voice_audio_multi/include/engine/models/meanvc2/asr_encoder.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

40 lines
1.2 KiB
C++

#pragma once
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/execution_context.h"
#include "engine/models/meanvc2/audio_pipeline.h"
#include <cstddef>
#include <cstdint>
#include <memory>
#include <vector>
namespace engine::models::meanvc2 {
struct MeanVC2WenetConformerWeights;
struct MeanVC2WenetConformerGraph;
class MeanVC2WenetConformerRuntime final {
public:
MeanVC2WenetConformerRuntime(
std::shared_ptr<const engine::assets::TensorSource> source,
engine::core::ExecutionContext & execution_context,
size_t weight_context_bytes,
size_t graph_context_bytes,
engine::assets::TensorStorageType weight_storage_type);
~MeanVC2WenetConformerRuntime();
void reset();
std::vector<float> encode_windows(const std::vector<MeanVC2FbankWindow> & windows);
private:
engine::core::ExecutionContext & execution_context_;
size_t graph_context_bytes_ = 0;
std::shared_ptr<const engine::assets::TensorSource> source_;
std::shared_ptr<const MeanVC2WenetConformerWeights> weights_;
mutable std::unique_ptr<MeanVC2WenetConformerGraph> graph_;
std::vector<float> attention_cache_;
std::vector<float> conv_cache_;
};
} // namespace engine::models::meanvc2