scroll position of any RecyclerView in a
PlaybackBarLayout would get consfused because while the main view was
present, the fragment was not inflated yet so that it would not show.
This is [kindof] fixed by moving the fragment instantiation to the
view initialization. However, sometimes the fragment might still not
be inflated. The fragment will likely be replaced with a view
eventually.
2021-10-31 10:03:52 -06:00
OxygenCobalt
e779698746
home: remove appbar collapse behavior
Remove the appbar collapse behavior. It's just causing too much bugs
and phones are so big now that the lost space really doesn't matter.
2021-10-30 18:31:57 -06:00
OxygenCobalt
68782fadac
ui: create dedicated playback bar layout
Create a dedicated playback bar layout. This replaces the old janky
observer system with something that handles state better and is just
more elegant.
2021-10-30 18:21:30 -06:00
OxygenCobalt
4f4f6654c0
widgets: re-add 2x2 widgets
Re-add 2x2 widgets. They were originally removed due to strange layouts
in landscape mode, but that has now been fixed with a new "tiny" layout
meant for that specific edge case. Also rename the widget forms to more
sensible names and make the small (previously minimal) widget be
text-only again.
2021-10-28 19:46:00 -06:00
OxygenCobalt
df49e2765f
music: refactor model usage
Refactor the way music models are constructed to achieve the following:
- Add a unified interface for resolving display names of artists
- Disambiguate the role of Header in the music objects
- Eliminate the need to load strings in with a context when creating
Header instances
2021-10-28 19:09:54 -06:00
OxygenCobalt
51ba72d861
music: change loading ux
Move the main loading response code to MainFragment and add a new
method for other objects to be notified of the progress of the
music loading process. There's probably a better way to do this,
but kotlin coroutines are so complex that I don't know where I
would start. This also adds some enhancements, such as the error
message now showing in more parts of the app and SearchFragment
now re-running the query if the MusicStore instance is loaded.
2021-10-27 18:23:15 -06:00
OxygenCobalt
255154c411
home: remove fab scrolling behavior
Remove the ability for the FAB to disappear on scroll, mostly because
the state would not be consistent and it was generally bad UX when
combined with the fast scroller.
2021-10-25 16:38:37 -06:00
OxygenCobalt
fe0c2761c7
music: make musicloader async
Make MusicLoader instantiation fully asynchronous. This implementation
changes a lot about Auxio. For one, the loading screen is now gone.
However, many parts of the app now run under the fact that MusicStore
might not be available. However, I don't think there will be too much bugs
from it. Some more changes will be made to improve this implementation.
2021-10-24 20:01:15 -06:00
OxygenCobalt
926fef4218
widgets: increase minheight
Prevent issues with malformed widget forms on certain devices by
increasing the minimum widget height to 152dp, which is the height
that the minimal widget should take up.
2021-10-24 11:30:10 -06:00
OxygenCobalt
3107464dd2
home: make fab hide when fast scrolling
Hide the FAB when fast scrolling. This is just a UX enhancement.
2021-10-24 11:03:24 -06:00
OxygenCobalt
71480d0299
home: move shuffle control to fab
Instead of having a play/pause header at the top of the song list, use
a FAB instead. This allows people to shuffle all of their songs even if
the songs tab isn't enabled, and it can be tranformed into a create FAB
when playlists are added.
2021-10-24 10:17:55 -06:00
OxygenCobalt
97808ce1c3
home: merge fast scroller
Merge the fast scroller back into Auxio once again, albeit this time
it's AFS instead of IndicatorFastScroll. This not only slims down the
implementation but also allows me to stop the scroller from appearing
every time the home view is recreated. All modifications were noted
and attribution is included to abide by the Apache 2.0 license.
2021-10-23 18:22:50 -06:00
OxygenCobalt
cb6d02fecc
coil: use exoplayer when loading quality covers
Make AlbumArtFetcher fall back to ExoPlayer's metadata system when
fetching covers. This is because some OEMs seem to cripple
MediaMetadataRetriever, which makes relying on that difficult. This
also modifies MosaicFetcher to rely on AlbumArtFetcher.

Resolves #51
2021-10-22 06:40:04 -06:00
OxygenCobalt
36228d0536
widgets: improve widgets
Enhance widgets in a couple of ways:
1. Make the cover art expand to fit it's aspect ratio with padding
instead of the entire widget. This does the cover art justice and
is more visually appealing in general.
2. Add two new widget forms: Terminal, which applies to only the
smallest widgets, and Minimal, which applies to short and wide
widgets
2021-10-21 19:17:55 -06:00
OxygenCobalt
9030de7774
ui: add edge-to-edge on bar-dependent fragments
Add edge-to-edge on the Home, Detail, and Search fragments. This
solution is not ideal at all, relying on viewModel state to make
sure that the padding is only applied when the playback bar is not
present. However, it works. I'll likely replace it with a better
layout once I can figure out how similar layouts like Material
Files' PersistentBarLyout work.
2021-10-20 20:11:07 -06:00
OxygenCobalt
e01816a1dc
settings: make tab dialog use checkboxes
Make the tab selection dialog use checkboxes instead of icons to make
it more user-friendly.
2021-10-20 19:37:20 -06:00
OxygenCobalt
aa649ebf22
style: remove themed app icons
Turns out android does not play so nice with themed icons. Pixel
launcher will actually cache them and prevent them from updating
every time a theme is updated, making it impractical. Hoipefully
google will make theming icons easier in the future with some kind
of class that follows the style settings. One can hope.
2021-10-19 20:47:16 -06:00
OxygenCobalt
b2f20bec30
style: improve material you usage
My phone has just updated to Android 12, and Auxio looks very out of
place compared to the other themed APIs. Improve the usage of Material
You on the app icon and the widgets so that they line up a bit more.
Can't fully commit though since sometimes the colors can't be
replicated or because they don't look very good.
2021-10-19 20:43:23 -06:00
OxygenCobalt
0537681a86
home: cleanup code
Clean up some bugs and old code from the tab customization
addition.
2021-10-17 20:53:00 -06:00
OxygenCobalt
23d1be8ebc
home: add tab customization
Finally add tab customization. This implementation is a
bit ugly, but I had to futureproof it for playlists and I'm
planning to clean up a lot of the duplicate code across the app.

This addition notably allows a default tab to be set, which is
something that was widely requested in #12. This UI rework finally
allows it to be added.
2021-10-17 20:27:16 -06:00
OxygenCobalt
a253cfccc4
home: add fast scroller
Add a new fast-scroller to the home view. This required some annoying
hacks to work, but it seems to work pretty well.
2021-10-13 19:49:20 -06:00
OxygenCobalt
7ef10fa4f8
search: collapse uis into single bar
Merge the search view and the redundant appbar into a single view. Also
fix another Material3 regression that stemmed from a bad text highlight
color.
2021-10-12 18:29:54 -06:00
OxygenCobalt
2d5c438c58
playback: improve queue ui
Improve the queue UI some more:
- Fixed an issue where clearing the user queue by clearing all items would
result in it bugging out
- Queue items now show a Material-y background when they are swiped
away. This was way harder than you might think it was.
2021-10-11 20:32:23 -06:00
OxygenCobalt
9fc56c1c3d
playback: make queue adding follow sort mode
Make it so that when one adds an album to the queue, it is sorted based
off of the preferred sort mode.
2021-10-11 18:59:53 -06:00
OxygenCobalt
e123999e4d
drawable: update icon
Update the app icon to reflect the new accents. Also move around some
things to make it easier to add dynamic colors later on. Don't make it
follow dynamic colors right now however, as I want to make sure it
lines up with the dynamic pixel icons before I make that change.
2021-10-11 18:54:26 -06:00
OxygenCobalt
8c7f0867f9
style: migrate to Material3
Mostly migrate to Material 3/Material You.

- Auxio should now follow dynamic colors on Android 12
- Accents have been regenerated to align with the new color roles
- Some colors have been tweaked here and there to line up with the
new design system
- Dialogs were not fully migrated, but that's because Material3 dialogs
look god-awful.
- Accent class was reworked to take up less memory

Now that this is out of the way, I can focus on other UI things before
the release of 2.0.0.
2021-10-10 16:44:17 -06:00
OxygenCobalt
5ebe17d0ad
playback: make dedicated seekbar view
Make a dedicated seekbar view so that does the layout magic necessary
to have an adequate touch target while not taking up too much space.
Isolating this makes handling the playback layout's view much easier.
2021-10-05 19:32:35 -06:00
OxygenCobalt
4b6610d236
playback: make queue reflect sort mode
Re-add the feature where the queue will reflect the current sort mode
now that all sorting is persistent.
2021-10-03 19:02:27 -06:00
OxygenCobalt
f1db0a0162
home: make sorting persisent
Re-add persistent sorting to the home lists.
2021-10-03 18:57:21 -06:00
OxygenCobalt
d0835c3a0c
detail: fix genre sort issue
Fix a problem where GenreDetailFragment would apply ASCENDING when
ARTIST was selected in the sort menu. Turns out it was a bad constant
match.
2021-10-03 18:39:49 -06:00
OxygenCobalt
7e32763662
ui: misc ui updates
Do a couple of UI changes I thought of over this week:
- Make the detail header text neutral, mostly so I can make it so that
the accent only corresponds to active thingsd
- Remove the vanity elevation from the cover images. This is mostly to
abide by Material Design.
- Move the about screen to it's own menu slot on the main fragment.
2021-10-01 20:17:48 -06:00
OxygenCobalt
e946648b24
home: refactor list management
Return to the "four seperate list fragments" system when it comes to
HomeFragment. This reduces code complexity [no more massive when
chains] and allows me to customize the content of each fragment without
adding special cases.
2021-10-01 19:49:54 -06:00
OxygenCobalt
394327a2c4
deps: upgrade deps
constraintlayout -> 2.1.1
media -> 1.4.2
exoplayer -> 2.15.1
2021-09-29 06:43:43 -06:00