voice_audio_multi/include/engine/community_models/minimax_music3/assets.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

37 lines
1.5 KiB
C++

#pragma once
#include "engine/community_models/minimax_music3/types.h"
#include "engine/framework/assets/tensor_source.h"
#include <filesystem>
#include <memory>
namespace engine::models::minimax_music3 {
struct MiniMaxMusic3Assets {
std::filesystem::path model_root;
std::filesystem::path tokenizer_json_path;
std::filesystem::path tokenizer_config_path;
MiniMaxMusic3Config config;
std::shared_ptr<const assets::TensorSource> language_model_weights;
std::shared_ptr<const assets::TensorSource> depth_decoder_weights;
std::shared_ptr<const assets::TensorSource> condition_encoder_weights;
std::shared_ptr<const assets::TensorSource> transformer_weights;
std::shared_ptr<const assets::TensorSource> vocoder_weights;
};
std::shared_ptr<const MiniMaxMusic3Assets> load_minimax_music3_assets(
const std::filesystem::path & model_path);
void validate_minimax_music3_anchors(const MiniMaxMusic3Assets & assets);
// Conv kernels must not be stored BF16: the CUDA im2col path asserts on BF16 kernel
// types in its naive lowering and silently corrupts through the fast path, which turns
// the whole flow output into clipped noise. Conv weights are a negligible share of the
// package, so BF16 requests (explicit, or Native over a BF16 source tensor) fall back
// to F32 for convolutions.
assets::TensorStorageType conv_safe_storage_type(
const assets::TensorSource & source,
const std::string & tensor_prefix,
assets::TensorStorageType requested);
} // namespace engine::models::minimax_music3