voice_audio_multi/include/engine/framework/audio/probability_segmenter.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

37 lines
926 B
C++

#pragma once
#include <cstdint>
#include <optional>
namespace engine::audio {
struct ProbabilitySegment {
int64_t start = 0;
int64_t end = 0;
float confidence = 0.0f;
};
struct ProbabilitySegmenterConfig {
float threshold = 0.5f;
int64_t min_speech = 0;
int64_t min_silence = 0;
};
// Positions use caller-supplied units. Overlapping windows end at the last
// positive window's end, not at the first negative window's start.
class ProbabilitySegmenter {
public:
explicit ProbabilitySegmenter(ProbabilitySegmenterConfig config);
std::optional<ProbabilitySegment> push(float probability, int64_t start, int64_t end);
std::optional<ProbabilitySegment> finish();
private:
ProbabilitySegmenterConfig config_;
bool active_ = false;
int64_t start_ = 0;
int64_t end_ = 0;
double confidence_sum_ = 0.0;
int64_t confidence_count_ = 0;
};
} // namespace engine::audio