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38 lines
1,004 B
C++
38 lines
1,004 B
C++
#pragma once
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/backend.h"
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#include "engine/models/audiosr/assets.h"
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#include <memory>
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#include <vector>
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namespace engine::models::audiosr {
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struct AudioSRLatent {
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std::vector<float> values;
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int64_t channels = 0;
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int64_t height = 0;
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int64_t width = 0;
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};
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class AudioSRAutoencoderRuntime {
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public:
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AudioSRAutoencoderRuntime(
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std::shared_ptr<const AudioSRAssets> assets,
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engine::core::ExecutionContext & execution,
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engine::assets::TensorStorageType weight_type);
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~AudioSRAutoencoderRuntime();
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AudioSRLatent encode_condition(const std::vector<float> & mel, int64_t frames, uint32_t seed);
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std::vector<float> decode_first_stage(const AudioSRLatent & latent);
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void release_encoder_graph();
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void release_decoder_graph();
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void release_runtime_graphs();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::audiosr
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