voice_audio_multi/include/engine/models/yue2/ar_runtime.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

71 lines
2 KiB
C++

#pragma once
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/backend_weight_store.h"
#include "engine/framework/core/execution_context.h"
#include "engine/framework/core/module.h"
#include "engine/framework/modules/transformers/causal_decoder_runtime.h"
#include "engine/framework/runtime/kv_cache.h"
#include "engine/models/yue2/assets.h"
#include "engine/models/yue2/types.h"
#include <cstdint>
#include <memory>
#include <random>
#include <vector>
namespace engine::models::yue2 {
struct Yue2ARSamplingWindow {
int32_t begin = 0;
int32_t end = 0;
int32_t stop_token = 0;
int64_t min_tokens = 0;
int64_t max_tokens = 0;
Yue2SamplingConfig sampling;
};
struct Yue2ARDevicePrefixState {
int64_t current_end = 0;
std::vector<core::TensorValue> keys;
std::vector<core::TensorValue> values;
};
class Yue2ARRuntime {
public:
Yue2ARRuntime(
core::ExecutionContext & execution,
std::shared_ptr<const Yue2Assets> assets,
assets::TensorStorageType weight_type,
size_t weight_context_bytes,
size_t prefill_graph_arena_bytes,
size_t decode_graph_arena_bytes,
bool packed_projections = false,
int64_t kv_cache_alignment = 1);
~Yue2ARRuntime();
std::vector<int32_t> generate(
const std::vector<int32_t> & prefix,
const Yue2ARSamplingWindow & window,
uint64_t seed,
const std::vector<int32_t> & forced = {});
std::vector<int32_t> generate_cfg(
const std::vector<int32_t> & positive_prefix,
const std::vector<int32_t> & negative_prefix,
const Yue2ARSamplingWindow & window,
float guidance_scale,
uint64_t seed,
const std::vector<int32_t> & forced = {});
runtime::TransformerKVState prefill_state(const std::vector<int32_t> & tokens);
Yue2ARDevicePrefixState prefill_device_state(const std::vector<int32_t> & tokens);
void release_runtime_graphs();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::yue2