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29 lines
524 B
C++
29 lines
524 B
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace engine::codecs {
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struct LatentChunk {
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int frame_count = 0;
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int channel_count = 0;
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std::vector<float> values;
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};
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struct AudioChunk {
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int sample_rate = 0;
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int channel_count = 0;
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std::vector<float> samples;
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};
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class IAudioCodec {
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public:
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virtual ~IAudioCodec() = default;
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virtual std::string family() const = 0;
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virtual AudioChunk decode(const LatentChunk & latents) = 0;
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};
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} // namespace engine::codecs
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