voice_audio_multi/include/engine/models/ming3_audio/talker.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

38 lines
1.1 KiB
C++

#pragma once
#include "engine/models/ming3_audio/assets.h"
#include "engine/framework/core/execution_context.h"
namespace engine::models::ming3_audio {
struct TalkerPrompt {
std::vector<int32_t> ids;
int64_t speaker_position = -1;
int64_t latent_position = -1;
};
struct TalkerGenerationOptions {
uint64_t seed = 42;
int64_t max_tokens = 1000;
float guidance_scale = 2.0f;
float sigma = 0.25f;
float temperature = 0.0f;
};
class Talker {
public:
Talker(core::ExecutionContext & execution, std::shared_ptr<const assets::TensorSource> source,
const TalkerConfig & config);
~Talker();
std::vector<float> prepare_inputs(const TalkerPrompt & prompt, const std::vector<float> & speaker = {},
const std::vector<float> & reference_latents = {});
std::vector<float> generate(const std::vector<float> & embeddings, const TalkerGenerationOptions & options,
uint64_t & random_offset, const std::vector<float> & initial_history = {});
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::ming3_audio