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50 lines
2.4 KiB
C++
50 lines
2.4 KiB
C++
#pragma once
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// LFM3-Audio codec decoder (LiquidCodec): FSQ latents of a frame's 12 codes,
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// projected and upsampled x6, an LFM3 stack with sliding-window attention, a
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// linear head to log-magnitude and phase, and a streaming ISTFT to 24 kHz.
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#include "engine/community_models/lfm3_audio/assets.h"
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#include "engine/community_models/lfm3_audio/weights.h"
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/core/execution_context.h"
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace engine::community_models::lfm3_audio {
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// d_j = ((c / basis_j) % levels_j - levels_j / 2) / (levels_j / 2) per code; codes in [0, prod(levels)).
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std::vector<float> lfm3_fsq_latents(const std::vector<std::vector<int32_t>> & frames, const std::vector<int64_t> & levels); // [F][48] codebook-major
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// Intermediate stages of spectrum(), row-major (tests and dumps).
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struct Lfm3CodecTaps {
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std::vector<float> project_out; // [F][quantizer_dim]
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std::vector<float> from_quantizer; // [F][hidden]
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std::vector<float> decoder; // [6F][hidden], the stack's final-normed output
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};
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class Lfm3CodecDecoder {
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public:
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static constexpr int64_t kChunkFrames = 128;
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Lfm3CodecDecoder(std::shared_ptr<const assets::TensorSource> codec, const Lfm3CodecConfig & config,
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core::ExecutionContext & execution, const Lfm3WeightOptions & options);
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~Lfm3CodecDecoder();
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// Frames must not contain EOS. Attention K/V live in a ring of kChunkFrames * 6 + window rows (rounded up
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// to 256), so a stream has no length limit. Graphs are keyed by chunk frame count; longer pushes run in
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// kChunkFrames pieces.
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void start_stream();
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std::vector<float> push(const std::vector<std::vector<int32_t>> & frames); // samples completed so far (Lfm2StreamingIstft::push)
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std::vector<float> finish(); // remaining samples; ends the stream
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std::vector<float> decode(const std::vector<std::vector<int32_t>> & frames); // start + push chunks + finish
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// Spectrum rows [6F][1282] of `frames` (advances the stream state but not its ISTFT; dumps/tests).
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std::vector<float> spectrum(const std::vector<std::vector<int32_t>> & frames, Lfm3CodecTaps * taps = nullptr);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace engine::community_models::lfm3_audio
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