voice_audio_multi/include/engine/models/voxtral_realtime/frontend.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

42 lines
1.5 KiB
C++

#pragma once
#include "engine/framework/audio/dsp.h"
#include "engine/models/voxtral_realtime/assets.h"
#include "engine/models/voxtral_realtime/types.h"
#include <cstdint>
#include <memory>
#include <vector>
namespace engine::models::voxtral_realtime {
struct VoxtralRealtimeFrontendStreamState {
std::vector<float> cached_magnitude_frame;
int64_t cached_freq_bins = 0;
bool cached_frame_ready = false;
};
class VoxtralRealtimeFrontend {
public:
explicit VoxtralRealtimeFrontend(std::shared_ptr<const VoxtralRealtimeAssets> assets);
VoxtralRealtimeFeatures extract(const runtime::AudioBuffer & audio, bool first_chunk) const;
// A steady chunk carries `steady_tokens` audio tokens of 80 ms each; batching them into one
// extraction yields 8 * steady_tokens feature frames from a single STFT pass.
VoxtralRealtimeFeatures extract_stream_chunk(
const runtime::AudioBuffer & audio,
bool first_chunk,
VoxtralRealtimeFrontendStreamState & state,
int64_t steady_tokens = 1) const;
int64_t first_stream_chunk_samples() const;
int64_t steady_stream_chunk_samples(int64_t steady_tokens = 1) const;
int64_t first_stream_chunk_advance_samples() const;
int64_t steady_stream_chunk_advance_samples(int64_t steady_tokens = 1) const;
private:
std::shared_ptr<const VoxtralRealtimeAssets> assets_;
engine::audio::SparseMelFilterbank mel_filterbank_;
};
} // namespace engine::models::voxtral_realtime