voice_audio_multi/include/engine/models/dots_tts/latent.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

40 lines
1,020 B
C++

#pragma once
#include "engine/models/dots_tts/assets.h"
#include "engine/framework/sampling/torch_random.h"
#include <cstddef>
#include <cstdint>
#include <memory>
#include <vector>
namespace engine::models::dots_tts {
struct DotsLatentMatrix {
std::vector<float> values;
int64_t frames = 0;
int64_t dims = 0;
};
class DotsLatentCodec {
public:
explicit DotsLatentCodec(std::shared_ptr<const DotsAssets> assets);
DotsLatentMatrix sample_from_encoder_latents(
const std::vector<float> & latents,
int64_t channels,
int64_t frames,
uint64_t seed,
uint64_t offset_blocks,
const engine::sampling::TorchCudaSamplingPolicy & sampling_policy) const;
DotsLatentMatrix normalize(const DotsLatentMatrix & input) const;
DotsLatentMatrix denormalize(const DotsLatentMatrix & input) const;
private:
std::shared_ptr<const DotsAssets> assets_;
std::vector<float> mean_;
std::vector<float> std_;
};
} // namespace engine::models::dots_tts