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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#pragma once
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#include "engine/models/maya1/assets.h"
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#include "engine/framework/core/execution_context.h"
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace engine::models::maya1 {
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struct Maya1GenerationOptions {
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int64_t max_tokens = 2048;
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int64_t min_tokens = 28;
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float temperature = 0.4F;
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float top_p = 0.9F;
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float repetition_penalty = 1.1F;
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uint64_t seed = 0;
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};
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struct Maya1GenerationResult {
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std::vector<int32_t> snac_tokens;
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};
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class Maya1LlamaGenerator {
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public:
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Maya1LlamaGenerator(std::shared_ptr<const Maya1Assets> assets,
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core::ExecutionContext &execution,
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size_t prefill_graph_arena_bytes,
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size_t decode_graph_arena_bytes, size_t weight_context_bytes,
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assets::TensorStorageType weight_storage_type);
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~Maya1LlamaGenerator();
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Maya1GenerationResult generate(const std::vector<int32_t> &prompt_ids,
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const Maya1GenerationOptions &options);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::maya1
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