voice_audio_multi/include/engine/community_models/fish_drama3/assets.h
Fabio c36510c21e
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Initial import: audio.cpp with Orange Pi documentation
2026-11-04 19:05:22 +01:00

24 lines
877 B
C++

#pragma once
#include "engine/community_models/fish_drama3/backbone.h"
#include "engine/community_models/fish_drama3/tower.h"
#include "engine/framework/codecs/fish_dac_codec_runtime.h"
#include "engine/framework/assets/resource_bundle.h"
namespace engine::models::fish_drama3 {
struct Drama3Assets {
assets::ResourceBundle resources;
Drama3BackboneDecoderConfig backbone;
Drama3TowerConfig tower;
codecs::FishDacCodecConfig codec;
int32_t eos = 248046;
std::shared_ptr<const assets::TensorSource> model_weights;
std::shared_ptr<const assets::TensorSource> codec_weights;
};
std::shared_ptr<const Drama3Assets> load_drama3_assets(const std::filesystem::path & model_path);
std::shared_ptr<const assets::TensorSource> make_drama3_codec_source(
std::shared_ptr<const assets::TensorSource> source);
} // namespace engine::models::fish_drama3