voice_audio_multi/include/engine/models/controlfoley/conditioning.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

53 lines
1.4 KiB
C++

#pragma once
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/execution_context.h"
#include "engine/models/controlfoley/flow_denoiser.h"
#include "engine/framework/runtime/session.h"
#include "engine/models/controlfoley/assets.h"
#include <filesystem>
#include <memory>
#include <optional>
#include <string>
namespace engine::models::controlfoley {
struct ControlFoleyTemporalShape {
int64_t latent = 0;
int64_t clip = 0;
int64_t visual = 0;
int64_t sync = 0;
};
struct ControlFoleyConditioningRequest {
std::optional<std::string> text;
std::string negative_prompt;
std::optional<engine::runtime::AudioBuffer> audio;
std::optional<std::filesystem::path> video;
bool mask_away_clip = false;
};
struct ControlFoleyConditioningBatch {
ControlFoleyFlowConditionInput condition;
ControlFoleyFlowConditionInput empty;
};
class ControlFoleyConditionerRuntime {
public:
ControlFoleyConditionerRuntime(
std::shared_ptr<const ControlFoleyAssets> assets,
engine::core::ExecutionContext & execution,
engine::assets::TensorStorageType weight_type);
~ControlFoleyConditionerRuntime();
ControlFoleyConditioningBatch build(
const ControlFoleyConditioningRequest & request,
const ControlFoleyTemporalShape & shape) const;
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::controlfoley