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83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
#pragma once
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// LFM3-Audio assets. The model is one checkpoint: the backbone with its ASR
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// encoder and MaskGIT depth decoder ("model" tensors, HF names such as
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// lfm.model.layers.0...), and the LiquidCodec decoder ("codec" tensors). It
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// loads from the upstream safetensors directory, with config.json,
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// generation_config.json, tokenizer.json and audio_tokenizer/config.json, or
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// from Liquid's published GGUFs (published_gguf.h), which give the same.
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#include "engine/community_models/lfm3_audio/blocks.h"
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#include "engine/framework/assets/resource_bundle.h"
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#include "engine/framework/assets/tensor_source.h"
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#include "engine/framework/tokenizers/llama_bpe.h"
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#include <cstdint>
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#include <filesystem>
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#include <memory>
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#include <vector>
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namespace engine::community_models::lfm3_audio {
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struct Lfm3TokenSpecials { // from generation_config.json
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std::vector<int32_t> eos_ids; // [124900, 125014]
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};
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struct Lfm3BackboneConfig { // lfm.* ; vocab 128000, tied head
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blocks::StackConfig stack;
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int64_t vocab_size = 0;
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};
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struct Lfm3EncoderConfig {
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int64_t n_mels = 128, conv_channels = 256, mel_after_downsample = 16; // 128/8
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blocks::StackConfig stack; // LFM2 names, 17 layers, conv k3, all attention = sliding(32), theta 1e6
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int64_t output_size = 2048;
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};
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struct Lfm3DepthConfig {
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blocks::StackConfig stack; // 3 layers, bidirectional, gate, no sandwich, theta 1e6, hd 32
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int64_t input_size = 2048, codebooks = 12, audio_vocab_size = 2017;
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std::vector<int64_t> maskgit_schedule; // [4,4,4] (config maskgit_steps=3)
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[[nodiscard]] int32_t end_of_audio() const noexcept { return static_cast<int32_t>(audio_vocab_size - 1); }
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};
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struct Lfm3CodecConfig {
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blocks::StackConfig stack; // dims from tensor shapes: the upstream python hard-codes them
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std::vector<int64_t> fsq_levels; // [8,7,6,6]
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int64_t codebooks = 12, quantizer_dim = 256, upsample = 6, n_fft = 1280, hop = 320;
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int sample_rate = 24000;
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};
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// generation_config.json audio_* (the published GGUF's clip.gen.audio.sampling.*): the speech sampling of
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// TTS and S2S when a request sets none; the model card's settings when the file has none.
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struct Lfm3SpeechSampling {
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float temperature = 1.0f;
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int64_t top_k = 128;
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float repetition_penalty = 1.1f;
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int64_t repetition_window = 4096; // frames of history per codebook
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};
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struct Lfm3GenerationConfig {
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int64_t interleaved_text = 6, interleaved_audio = 12;
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Lfm3TokenSpecials specials;
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Lfm3SpeechSampling speech;
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};
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struct Lfm3AudioAssets {
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assets::ResourceBundle resources; // required by SpecBackedVoiceModelLoader::inspect
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Lfm3BackboneConfig backbone;
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Lfm3EncoderConfig encoder;
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Lfm3DepthConfig depth;
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Lfm3CodecConfig codec;
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Lfm3GenerationConfig generation;
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std::shared_ptr<const assets::TensorSource> model;
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std::shared_ptr<const assets::TensorSource> codec_weights; // resource id "codec" (decoder.*, quantizer.*, from_quantizer.*)
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std::filesystem::path tokenizer_json;
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// Published GGUFs: no resources or tokenizer.json, but the backbone's vocabulary and its path.
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tokenizers::LlamaBpeGgufVocabulary vocabulary;
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std::filesystem::path published_backbone;
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};
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std::shared_ptr<const Lfm3AudioAssets> load_lfm3_audio_assets(const std::filesystem::path & model_path);
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} // namespace engine::community_models::lfm3_audio
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