voice_audio_multi/include/engine/models/yue2/nar_runtime.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

46 lines
1.3 KiB
C++

#pragma once
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/backend_weight_store.h"
#include "engine/framework/core/execution_context.h"
#include "engine/framework/runtime/kv_cache.h"
#include "engine/models/yue2/ar_runtime.h"
#include "engine/models/yue2/assets.h"
#include "engine/models/yue2/types.h"
#include <cstdint>
#include <functional>
#include <memory>
#include <vector>
namespace engine::models::yue2 {
class Yue2NARRuntime {
public:
Yue2NARRuntime(
core::ExecutionContext & execution,
std::shared_ptr<const Yue2Assets> assets,
assets::TensorStorageType weight_type,
size_t weight_context_bytes,
size_t graph_arena_bytes,
bool allow_flash_attention = true,
int64_t attention_tile_rows = 0);
~Yue2NARRuntime();
std::vector<float> synthesize(
const std::vector<int32_t> & prefix,
const std::vector<int32_t> & codec,
const std::function<Yue2ARDevicePrefixState(const std::vector<int32_t> &)> & prefill_state,
const std::vector<float> & noise,
uint64_t seed,
int64_t ode_steps,
int64_t context);
void release_runtime_graphs();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::yue2