voice_audio_multi/include/engine/models/firered_audio/redae.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

41 lines
1.2 KiB
C++

#pragma once
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/execution_context.h"
#include "engine/framework/runtime/session.h"
#include "engine/models/firered_audio/assets.h"
#include <cstddef>
#include <memory>
#include <vector>
namespace engine::models::firered_audio {
std::vector<float> prepare_firered_prompt_audio_24k(
const engine::runtime::AudioBuffer & audio,
const FireRedAudioRedAeConfig & config,
int64_t patch_size);
class FireRedAudioRedAeRuntime {
public:
FireRedAudioRedAeRuntime(
std::shared_ptr<const FireRedAudioAssets> assets,
engine::core::ExecutionContext & execution,
size_t graph_arena_bytes,
size_t weight_context_bytes,
engine::assets::TensorStorageType storage_type);
~FireRedAudioRedAeRuntime();
FireRedAudioRedAeRuntime(const FireRedAudioRedAeRuntime &) = delete;
FireRedAudioRedAeRuntime & operator=(const FireRedAudioRedAeRuntime &) = delete;
std::vector<float> encode(const std::vector<float> & audio_24k);
engine::runtime::AudioBuffer decode(const std::vector<float> & latents);
void release_graphs();
private:
class Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::firered_audio