voice_audio_multi/include/engine/models/fish_audio/assets.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

24 lines
613 B
C++

#pragma once
#include "engine/framework/assets/resource_bundle.h"
#include "engine/models/fish_audio/types.h"
#include <filesystem>
#include <memory>
namespace engine::assets {
class TensorSource;
}
namespace engine::models::fish_audio {
struct FishAudioAssets {
assets::ResourceBundle resources;
FishAudioConfig config;
std::shared_ptr<const assets::TensorSource> model_weights;
std::shared_ptr<const assets::TensorSource> codec_weights;
};
std::shared_ptr<const FishAudioAssets> load_fish_audio_assets(const std::filesystem::path & model_path);
} // namespace engine::models::fish_audio