voice_audio_multi/include/engine/community_models/lfm3_audio/encoder.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

45 lines
1.6 KiB
C++

#pragma once
// LFM3-Audio ASR encoder: a conv downsampler (x8 over time and mel), an LFM2
// stack with sliding-window attention, and an MLP projector to the backbone
// width.
#include "engine/community_models/lfm3_audio/assets.h"
#include "engine/community_models/lfm3_audio/features.h"
#include "engine/community_models/lfm3_audio/weights.h"
#include "engine/framework/assets/tensor_source.h"
#include "engine/framework/core/execution_context.h"
#include <cstdint>
#include <memory>
#include <vector>
namespace engine::community_models::lfm3_audio {
struct Lfm3AudioEmbeddings { // row-major [tokens][2048]
std::vector<float> values;
int64_t tokens = 0;
int64_t hidden = 0;
};
struct Lfm3EncoderTaps {
std::vector<float> downsample /*[N,768]*/, encoder /*[N,768]*/;
};
class Lfm3AudioEncoderRuntime {
public:
Lfm3AudioEncoderRuntime(std::shared_ptr<const assets::TensorSource> model, const Lfm3EncoderConfig & config,
core::ExecutionContext & execution, const Lfm3WeightOptions & options);
~Lfm3AudioEncoderRuntime();
// One embedding per 8 feature frames, rounded up. The graph stays for the next call, which reuses it for the
// same frame count; a pass longer than 30 s frees its compute buffer afterwards. With LFM3_AUDIO_DUMP_DIR set
// it writes the downsample, encoder and projector dumps.
Lfm3AudioEmbeddings encode(const Lfm3Features & features, Lfm3EncoderTaps * taps = nullptr);
[[nodiscard]] int64_t graphs_built() const noexcept; // lets tests check graph reuse
private:
struct Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace engine::community_models::lfm3_audio