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35 lines
868 B
C++
35 lines
868 B
C++
#pragma once
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#include "engine/framework/assets/resource_bundle.h"
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#include "engine/framework/assets/tensor_source.h"
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#include <cstdint>
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#include <filesystem>
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#include <memory>
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#include <string>
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namespace engine::models::muscriptor {
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struct MuScriptorConfig {
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std::string model_type;
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std::string variant;
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int64_t dim = 0;
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int64_t num_heads = 0;
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int64_t num_layers = 0;
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int64_t card = 0;
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int sample_rate = 16000;
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int segment_seconds = 5;
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int64_t n_fft = 2048;
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int64_t hop_length = 160;
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int64_t n_mels = 512;
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};
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struct MuScriptorAssets {
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assets::ResourceBundle resources;
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MuScriptorConfig config;
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std::shared_ptr<const assets::TensorSource> model_weights;
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};
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std::shared_ptr<const MuScriptorAssets> load_muscriptor_assets(const std::filesystem::path & model_path);
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} // namespace engine::models::muscriptor
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