voice_audio_multi/include/engine/community_models/minimax_music3/vocoder.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

31 lines
883 B
C++

#pragma once
#include "engine/community_models/minimax_music3/assets.h"
#include "engine/framework/core/execution_context.h"
#include "engine/framework/runtime/model.h"
#include <memory>
#include <vector>
namespace engine::models::minimax_music3 {
class MiniMaxMusic3VocoderRuntime {
public:
MiniMaxMusic3VocoderRuntime(
std::shared_ptr<const MiniMaxMusic3Assets> assets,
core::ExecutionContext & execution,
size_t graph_arena_bytes,
size_t weight_context_bytes,
assets::TensorStorageType storage_type,
bool evict_cuda_graph_cache_on_release = false);
~MiniMaxMusic3VocoderRuntime();
runtime::AudioBuffer decode(const std::vector<float> & latents, int64_t latent_frames);
void release_runtime_graphs();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::models::minimax_music3