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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/execution_context.h"
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#include "engine/models/firered_audio/assets.h"
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#include <cstddef>
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#include <memory>
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#include <vector>
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namespace engine::models::firered_audio {
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std::vector<float> firered_cosine_time_schedule(int64_t steps);
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std::vector<float> firered_timestep_embedding(float timestep, int64_t dim = 256);
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class FireRedAudioFlowRuntime {
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public:
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FireRedAudioFlowRuntime(
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std::shared_ptr<const FireRedAudioAssets> assets,
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engine::core::ExecutionContext & execution,
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size_t graph_arena_bytes,
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size_t weight_context_bytes,
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engine::assets::TensorStorageType storage_type);
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~FireRedAudioFlowRuntime();
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FireRedAudioFlowRuntime(const FireRedAudioFlowRuntime &) = delete;
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FireRedAudioFlowRuntime & operator=(const FireRedAudioFlowRuntime &) = delete;
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std::vector<float> run(const std::vector<float> & x_in, const std::vector<float> & time_embed, int64_t batch);
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int64_t input_channels() const noexcept;
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void release_graph();
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private:
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class Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::firered_audio
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