voice_audio_multi/include/engine/framework/audio/mixing.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

29 lines
739 B
C++

#pragma once
#include "engine/framework/audio/wav_reader.h"
#include <filesystem>
#include <optional>
#include <vector>
namespace engine::audio {
struct AudioMixInput {
WavData audio;
float gain = 1.0F;
std::optional<WavData> activity_reference = std::nullopt;
float activity_threshold_dbfs = -40.0F;
double activity_window_seconds = 0.1;
double activity_margin_seconds = 0.35;
double activity_fade_seconds = 0.03;
};
WavData mix_audio_to_reference_shape(
const std::vector<AudioMixInput> & inputs,
bool normalize_peak);
WavData read_and_mix_wavs_to_reference_shape(
const std::vector<std::pair<std::filesystem::path, float>> & inputs,
bool normalize_peak);
} // namespace engine::audio