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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#pragma once
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#include "engine/framework/core/backend_weight_store.h"
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#include "engine/framework/core/execution_context.h"
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#include <map>
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namespace engine::models::sam_audio {
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struct SourceVideo;
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class PECoreVisionEncoderModule {
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public:
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PECoreVisionEncoderModule(const assets::TensorSource & source, core::ExecutionContext & execution);
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core::TensorValue build(core::ModuleBuildContext & ctx, const core::TensorValue & pixels,
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std::map<std::string, core::TensorValue> * boundaries = nullptr) const;
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private:
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core::BackendWeightStore store_;
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std::map<std::string, core::TensorValue> weights_;
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core::TensorValue x_positions_, y_positions_;
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};
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class PECoreVisionEncoder {
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public:
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PECoreVisionEncoder(std::shared_ptr<const assets::TensorSource> source, core::ExecutionContext & execution);
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~PECoreVisionEncoder();
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// Normalized RGB frames in NCHW order, fixed to the upstream 336px input.
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std::vector<float> encode(const std::vector<float> & pixels, int64_t batch);
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// Returns [1024, audio_frames] features aligned to the audio timeline.
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std::vector<float> encode_video(const SourceVideo & video, int64_t audio_frames,
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int64_t hop, int sample_rate);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::sam_audio
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