voice_audio_multi/include/engine/framework/text/espeak_phonemizer.h
Fabio c36510c21e
Some checks failed
Linux Build / Linux cpu (push) Has been cancelled
Linux Build / Linux cpu-clang (push) Has been cancelled
Linux Build / Linux vulkan (push) Has been cancelled
mac-build / macOS CPU (push) Has been cancelled
Nix Build / Nix (cpu) (push) Has been cancelled
Nix Build / Nix (vulkan) (push) Has been cancelled
windows-build / Windows CPU (push) Has been cancelled
Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

27 lines
935 B
C++

#pragma once
#include <filesystem>
#include <string>
#include <vector>
namespace engine::audio {
// Raw eSpeak-ng phonemization only. Normalization, voice fallback policy,
// punctuation restoration and token mapping belong to each model frontend.
class EspeakPhonemizer {
public:
// data_directory accepts espeak-ng-data itself or an eSpeak data package.
// Empty paths use static/executable-local or dynamic/system defaults.
// Voices are tried in order.
EspeakPhonemizer(std::filesystem::path library,
std::filesystem::path data_directory,
std::vector<std::string> voices);
std::string phonemize(const std::string & text, int phonemes_mode,
const std::string & clause_separator = " ") const;
private:
std::filesystem::path library_;
std::filesystem::path data_;
std::vector<std::string> voices_;
};
} // namespace engine::audio