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18 lines
694 B
C++
18 lines
694 B
C++
#pragma once
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#include "engine/community_models/soulx_flashhead/assets.h"
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#include "engine/framework/core/execution_context.h"
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namespace engine::community_models::soulx_flashhead {
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class Denoiser {
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public:
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Denoiser(core::ExecutionContext & execution, const Assets & assets);
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~Denoiser();
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void prepare_audio(const std::vector<float> & audio, int64_t height, int64_t width);
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std::vector<float> predict(const std::vector<float> & noisy, const std::vector<float> & reference,
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float timestep, int64_t height, int64_t width);
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private:
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struct State;
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std::unique_ptr<State> state_;
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};
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} // namespace engine::community_models::soulx_flashhead
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