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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
#pragma once
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#include "engine/framework/assets/resource_bundle.h"
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#include "engine/framework/assets/tensor_source.h"
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#include <filesystem>
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#include <memory>
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#include <string>
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#include <vector>
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namespace engine::models::audiosr {
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struct AudioSRConfig {
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int sample_rate = 48000;
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int n_fft = 2048;
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int hop_length = 480;
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int win_length = 2048;
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int n_mels = 256;
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float mel_fmin = 20.0F;
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float mel_fmax = 24000.0F;
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int segment_seconds = 512;
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int segment_seconds_divisor = 100;
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int latent_channels = 16;
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int encoder_z_channels = 16;
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int vae_base_channels = 128;
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int unet_model_channels = 128;
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int unet_in_channels = 32;
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int unet_out_channels = 16;
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int unet_time_embed_dim = 512;
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int diffusion_timesteps = 1000;
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float beta_linear_start = 0.0015F;
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float beta_linear_end = 0.0195F;
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float vae_scale_factor = 0.9227914F;
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float unconditional_lowpass_value = -11.4981F;
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int vocoder_upsample_initial_channel = 1536;
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int vocoder_num_mels = 256;
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int vocoder_resblock_kernels[4] = {3, 7, 11, 15};
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int vocoder_upsample_rates[5] = {6, 5, 4, 2, 2};
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int vocoder_upsample_kernels[5] = {12, 10, 8, 4, 4};
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};
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struct AudioSRAssets {
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std::filesystem::path model_root;
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std::filesystem::path gguf_path;
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std::string variant = "basic";
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AudioSRConfig config;
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engine::assets::ResourceBundle resources;
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std::vector<float> frontend_lowpass_sos;
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std::vector<float> frontend_lowpass_sos_valid;
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std::shared_ptr<const engine::assets::TensorSource> weights;
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};
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std::shared_ptr<const AudioSRAssets> load_audiosr_assets(const std::filesystem::path & model_path);
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} // namespace engine::models::audiosr
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