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21 lines
561 B
C++
21 lines
561 B
C++
#pragma once
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#include "engine/models/ming3_audio/assets.h"
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#include "engine/framework/core/execution_context.h"
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namespace engine::models::ming3_audio {
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class AudioEncoder {
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public:
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AudioEncoder(core::ExecutionContext & execution, std::shared_ptr<const assets::TensorSource> source,
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AudioConfig config, int64_t hidden_size);
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~AudioEncoder();
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std::vector<float> encode(const std::vector<float> & log_mel, int64_t frames);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::ming3_audio
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