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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "engine/framework/core/execution_context.h"
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#include "engine/framework/runtime/session.h"
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#include "engine/models/ace_step/assets.h"
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#include "engine/models/ace_step/types.h"
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <string>
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namespace engine::models::ace_step {
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struct AceStepVAEDecodeConfig {
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std::optional<int64_t> tile_frames;
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std::optional<int64_t> tile_overlap_frames;
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};
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class AceStepVAEDecoderRuntime {
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public:
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AceStepVAEDecoderRuntime(
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std::shared_ptr<const AceStepAssets> assets,
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core::ExecutionContext & execution,
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assets::TensorStorageType weight_storage_type = assets::TensorStorageType::Native,
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size_t graph_arena_bytes = 256ull * 1024ull * 1024ull,
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size_t weight_context_bytes = 64ull * 1024ull * 1024ull,
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AceStepVAEDecodeConfig decode_config = {});
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~AceStepVAEDecoderRuntime();
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runtime::AudioBuffer decode(const AceStepLatents & latents) const;
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void release_runtime_graphs() const;
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private:
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class Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::models::ace_step
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