voice_audio_multi/include/engine/models/ced/assets.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

36 lines
784 B
C++

#pragma once
#include "engine/framework/assets/resource_bundle.h"
#include <memory>
#include <string>
#include <vector>
namespace engine::models::ced {
struct CedConfig {
int64_t hidden = 0;
int64_t heads = 0;
int64_t layers = 0;
int64_t intermediate = 0;
int64_t patch_size = 0;
int64_t patch_stride = 0;
int64_t mel_bins = 0;
int64_t target_frames = 0;
int64_t fft_size = 0;
int64_t hop_size = 0;
int64_t window_size = 0;
int sample_rate = 0;
bool center = true;
bool pad_last = true;
std::vector<std::string> labels;
};
struct CedAssets {
assets::ResourceBundle resources;
CedConfig config;
};
std::shared_ptr<CedAssets> load_assets(const std::filesystem::path & path);
} // namespace engine::models::ced