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56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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#include "engine/framework/assets/model_package.h"
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#include <atomic>
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#include <cstdint>
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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namespace engine::package_manager {
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struct PackageProgress {
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uint64_t downloaded_bytes = 0;
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uint64_t total_bytes = 0;
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std::string message;
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};
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struct PackageInfo {
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std::string family;
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assets::ModelPackage package;
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bool installed = false;
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};
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class PackageManager {
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public:
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PackageManager(std::filesystem::path repository_root, std::filesystem::path models_root);
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~PackageManager();
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PackageManager(const PackageManager &) = delete;
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PackageManager & operator=(const PackageManager &) = delete;
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std::string install(
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const std::string & package_id,
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bool overwrite,
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const std::shared_ptr<std::atomic_bool> & cancelled,
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const std::function<void(const PackageProgress &)> & progress);
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std::string clean_partial(const std::string & package_id);
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std::string remove(const std::string & package_id);
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// Raw installed-package metadata and local presence; no model loading policy
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// or remote requests. Unknown package IDs return nullopt.
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[[nodiscard]] std::optional<PackageInfo> package_info(const std::string & package_id) const;
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// JSON inventory consumed by the native WebUI for local presence, remote
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// sizes, and per-file version state.
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std::string inventory(bool query_remote, const std::string & package_id = {}) const;
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::package_manager
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