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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "engine/community_models/inflect_v2/assets.h"
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#include "engine/framework/runtime/session.h"
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#include <memory>
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#include <string>
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#include <vector>
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namespace engine::models::inflect_v2 {
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struct InflectV2GenerationOptions {
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float speaking_rate = 1.0F;
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float variation = 0.667F;
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uint32_t seed = 0;
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};
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class InflectV2VitsRuntime {
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public:
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// `rknn_decoder_path` selects the Rockchip NPU decoder sidecar (see
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// engine/community_models/inflect_v2/rknn_decoder.h): the latent is then voiced by that
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// engine instead of the ggml decoder graph, which is never built.
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InflectV2VitsRuntime(
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std::shared_ptr<const InflectV2Assets> assets,
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core::BackendConfig backend_config,
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std::string rknn_decoder_path = {});
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~InflectV2VitsRuntime();
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runtime::AudioBuffer synthesize(
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const std::vector<int32_t> & token_ids,
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const InflectV2GenerationOptions & options);
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private:
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struct State;
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std::unique_ptr<State> state_;
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};
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void apply_inflect_v2_edge_fade(
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std::vector<float> & samples,
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int sample_rate,
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float milliseconds = 5.0F);
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} // namespace engine::models::inflect_v2
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