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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/execution_context.h"
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#include "engine/framework/runtime/session.h"
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#include "engine/models/controlfoley/assets.h"
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#include "engine/models/controlfoley/conditioning.h"
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <unordered_map>
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namespace engine::models::controlfoley {
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struct ControlFoleyOptions {
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float duration_sec = 8.0F;
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int64_t num_inference_steps = 25;
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float guidance_scale = 4.5F;
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uint32_t seed = 42;
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std::string negative_prompt;
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std::optional<std::filesystem::path> video;
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bool mask_away_clip = false;
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};
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ControlFoleyOptions parse_controlfoley_options(
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const std::unordered_map<std::string, std::string> & options);
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class ControlFoleyPipelineRuntime {
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public:
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ControlFoleyPipelineRuntime(
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std::shared_ptr<const ControlFoleyAssets> assets,
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engine::core::ExecutionContext & execution,
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engine::assets::TensorStorageType weight_type);
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~ControlFoleyPipelineRuntime();
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engine::runtime::AudioBuffer run(const engine::runtime::TaskRequest & request);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::controlfoley
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