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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/execution_context.h"
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#include "engine/framework/modules/speaker_encoders/ecapa_tdnn_runtime.h"
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#include "engine/framework/modules/speech_encoders/wavlm_encoder.h"
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#include "engine/framework/runtime/session.h"
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace engine::models::meanvc2 {
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struct MeanVC2SpeakerFeatures {
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std::vector<float> values;
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int64_t frames = 0;
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int64_t dims = 0;
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};
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class MeanVC2WavlmEcapaEncoderRuntime final {
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public:
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MeanVC2WavlmEcapaEncoderRuntime(
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std::shared_ptr<const engine::assets::TensorSource> wavlm_source,
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std::shared_ptr<const engine::assets::TensorSource> ecapa_source,
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engine::core::ExecutionContext & execution_context,
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engine::assets::TensorStorageType weight_storage_type);
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~MeanVC2WavlmEcapaEncoderRuntime();
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MeanVC2SpeakerFeatures extract_features(const runtime::AudioBuffer & audio) const;
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std::vector<float> embed(const runtime::AudioBuffer & audio) const;
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private:
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engine::modules::WavlmEncoderComponent wavlm_;
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std::vector<float> feature_weights_;
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std::unique_ptr<engine::modules::ecapa_tdnn::EcapaRuntime> ecapa_;
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};
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} // namespace engine::models::meanvc2
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