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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include "engine/framework/assets/resource_bundle.h"
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#include "engine/framework/assets/tensor_source.h"
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#include <cstdint>
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#include <filesystem>
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#include <memory>
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namespace engine::models::maya1 {
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struct Maya1RopeConfig {
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float factor = 32.0F;
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float low_freq_factor = 1.0F;
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float high_freq_factor = 4.0F;
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int64_t original_max_position_embeddings = 8192;
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};
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struct Maya1Config {
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int64_t hidden_size = 3072;
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int64_t intermediate_size = 8192;
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int64_t layers = 28;
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int64_t attention_heads = 24;
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int64_t kv_heads = 8;
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int64_t head_dim = 128;
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int64_t vocab_size = 156960;
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int64_t max_position_embeddings = 131072;
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float rms_norm_eps = 1.0e-5F;
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float rope_theta = 500000.0F;
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Maya1RopeConfig rope;
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};
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struct Maya1GenerationConfig {
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int64_t max_tokens = 2048;
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int64_t min_tokens = 28;
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float temperature = 0.4F;
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float top_p = 0.9F;
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float repetition_penalty = 1.1F;
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};
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struct Maya1Assets {
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assets::ResourceBundle resources;
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Maya1Config config;
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Maya1GenerationConfig generation;
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std::shared_ptr<const assets::TensorSource> model_weights;
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std::shared_ptr<const assets::TensorSource> codec_weights;
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};
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std::shared_ptr<const Maya1Assets>
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load_maya1_assets(const std::filesystem::path &model_path);
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} // namespace engine::models::maya1
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